Rhye's and Fall of Asia - Version 1.1

I'm so sorry. But, your music attainment makes me gasp in admiration !:crazyeye:

I really admire you! Amazing!

And I'm not sure of your avatars.I know she comes from one of them: "Air Clannad Kanon".
Air Clannad Kanon it is. But honestly, i got it from Google ;)
Finally subbed. I had to reserve my posts so I could celebrate my 2000th post by a unit release (something I could not since I had to ask for help on one of the units, so I ended up celebrating nr. 2002 instead).

Downloading as I'm typing this.

Off topic, I know, but platyping (and me) wonder if you could be nice enough to create this Building for us. He'd like to create a wonder of it. Probably shouldn't be too hard (a box out of a stone would work as a model, after all, texture could do the rest of the work, and I could do that part).

Anyway, will playtest as I have the time, but currently that's a resource, I don't have much of, as I have projects myself to finish... being a unit, civ and map maker at the same time kind of keeps me busy, besides having this huge norwegian lesson I have to finish (final year of High School, so this one counts... but then again, the subject is kind of fun, as it is all about mocking Eragon the movie, comparing it to the book, so that should be easy ;) )
No prop. If you give me a fitting skin, it's ready to go.
I might base it on a mountain, like the Thingvellir, if you're okay with that.

I'm amazed that you're still a High Schooler... i was pretty sure that you're older than me.
Played Qin again. Shortly before then Han spawn, Chengdu joined my empire out of the blue. It this intended?
If a message appears, it's a basic CIV mechanic. If Zhou is dead and no message was shown, it's a new part if the Chinese Civil war, because the Dynasties have a huge disadvantage when the previous one is dead and only Indies remain. It's a little half-baked atm
in the F9 screen it is also not listed in projects. Its just weird, as I also cant find it in the event log. Is there some other trigger I need other than just researching Literature?
Other projects needs to be build in a costal area, so maybe the code is trying to hoax us, otherwise a screenie and/or a savegame would be useful.
And what is this for nonsense?!
[...]
When the Chalukyas of Vengi respawned,my capital changed to Vengi,while there is still a palace in Gangaikonda Cholapuram!
I just go into the worldbuilder and solve this bug and no that's not cheating.
As i think of it, you're propably very stable, are you? If none of your cities flips to Chalukya, the code will try to build a palace in Vengi whether it's yours or theirs. Regard it as fixed.

On the Pataliputra/Champapuri issue, easiest would be to adjust the citynamemap, because if they build the capital on another tile, usually it's the plot 1SE of the regular one.
 
That's not correct. Maurya spawns on the Pataliputra tile. Most of the time, they found the city on spot to become their capital. Rarely they found the capital 1SE. This city gets named Champapuri and would eventually flip to Gupta. But I don't remember if it'd become the capital. Usually, Pataliputra exists in the place and Gupta get a free capital move there if they capture the city.

Oops. :hammer2: I was confused with the Gupta. My fault. Pataliputra will become the capital of the Gupta when they conquer Pataliputra.
 
I started a new Gupta game and beelining for the three needed techs managed to get the three projects built in time.

Of course with the founding of the Islamic state of Delhi, I have NO idea how I can defeat/convert them in 4 turns for the 3rd UHV.

OR, am I missing something in the mechanic as it states "no non-hindu Indian or Persian after 1150ad" and now in 1156 it has not triggered one way or another.
 
As you're unlikely to convert them, you gotta kick the Muslims off the map past 1150. Once you accomplish that feat, you win.
 
As you're unlikely to convert them, you gotta kick the Muslims off the map past 1150. Once you accomplish that feat, you win.

Ok, that makes more sense. I assume Muslim independents are ok?
 
There already was someone who thought that you have to kill Delhi within 4 turns, and now that i read it again it might be confusing... Any idea for a better wording?
Muslim indies are allowed.

And i managed to make a 500AD scenario, some minor python issues but it looks good so far (but no idea about balance hehe). It's propably part of the next commit.
 
Playing as Vietnam, the timber north of Co Loa is not registering after being worked and connected. Is a special tech needed for its benefit?
 
There already was someone who thought that you have to kill Delhi within 4 turns, and now that i read it again it might be confusing... Any idea for a better wording?
Destroy Ghaznavids and Ghorids or convert them to Hinduism.
 
Destroy Ghaznavids and Ghorids or convert them to Hinduism.

That would direct the player to the correct goal.

Playing Vietnam, I have enjoyed how the new Emperor of Heaven magically gets troops outside my territory to invade (a mechanic that I never recall getting playing as any Chinese civ) but my stability is going down for no apparent reason that I can figure. I have three stars in all but economy on the stability screen with 5 stars in economy. Yet somehow I am unstable?

It looks to start with the founding of Angkor and the stealing of the salt by their culture. Over the next 10 turns I lost 30 stability and Oc Eo went independent.
 
Playing as Vietnam, the timber north of Co Loa is not registering after being worked and connected. Is a special tech needed for its benefit?
Yes, you need Construction.
Playing Vietnam, I have enjoyed how the new Emperor of Heaven magically gets troops outside my territory to invade (a mechanic that I never recall getting playing as any Chinese civ) but my stability is going down for no apparent reason that I can figure. I have three stars in all but economy on the stability screen with 5 stars in economy. Yet somehow I am unstable?

It looks to start with the founding of Angkor and the stealing of the salt by their culture. Over the next 10 turns I lost 30 stability and Oc Eo went independent.
I'm confident that i found the error that was causing the free conquerers for all civs (actually, only Chinese civs should get that).
The salt is in Khmer's core, so they have an easier job getting that plot. The drop in stability is sometimes kinda mysterious, but i found out that only :food:, :hammers: and :commerce: counts, while :gold:, :science:, :culture: and :espionage: from specialists don't. So specialist-centred economies have a tougher job to stay stable. culture from foreign civs also give massive penalties.

Sorry, i've overseen this post:
Different thing:
Why is Manchuria so juicy in RFCA and so marshy in RFC vanilla?
I guess it's primarily to keep China and Mongolia from settle there in RFC vanilla, and concentrate on China Proper. Jurchen in RFCA would be unnessesary nerfed.
I'm not sure how it's supposed to look (well, i've never been there), a quick overview in the Wiki says that the summer there is very hot due to the pacific, while the winter is very cold due to Siberia. Fertile soil and a lot of resources, which is the reason why Japan installed Manchukuo during WWII, but at the end one have to see that it can't be that great compared to China. Which it is in the game imo
 
Is it intended for resources and improvements to disappear without explanation? Its happened to me as Vietnam and Qin.
 
It's part of the Chinese civil war that improvements are going to be destroyed. Mainly to balance out the AI; the chance for an improvement being destroyed is smaller for the Human player. A message popping up wouldn't hurt, i guess...
 
Unfortunately, I must have downloaded the modmod incorrectly and consequently cannot play/test the modmod. :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
 
If you explained what you did, maybe we can help you out :)
 
I think that the mod ended in 1600 a few versions before this one?
Am I right?
If so,why was the end date changed to 1500 AD?
 
Unfortunately, I must have downloaded the modmod incorrectly and consequently cannot play/test the modmod. :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
If you unzip the file, make sure that the directory "RFCA", which propably is inside of "RFCA v1.1", is in the Beyond the Sword/Mods directory. You also need the latest Beyond the Sword patch, otherwise i can't tell more what could be wrong unless you tell a bit more what you did:)
I think that the mod ended in 1600 a few versions before this one?
Am I right?
If so,why was the end date changed to 1500 AD?
Black Whole never elaborated this step, all i remember was a unnecessary large discussion about how to add the Mughals, and suddenly the mod ended at 1500AD. I think it's good this way, because you would have to add at least three big civs (Mughals, Portugal and Spain) and propably Catholicism for the very late game, and most of the games end way before that date anyway. Delhi, Majapahit and Mongols (Timurids) all were at their declines at 1500 AD, so the only civ that suffers from that are the Ming, so i think it's...bearable
 
Not enough time to come up with someting good for the Mughals, so they'd better got left out, I guess. 1500 also marks the beginning of a new era of European Colonialism in Asia, which is not worth being represented so late in the game.
 
If you unzip the file, make sure that the directory "RFCA", which propably is inside of "RFCA v1.1", is in the Beyond the Sword/Mods directory. You also need the latest Beyond the Sword patch, otherwise i can't tell more what could be wrong unless you tell a bit more what you did:)Black Whole never elaborated this step, all i remember was a unnecessary large discussion about how to add the Mughals, and suddenly the mod ended at 1500AD. I think it's good this way, because you would have to add at least three big civs (Mughals, Portugal and Spain) and propably Catholicism for the very late game, and most of the games end way before that date anyway. Delhi, Majapahit and Mongols (Timurids) all were at their declines at 1500 AD, so the only civ that suffers from that are the Ming, so i think it's...bearable

Yea, I didn't take out the RFCA directory. That was maybe what was wrong. I will re-download and see if it fixes anything. Of course, maybe the movie pack and music pack download could have screwed it up somehow, as well.
 
Everything seems to be working now. It was just that simple fix.
 
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