Rhye
's and Fall creator
Sure, you are putting good ideas.
In spite of my thoughts about the shield solution
Ah, about the curraghs.
I changed that after having played a standard game with a seafaring civ and noticed that Trireme was useless.
Attack 1 defense 1 moves 2 become for a seafaring civ 1/1/3. I did not use any trireme, only that small boats (and I ask myself how that boats could be armed). And I think Alphabet is a non-sense prerequisite tech. Pottery means water-proof containers: it makes more sense.
In spite of my thoughts about the shield solution
It's something worth a try. I recommend you adding some LM desert near Egyptian and Arabian starting locations. Then, play a game with visible map to see what's happening.Originally posted by Rhye
a shield-only solution would cause: 1) Starting locations to be edited, because some civs like Egypt don't have many shields near. 2)That wouldn't be so effective, because more a city grows, more the shields cost isn't a problem
Ah, about the curraghs.
I changed that after having played a standard game with a seafaring civ and noticed that Trireme was useless.
Attack 1 defense 1 moves 2 become for a seafaring civ 1/1/3. I did not use any trireme, only that small boats (and I ask myself how that boats could be armed). And I think Alphabet is a non-sense prerequisite tech. Pottery means water-proof containers: it makes more sense.