Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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bjorn -> sugar cane wasn't discovered in America.
It was imported by Arabs from India and far east and during Arabian invasion it was spread to the Mediterranean. After the discovery of America, it was brought there, together with cattle, wheat and wines. The sugar added in Madeira pops up in the early middle ages.

asclepius -> OH NO!!!! The horses in England are the American type!!!! I'm really sorry!!! I'll correct this at once!!!!
About the tanks...we already discussed this possibilites and decided to leave it as it is, because it can be done in certain numbers. If you're interested, the discussion is about 10 pages behind...

rendermad -> thank you, but I already made some changes to the mountains and the plateaus, covering a part of the green. If I reduce it again, it could be completely covered and the effect of the connection would vanish, causing an ugly effect, like the one in the first screenshot you posted
 
Cheers Rhye! England with no horses is quite a challenge!

Couldn't find the thread about the tanks but there are more than 40 pages now :) Anyway that was just a small gripe. I like the fact that you can't research Infantry until after Steel, but never understood why they become obsolete. Not all units are fully mechanized and helecopters are useless without non-wheeled units. I just can't get my head around tanks flying from England to Australia though!

Just want to add this mod makes Civ a far better game, and I voted for can't play without it!
 
Asclepius said:
Another thought.... have you ever considered making tanks/modern armour/mechanized infantry NOT air transportable? I always think it gives the player a hugh advantage against the AI when invading if you can build an airfield and fly dozens of units half way round the world, it just shouldn't be possible. Invasions should always be from naval transporters. (Think about US equipment sent to Iraq, waiting in ships off Turkish coast.) As a counter-balance you could keep building Infantry after researching computers and allow Infantry to be air transportable. What do you think?

Asclepius said:
Couldn't find the thread about the tanks but there are more than 40 pages now :) Anyway that was just a small gripe.

You can thank me for that design arguement. Given the time frame of a turn in the Modern Era (Post 1950 AD which was 2 years at the time). Why do you think it is more realistic to load up transports and spend that much time preparing a D-Day type invasion? The USA currently has the capacity to move units by air in rapid response if necessary. Whether they excercise that option or not is another topic to be debated.
 
Im playing America now and i noticed theres a horse in the southern plains of the US. Is this a good idea seeing horses were brought to the Americas by the Europeans?
 
EL_OSO said:
You can thank me for that design arguement. Given the time frame of a turn in the Modern Era (Post 1950 AD which was 2 years at the time). Why do you think it is more realistic to load up transports and spend that much time preparing a D-Day type invasion? The USA currently has the capacity to move units by air in rapid response if necessary. Whether they excercise that option or not is another topic to be debated.

Good point about the number of turns needed to ship units, hadn't really thought about that as a problem. Maybe the modern era movement rates for naval units should be higher???

As for the real world, I'm sorry but not even the USA has the capacity to mount an invasion (of Civ standards) by air. Nearly all heavy equipment is ship transported, that's why I gave Iraq as an example. Even the Antonov 124 (worlds largest cargo plane) can only just carry 3 Apache helicopters, let alone MBT's. That is why it's unrealistic to air transport, what in game terms must be, an entire armoured division.
 
bjorn -> horses will appear there when America discovers miliraty tradition, about in 1600-1700-, coherent with what happened: after some time their spreading was unstoppable.

laxpimpj -> Some days after the release of the new patch. The new patch is ready for tonight or tomorrow.

Iztvan -> Have you some problems with the installation? I'll check, but the folders seem OK

Asclepius -> thank you
 
rhye, the horses appeared well before I discovered militairy tradition; in fact I think it happened just after I got the wheel from the Iriqouis in 950-ish AD.
 
Rhye, perhaps to avoid this confusion you could rename the american brand of horses a bit differently? Maybe teh simple "American Horses" would work... Just to avoid this confusion and to make it look less buggy when you can trade "Horses " for "Horses".
About modern movement rates, I've got to agree. No modern naval unit takes as long as a year to circle the world, so for game balance reasons I suggest this:
(All numbers refer to movement only!)
Ironclad: 4
Sub: 6
Nuke Sub: 9
Destroyer: 15
Cruiser: 11
AEGIS: 14
Battleship: 7
Carrier: 14
Transport: 8
And to avoid making naval bombardment over-powered now that boats get everywhere quicker, lower all naval bombard rates a bit.

You should also add a modern troop carrier with better combat capablities than the old one, including an aa rate, and with a capacity of 8 units and movement of 12. Then remove airlift capabilities for all mechanized units, as this is simply not feasible to do in large enough amounts to count. Leave airlift on infantry units so they become more handy, and add perhaps a GI or Grunt or somesuch modern infantry unit that is airliftable and has okay combat capability and a cheap price.
All in all you'll get a more realistic picture of modern warfare...
And the naval movement rates are negotiable... Perhaps they should even be quicker... Heck, I was basing them on the original stats... You probably boosted them yourself already, right Rhye? RIGHT?! :mad:
 
LOL movements are boosted since 2.0
But if no modern naval unit take one year to circle the world....a 140 movement would be needed, if considering the times when 1 turn = 1 year. So, I already boosted them, but it won't make any difference about unit transport. Also, don't ask me to add other unit, I won't do that and I'm enough busy with the changes i'm making in this patch.

About the Americas, that's not a bad idea calling "American horses" and "American wines". But I'd like to know the opinion of many of you before thinking of a change.
 
Rhye, can you state all the current naval movement stats so I can see if I like them?
I know 140 move is not feasible and bad for balance, and so I think most modern naval units should at least be able to cross most oceans in one turn.
And about adding the unit, it's not rush but I think it's important for adding in the future...
 
The stats are in the readme.

About the tests: the scaling of the timeline went well. I'm sure I'll have a definitive version tomorrow.
Now, I'd like to hear some more opinions (I had only one) about this:
pros: much reduced loading times in late game; everything's still the same: the timeline fits the tech progress, no civ will be advantage or disadvantaged compared to the old settings, the human player won't notice that the game is 100 turns shorter. In my opinion, speaking of modern units balancement is non-sense if some games are given up because of too much loading time and modern times aren't reached.
cons: the only I could find is that after discovery of America in late 1400, AI tends to wait some more to colonize it: probably the reason is that it wants to complete colonization of Africa before entering the new world. Some more cities in South America will develop in 1700 and 1800.
 
Rhye said:
Now, I'd like to hear some more opinions (I had only one) about this:QUOTE]

After a couple test, i found that playing at chieftain (easier) level make the mod perfect for the timeline... but if you play at Sid (hardest) level or the four last hardest difficulty, you will see some civilization (Like germany and France) with Destroyer and Tank unit around 1850-1900.

Is there a way to fix it ?

*Playing chieftain level is too easy and Sid level make it unreal and impossible.
 
Blasphemous said:
Rhye, perhaps to avoid this confusion you could rename the american brand of horses a bit differently? Maybe teh simple "American Horses" would work... Just to avoid this confusion and to make it look less buggy when you can trade "Horses " for "Horses".
About modern movement rates, I've got to agree. No modern naval unit takes as long as a year to circle the world, so for game balance reasons I suggest this:
(All numbers refer to movement only!)
Ironclad: 4
Sub: 6
Nuke Sub: 9
Destroyer: 15
Cruiser: 11
AEGIS: 14
Battleship: 7
Carrier: 14
Transport: 8
And to avoid making naval bombardment over-powered now that boats get everywhere quicker, lower all naval bombard rates a bit.

You should also add a modern troop carrier with better combat capablities than the old one, including an aa rate, and with a capacity of 8 units and movement of 12. Then remove airlift capabilities for all mechanized units, as this is simply not feasible to do in large enough amounts to count. Leave airlift on infantry units so they become more handy, and add perhaps a GI or Grunt or somesuch modern infantry unit that is airliftable and has okay combat capability and a cheap price.
All in all you'll get a more realistic picture of modern warfare...
And the naval movement rates are negotiable... Perhaps they should even be quicker... Heck, I was basing them on the original stats... You probably boosted them yourself already, right Rhye? RIGHT?! :mad:


Amen! Guess what, I agree with all of that. But it is Rhye's mod so....
 
ibcoltscrew -> chieftain, warlord, deity and sid are difficulty levels not supported by this mod. I wrote it in the readme.
The timeline fits the emperor level. Tanks should appear shortly after 1900.
But I still have no reply about my question. I want to know it, I'd like to post the patch today.
 
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