oh by the way, "full compatible" is not comprensive of the wrong arrows in the medieval tech tree.
SpikeIt said:I haven't played RoCX yet, but I don't think it matters. A loss of harbors shouldn't affect GPT deals. Only deals for tradeable items - resources and luxuries.
Enkidu_Warrior said:@ramboost - there's a good article in the strategy section of the forums explaining how corruption works. essentially, corruption has two components: the number of cities you have and distance corruption.
distance corruption is calculated for each city and is based on the distance of the city to the city with the palace (ie your capital). however, if you build a forbidden palace, then instead of using distance to your palace, distance corruption uses the SMALLER of distance to palace and distance to forbidden palace. so a forbidden palace can help you create a second core of highly productive cities with reduced distance corruption.
in that sense, the forbidden palace and SPHQ dont strictly add to your optimal number of cities, but rather reduce your distance corruption.
as far as i know, there's no improvements that will change corruption based on number of cities - this number is coded into the biq file.
You're quite wrong. Starting a few C3C patches ago, the corruption model was slightly changed. FP and SPHQ now reduce corruption in their city by alot, and increase the OCN by a good margin. I think they don't even affect nearby cities directly anymore.Enkidu_Warrior said:in that sense, the forbidden palace and SPHQ dont strictly add to your optimal number of cities, but rather reduce your distance corruption.
Blasphemous said:You're quite wrong. Starting a few C3C patches ago, the corruption model was slightly changed. FP and SPHQ now reduce corruption in their city by alot, and increase the OCN by a good margin. I think they don't even affect nearby cities directly anymore.
With 15 cities, just switch to Communism, build an FP and SPHQ (doesn't matter where when under Communism) and enjoy a productive empire all around.Ramboost said:I am totally confused now.......
I think my questions are now boiled into:
1) Are the corruption rules only changed for AI, when you compare RoCX to original Civ. Or is the corruption rules also changed for the human players?
2) When having an RoCX empire with approx 15 cities, would it be worth it for me to build a new Palace and FP that is more in the center of my empire?
Blasphemous said:You're quite wrong. Starting a few C3C patches ago, the corruption model was slightly changed. FP and SPHQ now reduce corruption in their city by alot, and increase the OCN by a good margin. I think they don't even affect nearby cities directly anymore.