Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Once the new version is up Ill have a look for you and upload my take. When looking in the atlas it kinda all looks like little specs of land - but some of those specs where more important than others over time. Leave it to me :)

When will 2.4 be up? Im getting quite curious now :)
 
Rhye said:
Listen, ibcoltscrew.
I understand that you want your country in, as everybody else. I'm Italian and Italy is important, right? But there isn't any Italian civ as there already is Rome. Furthermore, I'm from Tuscany, so I would see myself Etruscan more than Roman. But Etruria doesn't deserve to be in the top 31 civs.
It wasn't my choice to keep Canada out of the 31 civs but Firaxis', and talking about historical importance, most of the people including me agree with this decision. If we're talking instead of importance today, well, most of non-Americans see Canada as USA's 53rd state, no offence.

I keep working on this mod because most of the people like it and agree with my decisions. Substituting a native american civ with Canada would simply get most of the people of this thread angry.

But this doesn't mean that can't be done.
Here's my solution:

1-Let me finish this patch
2-You can edit the mod how you want, and you could do a good work if you added a leaderhead and civilopedia as well to your package. I'm sure you'll find all these things in these forums.
3-Upload the mod here at CFC and post a link here
4-I'll add a link with description of your mod at the official site "alternative mods" page: http://rhyesciv.uw.hu/alternative.html

I will change it myself, you gave me the idea to replace Rome for Italy and add Isreal to the game... this is gonna be awesome. Another weird event in the game... its funny to see Roman people that conquer Brazilian territory and make friend with Iroquois as they declare war to american. :crazyeye:

There is the change i want to do.
Change Iroquois / Canada
Change Aztec / Mexican
Change Rome / Italy
Add Israel

If anyone have an idea, please let me know.
 
Rhye said:
Bjorn -> Thank you, I'll see what I can do. You know, Pacific ocean is very compressed; I'll check on the atlas if there's something inaccurate. About the greenland, I prefer not to add the grassland, because keeping loading times low means not adding spots for cities unless strictly neccessary.

Lachlan -> Hello, nice to see you :) Last test went pretty well, and soon I'll begin updating the civilopedia. But I'm sorry to say that re-drawing a 140x140 world map would mean restart again a work begun last December :(
As soon as 2.4 is out, I'll complete the "random map mod": the name says it all. It will lose much of historical accuracy, but allow to play in smaller maps without renouncing to the rules changes introduced in this mod

BUT in editor we can copy and paste the rules, no ?
Have you the button "import rules", just make the then ...
 
Lachlan said:
BUT in editor we can copy and paste the rules, no ?
Have you the button "import rules", just make the then ...

yea but youd have to re-draw the entire map. Theres not like a handy resize uption
 
ibcoltscrew said:
Yea but Canada should be there too. Cause canada is a mix of England and France people. We are very different then american people... :rolleyes: Our policy is very different.
I never said you're the same as America... I just said it makes just as little sense that America is there since 4000BC, as it does that the Iroquois and Babylonians are around in 2050AD.

ibcoltscrew said:
I TOTALLY agree with you... ISRAEL should be there... Very important to Add Israel for me. More improtant to add israel then canada cause you guys are there since a long time and Canada & America are yound country.
The point of this mod it to have a historically accurate, realistic world map, while still changing as little as possible (and also having all civs and reducing loading times). Nationalistic sentiments aside, it does this job superbly well, considering the limitated capacity of civ3ConquestsEdit. I find the mod is fun enough without Canada and Israel and all the other countless civilizations taht were left out. If it ain't broke, why fix it?

(I wrote this post some four hours ago but had internet problems and then had to leave... I'mm submitting it anyways as some of it's still relevant.)
 
Blasphemous said:
I never said you're the same as America... I just said it makes just as little sense that America is there since 4000BC, as it does that the Iroquois and Babylonians are around in 2050AD.


The point of this mod it to have a historically accurate, realistic world map, while still changing as little as possible (and also having all civs and reducing loading times). Nationalistic sentiments aside, it does this job superbly well, considering the limitated capacity of civ3ConquestsEdit. I find the mod is fun enough without Canada and Israel and all the other countless civilizations taht were left out. If it ain't broke, why fix it?

(I wrote this post some four hours ago but had internet problems and then had to leave... I'mm submitting it anyways as some of it's still relevant.)
I'm not going to start a war against you on this question. I know what you mean on the loading time but i dont have fun to play with Iroquois and i have a fast computer so the loading was not a probleme for me. I was asking if its were possible to replace Iroquois with Canada and now this is getting too far for a simple question. I did it and its almost done. I actually test it and its fun. I have remove some barbarian camp and add more plains to the center of canada.
I've replace Iroquois with Canada,Aztec with mexican and Roman with Italian with the name of town and all but without leader head cause i dont consider that is important... it change nothing to the gameplay but change a lot for me when i'm playing with Iroquois(Canadian). Its easier for american people cause i have remove a lot of barbarian and remove some mountain to be able to build a BIG country.

Maybe this is not realist for you but for me its more realist then playing with Iroquois, dealing with roman and being the baddest civilisation on earth. I'm sure people from america will appreciate these modifications. It's personnal you know.
I call this mod Rhye's of America
I will post the ZIP as soon as the mod will be well balanced and fun for american and canadian people. I want to be sure that Canadian and american dont have any advantage on other civilisation.

Sry if someone dont like the idea but i just want to give something fun for the america.

End of thread for me.
 
sounds nice, but I think I'll stick to good ol' RoC...
As I said, having America around in 4000BC is just as bad as - if not worse than - having the Iroquoi Nation still around in the twenty-first century.
 
Rhye said:
ibcoltscrew - if you want to do it now anyway, do it, but I suggested you to wait for the release of the next patch to benefit of the new additions and fixes
Ya thats what im doing :D Im just testing it to be ready as soon as you release your update, i know you already do a VERY good job... and im really exciting about the update... i was addict :crazyeye: three month ago you know... i lost all interest to this game and now im addict again cause of YOU :lol: ... Should i say thx... Now my girlfriend dont like you cause im losing more then 12 hours a day playing your mod :mischief: :lol: but like i told her... not my fault :lol:
 
Lachlan said:
BUT in editor we can copy and paste the rules, no ?
Have you the button "import rules", just make the then ...

It's not that easy.
This is where I've left the random map project, before starting working for the new patch:

- New world size settings that will fit 8, 14, 20, 26 and 31 civs in the map in the same way as standard Rhye's of Civilization (same number of land squares per civ)
- Standard player data: the human player will have a worker at the beginning
- Removed special Hussar and Cavarly for the American civs
- Ancient settler cost raised to 160; Medieval settler cost raised to 220; Worker cost raised to 30
- Removed all the invisible resources and the resources that were appearing later
- Re-enabled resources disappearance probability
- There won't be LM terrains
- Mining cost increased to 26; irrigating cost raised to 24; roads cost increased to 10
- Eruption period back to 5000

and still to work on the timeline...
 
Rhye, how do I 'program' certain rescources (bonus and strategic) to pop up as the game progesses (for instance like it does on your map in the Americas). Im playing around with a map of Europe in your mod/rules, but the French/English/etc go just as fast as the earlier, mediteranian civs and I want to slow them down a bit.
 
btw, is this what you mean when you say a civ is 'crippled' to a certain age/year, or is there more involved?
 
I have gave up in updating the terrain pics in civilopedia. If I did that, then I had to update buildings, worker actions, wonders, city improvements because they have the standard terrain in the background. So I won't do anything of this.
Right now I'm waiting for Aluminium's Elephant Archer
 
"Walking at a normal pace an elephant covers about 2 to 4 miles and hour but they can reach 24 miles an hour at full speed." -Wikipedia
Horses' speeds are different between breeds I think, and generally in ancient times Horses were smaller and slower.
But basically the game sees Horses as speed 2 or 3 depending on the Horses' training and equipment and Humans as 1 or 2 depending on training and equipment. If Elephants are faster than Humans, then they should have a speed of 2.
 
Rhye said:
I found on the web that the fastest human may reach 36 km/h, elephant 40 km/h and horse 70 km/h.
These are top speeds, I would like to know average speed instead. If anybody know something, let me know.

An average human can run at 16km/h and walk around 4km/h.

For the elephant Blasphemous is right but i found on the internet that it can reach 6km/h when hes walking and 40km/h when hes charging ennemy (attack) Huge difference :crazyeye:

For the horse, i wiil try to give you the best information as i can. There is three speed for a horse... Slow(mean walk) 6-7km/h Medium(Between walk and full run) 15km/h and High speed (Full run) 30km/h. This is the real fact for an average horse. The racing horse can reach 60-70km/h but i dont think the Army use this kind of horse LOL.

One more thing... the Arabian Horse run faster then the other horses... for exemple, instead of 30km/h for the English/French/whatever horse... this is 45km/h for the Arabian horse.

If anyone have more information i will be glad to hear about that. I think its interesting to know that kind of thing for this kind of game. :cool:
 
Thank you.
An update:

Changes in v2.4 until now:

- Renamed Horseback Riding to Riding
- Renamed Ivory to Elephants
- Add Elephant Archer available with Riding (3/2/2, +1hp, requires Elephants, cost:50)
- War Elephant available with Riding only for India (3/2/2, +1hp, requires Elephants, cost:35 (as Indian elephants were smaller and easier to tame))
- Elephants a strategy resource instead of luxury, as it is required for some units
- Remove HP bonus for Ancient Cavalry for balancing reasons
- Add Camel Rider (2/1/2, requires Riding, cost:25, ignores desert movement cost)
- Camel a new strategic resource only available in some deserts
- Redistribution of oasis (less), horses (less), elephants (less and far from the coasts to make exportation in Europe more difficult), wines (less), dyes (less), wheat and cattle (more in America)
- Reduced number of barbarian camps in America
- Removed the goody hut in the Azores
- Added a river near Carthage
- Redrawn some islands in the Pacific
- Added more plains in Canada
- Tuned Babylonian, Viking, Indian, Iroquois, Incan, Chinese, Korean, English and Dutch strength
- Tuned Japanese, Viking, Carthaginian, Incan and Arabian research speed
- Removed Lugdunum, as it's Lyon (double city)
- Slightly changed Egyptian city order
- Updated floodplains.pcx and marsh.pcx
- Updated ntp02.pcx (lighter Dutch cities and borders)
- Fixed the wrong Ottoman Civilopedia entry

Still to do:

Wait for Aluminium's unit
Fix default and fidget animations
Update civilopedia with the new units and resources
 
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