Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Horton, what's so horrible about what happened to Rome? That exactly how it was in history! Rome was big, but the plague knocked the empire out of the ring.
Well, it's not certain that the plague was the main reason, but it was part of it.

-Maybe you´re right, but I agree with Horton. Rhye has changed both strenght and duration of Plague. I think it has resulted on overestimation of Plague effects, at least in modern Age (I had a worldwide pandemia from 1950 to 2010!!!). Of course, there was the Plague pandemia that decimated Europe in the 1300´s, but we don´t expect to have these diasters after Sanitation was discovered.
 
Rhye, I never keep screenshots from my games so I don't have any on hand. I was playing a game as the Byzantines today and the plague didn't seem quite as awful so maybe it was just a fluke. Is there any way to disable the plague once a civ gets medicine or sanitation? Just curious.

I really like the new elephant units but one thing I've noticed is now that ivory has been changed to a strategic resource the AI's highly value it. At the beginning of the industrial age when elephant archers and camel riders are obsolete, the AI's were willing to trade techs for my elephants and camels straight up. Is there anyway to weight the value placed upon obsolete resources? Maybe if the units aren't buildable after a certain tech or something?

With the Byzantines, I was spending most of my time conquering the Middle East and all the AI in that area were building elephants like mad. It gave the Babylonians a fighting chance and the Persians had a whole stack of them. Seems like a great addition so far.
 
yea i found the plague a bit annoying too in most games. When I was rome this one game it came late in the 1880s and raged on untill the 1960 when I got pissed off and quit the game. Sanitation didnt seem to reduce the effect of the plague at all.

On another topic; technically Hainan (the island below China, east of Vietnam) is an island, whereas on your map its a peninsula. Theres a narrow straight between China and Hainan granted, but its an island none the less.
 
While Im ranting on the maps again; it might be fun to add a few of the larger sub-antarctic Islands. The Kerguelen archipello and South Georgia are both large (groups of) island(s) (certainly larger then some of the other islands on your map). By adding them as a tundra tile they cant be settled anyway but it does make the map more authentic. Both islands (as well as many others in the region) were used in the late 1800s as whaling stations, as whale oil was used for lamps and such before the use of petrolium and 'regular' oil. Adding a few whales around thse islands therefor cant hurt :)
 
I'll have a look.

I'd like to wait for R8XFT's French leaderhead before releasing the new patch. He promised to make it - it would correct the Queen of the inaccuracies, Joan of Arc!
After that, I have something else in mind, but it's too early now to tell...
 
Just had to post and say that I love this mod. I enjoy a lot of mods posted on the forums, but this one is my favorite. The sheer number of opponents, the differences in graphics, the altered tech tree, etc... and of course, the loading times!

kudos on all the great work!
 
Rhye I had a fiddle with your map; check it out (see attachment) and see what you think of the edits:

-Added the Kerguelen and South Georgia Islands in the southern seas.
-Removed the landbridge to the Hainan island in China
-Removed the Island below New Zealand - not quite sure what that was supposed to be. Although theres several sub-arctic islands in the area theres not realy anything of note.
-Played around with the Pacific (trying to keep in mind that the area is indeed compressed like you said) Namely:
*Moved New Caledonia a bit to the east and reshaped it (added a forest so a human player could colonise it).
*Reshaped the Island nations of Vanuatu (with one of the most active volcanos on earth), Fiji, Samoa, Tonga, and Tahiti - moving some goody huts in the process to reflect them being on the historical 'major' players in the area.
*Changed Hawai'i around a bit - now the hills are on the big island as its logical this area could be settled. From this island the Kamehameha dynasty (no thats not made up :) ) conquered the entire archipello in the late 1800s
*Moved Easter Island a bit to the west, although its still not in its proper place it wasnt that close to the Chilian coast.

I also had the idea to have a sugar tile apear on Madeira in the 1500s to reflect the massive plantations they had there after discovering the rescourse in the new world - but I didnt want to fiddle with the rules and stuff :)

Anyways see if and how you like it.
 
Blasphemous said:
Horton, what's so horrible about what happened to Rome? That exactly how it was in history! Rome was big, but the plague knocked the empire out of the ring.
Well, it's not certain that the plague was the main reason, but it was part of it.
Just for accuracy then the fall of Classical Rome had nothing to with any plague or other type of disease.

The Black Death (plague) struck Europe first time in 1348AD.

The Western Roman Empire fell already in 476AD, mostly due to the invasion of the massive hordes the Ostrogoths.

The Eastern Roman Empire (Byzantines) - while lasting a good 1000 years longer than the Western counterpart - never recovered after the 4th crusade sacked Constantinople in 1204AD and finally collapsed in 1453AD when the Ottomans captured Constantinople. History doesn't contribute their decline over the last 250 years of existance as having anything to do with the Black Death in particular - even though Constantinople WAS one of the 3 entry ways of the Black Death to Europe from Asia.
 
Cliche -> Thank you

CyberChrist -> Rome was much weakened by the black death, before its fall

bjorn -> the zip doesn't work.
Anyway I wouldn't move Easter Island because otherwise a passage from America to Asia would be allowed
 
I kept everything the same. I didnt touch anything in the rules or whatever, just the few maptiles.

Like you mentioned you might want to look a bit closer at easter island. The position is ok I think, but for safety's sake you might want to remove a few sea tiles on the South American coast.
 
I had another look and it was indeed possible for a civ to reach America without Navigation (tho with alot of luck). I moved Easter Island 1 tile and changed some sea tiles into ocean, it should be fine now.

(see attachment - its a real zip file this time, no need to rename)
 
I've gone thru at least 5 pages of the thread and I cannot find the download for Rye's 2.4 MOD - Can you place this at the top of every page so it is easier for us tech challenged people to download your MOD.

tks
xau99
 
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