RifE 1.20 Bug Thread

As for the Mechanos...I had left Obsidian Gates in because they had no method of rapid travel yet. Now that they have railroads, it's rather different.... They'll be blocked from Obsidian Gates/Nexus Portals.

Talking about railroads, is it intended that (AFAIK) every civ can build railroads once they have the engineering tech and iron?
 
Pink Square for the Promotion "Step Through The Rift" in the mouse over a unit info.

Talking about railroads, is it intended that (AFAIK) every civ can build railroads once they have the engineering tech and iron?

It should also require Refined Mana... Other than that, yes it is.
 
Hiya, noticed strange thing happening with grigory Questing promo that fort commander gives out. Didnt find the description of how it was supposed to work but Mmmm... it doest seem to work anyway =P , XP is not being awarded , also workers are able to take it as well ,dont know if its WAD but since in promotions xml worker unit class is not mentioned...

After i added <fFreeXPCap tag to promotion in xml it started to add XP to units but not +2 per turn , only 0.66.
 
Hm, in all my games the Elohim units are pink blobs. I haven't read anyone else complain about it though, so I'm wondering if there's something wack with my version.
 
Hiya, noticed strange thing happening with grigory Questing promo that fort commander gives out. Didnt find the description of how it was supposed to work but Mmmm... it doest seem to work anyway =P , XP is not being awarded , also workers are able to take it as well ,dont know if its WAD but since in promotions xml worker unit class is not mentioned...

After i added <fFreeXPCap tag to promotion in xml it started to add XP to units but not +2 per turn , only 0.66.

Will take a look at it... Don't think I ever actually tested it. :lol:

Hm, in all my games the Elohim units are pink blobs. I haven't read anyone else complain about it though, so I'm wondering if there's something wack with my version.

Known bug, from a few pages back... Fixed for the patch, but the patch is being delayed so I can get the new stuff from FfH in. ;)
 
Nope, Elohim are pink blobs here as well , though i think someone wrote about it earlier.

Well not all Elochim to be correct , fort commander-worker-settler display just fine , only archer is blobbed (elochim dont have any other units in my game atm so those are all i saw)
 
I can not pick up the pieces of gear from the guardians of pristin pass and if I add them in with the editor I can not transfer them to another unit. Also, if you get a unit with triforce on pristin pass your cities do not seem to get the listed bonuses.
 
It was just flat tundra for about 3 spaces to the forrest in any direction, which is why I asked.

I should have taken a screen shot, but I was not thinking at the time.
 
Ok, the game dosn't seem to crash if you don't have Fall Further installed
 
Yeah, never mind. Turned out to be to good to be true...
 
Obsidian resource doesn't work. I tried laying one without the volcano and I still not shiny rocks.

Somehow my workers are getting masterwork tools and I don't have enchantment mana.

And playing as Decius and Bannor, if commanders spawned in a non bannor city they are regular commanders.

Once you take captain promo with Donal (bannor hero) you can only take command promos.
 
Playing as the Amurites I have to report the following:

1) I got a Ctd when tried to dispel an Entropy node (spawned from the begginning via Wild Mana)

2) My workers build railroads when ordered to build a road to a location

3) All my apprentices can get channeling 2 at level 3, they also get this possibility once upgraded to mages, chosing channeling 2 only resuts in the loss of a promotion
 
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