Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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ibcoltscrew said:
... No one declar war !!! :confused: ... A peace game from the begining to the end.
Sometimes a civ game can turn out that way, and no adjustment to aggression level is required for it to happen. OTOH, I have seen peaceful games turn into total war just by lighting a spark -- starting a war myself.
 
Lachlan said:
I suggest make workers and slaves UNdisbandable :)
Assuming this doesn't have undesirable side-effects (such as messing up the AI usage of them), this is an OUTSTANDING idea! Forces more player responsibility for his actions, although it also prohibits the AI from slaughtering your workers.
 
Rhye said:
No one declares war has nothing to do with the timeline: I didn't edit anything. Check your AI aggression level.

Is the game faster now?
Yes the game is real faster on my AthlonXP2000+ ... now i'm waiting like 1 minute instead of 5 minutes.

Another thing i notice... About the iroquois... they need more room to build city. The maximum city i saw from the Iroquois was 4. The american take all the room and they can't build cause of forest, mountain and barbarian (the AI doesnt clean forest to build city) Maybe you could do something to help them.

About the "no ones declar war", i know it has nothing to do with the timeline but it's kind of weird to play in a world of peace :lol: . The agression level is "normal". Second time it happend to me... maybe it's the way i play... i'm a builder and i don't like to declar war (except against Furious civ without a good reason to be furious... i'm playing more like a peace keeper.) Yea sometime i get pissoff :mad: and declar war for fun :lol: but it's not usual. It happend when it's late and when i'm real high.

So fun !!! Can't stop playing your mod... God help me !!! :crazyeye:
 
Jaybe said:
Sometimes a civ game can turn out that way, and no adjustment to aggression level is required for it to happen. OTOH, I have seen peaceful games turn into total war just by lighting a spark -- starting a war myself.
Bah. There is always a Civ in my way. My expansion is always at the cost of others, from knight times till the End! :evil: Before knight, it depends on AI, specially when I was Chinese (now I only play Port: there isn't hunger that ends in too much of it ;) )
 
Rhye can you take a look at this thread ...
http://forums.civfanatics.com/showthread.php?t=92435
I think this unit look great and it could be an upgrade for the cavalry. It's just an idea :p ... but i think it could be interesting to keep the horse and having a modern unit at the same time. something like a Modern Horseman. Let me know your opinion. :scan:
 
Iztvan: YOU'RE PLAYING WITH THE NON-FIXED 2.45. You said that it was too late, remember? In the version you have I didn't update archers upgrade (switching from berserks, moved to med.inf. replacement, to longbowmen).
In the fixes 2.45 everything's allright, except from the fact that berserks are out of the chain (will upgrade to marines). The viking player, as he doesn't have med.inf will upgrade its swordsmen to riflemen.
 
ibcoltscrew-> It sounds like a WWI scout. It could be the upgrading of the hussar, or of the explorer. But is it really needed?

lachlan-> Please, give me some time! You had the last patch yesterday, and still ask for the random map? Remember, I changed the timeline mostly with the aim of helping your (and mine) computers.
By the way, it seems that I've won my bet :beer: The game is 5 times faster in modern age, in ibcoltscrew's opinion!

jaybe -> what's the difference? Please tell me, I don't know the benefits of being able of disbanding workers, or not being able.

bjorn -> you'll get used to expensive workers, just like settlers. It was done so that this won't happen again:
 

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Rhye said:
ibcoltscrew-> It sounds like a WWI scout. It could be the upgrading of the hussar, or of the explorer. But is it really needed?
No it's not really needed. That was just an idea cause i'm getting bored of Horseman, Cavalry and Hussar. :lol:

Rhye said:
By the way, it seems that I've won my bet :beer: The game is 5 times faster in modern age, in ibcoltscrew's opinion!
There is some improvement who take much more time then the other for the loading time... like the airport, University and Civil defense. when the production is done, it take 1-2 minute more then usual (the pop-up windows freeze for 1-2 min). Thats the only thing i notice about the loading time... for the rest... no probleme, this is fast enough to be really fun. I can win a game in 8 hours instead of 12 hour now.
 
Rhye said:
jaybe -> what's the difference? Please tell me, I don't know the benefits of being able of disbanding workers, or not being able.
:confused: How should I know, I haven't tried it yet! :D
I just like the concept of not being able to slaughter those that are at high risk of being captured. I wouldn't mind if you had to pay support for captured workers, though it cannot be modified as such.
 
Please forgive me for being naive about this. :) So am I correct in understanding that this mod only works with the Earth map?? :confused:
 
Yes. This mod has a purpose of recreating a game on a huge world map with 31 civs, cutting loading times and fixing the lacks of what civ3 was offering (weird world map, weird terrain, many inaccuracies). However, there's in development a "random map alternate version" for who is now used to the set of rules introduced here.
 
Rhye, lower the pop cost of workers back to 1!
You can get 2 workers when you capture 1 worker, then AI captures those 2 and gets 4 etc.
It just doesn't feel right
 
Yes :eek: We were playing hotseat game with my little brother and Ottomans captured his worker and they got 2 workers. Then recaptured gaining 4 workers and then again AI capturing and gaining 8 workers :( Next capture and it's 16 workers :lol:
That's even worse than the pic you posted ;)
 
LOL !!! Consider that a bonus :)

Captured, the worker works 2X more ...

This can help in begining
 
:lol: thank you. I have no choice, I have to edit again. 2.46 coming soon.

Interesting the hotseat..never thought of playing multi with this mod. I think that the civs choice would be decisive, perhaps the random map version will be more useful.
 
EDIT:
Oops, my bad. I slipped up the folder I copied the scenario in... Sorry about that! Now let's see if I can get the dutch to become the worlds most powerfull civ!!!

Obsolete:
Hi, I downloaded the addon and used the installation instructions as decribed in the word document. I can start CIV3 Conquests 1.22 without problems and choose the scenario. However, when I choose the Netherlands as the nation and click continue I get the attached error message.

Does anyone know what it means and how I can get rid of it?

Thnx!
 

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