Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
Iztvan, your skills are impressive! I tried to raise difficulty levels in an older patch, but it seems useless. You can reach industrial age in 1500...what other I need to say? Try a crippled civ...

Try a crippled civ? But I love european history! :sad: ;)

The new berserker feels right... go ahead with that.
 
i didnt thouroughly read all the posts about upgrading, but is an archer supposed to upgrade to a marine?
 
Rhye said:
Greek Hoplites are once again victorious....should I boost them? :)
Well, you can fix the game's inaccuracy and give them an improved offense stat so it makes a dash of historical sense... :rolleyes:
 
I know Rhye... Just picking up the opportunity to mention this discrepancy.
But then again, it's all but dwarfed in comparison with the idea of offensive archers. >_>
 
u might want to check the stats then, Im playing the Romans and according to the civilclopia my archers upgrade to marines. Also Im in the middle ages and Im able to build both archers and longbowarchers.
 
Rhye said:
Done. Please re-download the patch. You and anyone who has downloaded it today!!!!

To late! Already trying out the new Scandinavians!

The upgrade path got screwed up I guess, My swordsmen won't upgrade to Medieval infantry. But Berserkers kick ass, even at 50 shields + Iron for 5/2/1. :viking:
 
Swordsmen to Med. Infantry? They should upgrade, except if you have berserks. I could put them into the path, but they would upgrade to riflemen like med.inf, samurai and longbowman, instead of to marine
 
When you add the random map ?
 
im not too sure about this new time line and the more expensive workers (population cost wise). Im in 1700 AD now with the Romans and I havent conquered that much yet. Atm Im fighting the Russians (Germans are still there) and I havent even begun yet on nothern Africa. Tech is decently synched with the year though, researching metallurgy now (although some civs had that well before 1700)
The worker cost is a bit annoying though as it takes many turns to get going and when conquering cities in say the balkans its hard for those towns to build workers (and all the others are still at work in spain and france from the BC years).
Anyways just some thoughts
 
I just finish a game and a diplomacy victory (97% against France :lol: ) and that new timeline is great Rhye. I won in 1930... only me and the german had the tanks. I notice one probleme... No one declar war !!! :confused: ... A peace game from the begining to the end.

Good work on the timeline :goodjob:
 
I suggest make workers and slaves UNdisbandable :)
 
Rhye said:
Swordsmen to Med. Infantry? They should upgrade, except if you have berserks. I could put them into the path, but they would upgrade to riflemen like med.inf, samurai and longbowman, instead of to marine
My Archers upgraded to Berserks, My Swordsmen didn't upgrade at all. Didn't you decide to make it Warrior -> Swordsman -> Berserker -> Marine for ha Scandinavians?
 
Do I need to put berserks back into the chain?
I'm refering to the last version I posted, and I've said: now who has vikings has the chain interrupted, and berserks upgrading to marines. Otherwise, I could put them back into the swordsmen-med.inf chain, but they will upgrade to riflemen.
 
Rhye said:
Do I need to put berserks back into the chain?
I'm refering to the last version I posted, and I've said: now who has vikings has the chain interrupted, and berserks upgrading to marines. Otherwise, I could put them back into the swordsmen-med.inf chain, but they will upgrade to riflemen.
I realy don't mind which chain they are in, but if they are in the archer chanín (as in 2.45), the swordsmen should definately upgrade to Medinf, so that the Scandinavian isn't stuck with Swordsmen.

I'd prefer it though, to have Berserker as a replacement for the Medif, with ordinary archer -> Longbow -> etc for the Scandinavians.
 
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