RifE 1.20 Bug Thread

In this savegame, I research Honor as Elohim, but Empyrean remains unfounded (and I don't receive an Ecclesiastic). Entering world builder and gifting myself Ecclesiastics yields bizarre results. (Popup announces that Empyrean has been founded in Cahir Abbey, Ecclesiastic consumed, no religion in city, religion advisor shows Empyrean as unfounded but lists Cahir Abbey as its holy city.) I very slightly modded the XML to make the Creative trait useful (+100% prod. of theatres, +50% culture) but I don't think that could affect anything.
 

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Now I know what was bugging me! You left out the 'Pedia Entries for Tyra, Corel and Rearox i wrote!:)
 
On start-up, with and without the quickfix, I get an error pretaining to Bonus info.
Spoiler :
File: xml\Terrain/CIV4BonusInfo.xml
Reason: Element content is invailid according to the DTD/Schema.
Expecting: {x-schema:CIV4TerrainSchema.xml}TechObsolete.

Line:17,18
Source: <VieldChanges>


My version of FF works fine, and I haven't touched these files. Has anyone else had this problem.

P.S I have not yet tried redownloading file incase mine was corupt. Trying that now...


I was having the same issue, and realized that I hadn't installed Patch B for FF.

I installed B and reinstalled FF+ "patch", problem went away.
 
Hmm... I thought I was completely patched, but now that I think about it, I don't think I ever got patch B... That should fix everything, thanks!
 
This is an error with Fall Further, not Fall Further Plus, but it results in it being a problem in FFPlus so I'll cite it here as well (since with Xienwolf being busy you might find the cause sooner. XD Either way it makes playing the Amurites for me almost unplayable. -_-;). Whenever a temporary summon dies in combat, be it from actually dying from losing (ie throwing a fire elemental against Acheron) or from being a fireball and winning (ie fireball against a scout) then your unit supply cost goes up by one, permanently. You might not notice an increase from one, but two or three will certainly increase the gold cost per turn.

Obviously, this means if you use a lot of summons (except skeletons, for some reason) to bring down a strong unit and/or city, it'll quickly cripple your economy for the entire rest of the game, which is kind of a major problem.
 
Latest version, I'm seeing Scorp Clan Goblin Chariots before turn 100 on epic speed.

Also, was Orthus, Acheron, and the Barron suppose to be removed from the game?
 
I'm getting a python error when the AI tries to create a griffon lair.
 

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  • Griffon Error.JPG
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That's odd with the religion... Anyone mind testing it?

As for the pedia entries, I decided to leave them for the Minor leader overhaul.

I doubt I can do much ATM for the summon issue, unfortunately.

I didn't change anything with the barbs... Maybe it was a bad lair result? And no, I actually removed the option to block them. They should be in all games.

I'll look into that exception.
 
There are indeed two Mobility I promotions available. Not just to Jontar, worked for all civs I have played so far.

Also, I cannot build Boris (Mechanos Hero). I had Writing, the correct religion, even the holy city and the shrine. Yet, Boris never showed up as a build option. Please tell me how to fix this.

Also the Undead civ (not Scions, the other one) feels very "underdeveloped". Graphics aren't consistent, and there are many re-used and not very good graphics. I also doubt that they are - even just remotely - balanced. I wonder whether it's really a good idea to include it considering its current state.

Great Mod BTW. I used to play FfH then Fall Further came along and I switched. Now I have switched again (to FF Plus)!
 
Boris is for non-Mechanor-Ordos Religius hero: Mechanos CAN'T build him.
 
He can be built in Orbis, but this was changed In FF+. I think he comes sooner, so an early immortal hero was seen as bad. That, and the Mechonos got some buffs.
 
There are indeed two Mobility I promotions available. Not just to Jontar, worked for all civs I have played so far.

Also, I cannot build Boris (Mechanos Hero). I had Writing, the correct religion, even the holy city and the shrine. Yet, Boris never showed up as a build option. Please tell me how to fix this.

Also the Undead civ (not Scions, the other one) feels very "underdeveloped". Graphics aren't consistent, and there are many re-used and not very good graphics. I also doubt that they are - even just remotely - balanced. I wonder whether it's really a good idea to include it considering its current state.

Great Mod BTW. I used to play FfH then Fall Further came along and I switched. Now I have switched again (to FF Plus)!

I meant it was SUPPOSED to be Jotnar only. :lol:

Boris is non-Mechanos only. The Mechanos didn't need him, as they get Lenora as a hero instead, and it allowed me to make the religion more attractive for non-Mechanos without being too strong for them.

The Legion aren't too balanced yet. :lol: It's rather hard to balance a civ that can ONLY grow via combat... As for graphics, working on it. The UU's, aside from the adept, are now all using demon/undead graphics. Need to find adept art... Don't want to steal from the Scions, but may have to. The Infernals use an imp, which really doesn't work. :lol:

Glad you like the mod. :goodjob:

Really? I swear I built him in Orbis as Mechonios. A change in FF+ I take it?

Yep, change in FFPlus.
 
Hmm... It says PROMOTION_JOT_MOBILITY1, so I'd assume it's Jotnar only. Not sure why it's needed though?


I put it in so they could access it, seeing that horseback riding was blocked. Should be Jotnar only though. Not sure what happened to make it globally available...but I can confirm it is.
 
Has anybody else tried the Scions? I'm getting the event text but not the unit on Korinna, Pelemos, etc.... Want to verify it isn't just me before I start digging.
 
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