RifE 1.20 Bug Thread

Do the Kurios actually HAVE their early hero in FF? I don't think they have Herne.

No, on two counts.

Herne's art is already in use for the Centaur Guard in FF. We have no Herne unit.

But, perhaps more importantly, Herne is not an early hero. He requires Armoured Cavaltry, and has 11 :strength: and Blitz as a starting promotion. He's a mid/late hero
 
I picked the Spiritual trait while playing as Hephaestus yet didn't get it.

Edit: Can't gain any traits.
 
Damn, thought I had that working. Will take another look at them... For now, probably a good idea to avoid minor leaders.

I'm assuming the event itself is working, just not allowing you to gain the trait?
Yep. Loving the new Jotnar btw :).
 
Looks like I have a fix... Try this out and let me know if it enables minor leaders to gain traits. Just extract in the FFPlus directory, it contains all necessary folder structure.

I had thought I changed trait gain to the new setup, forced by 3.19... Turns out I had. Had a very minor typo, on every last line however. :lol: An unclosed parenthesis at the end of the line.

Rather than this:

Code:
pPlayer.setHasTrait(gc.getInfoTypeForString('TRAIT_TREACHEROUS'),True))

I needed this:

Code:
pPlayer.setHasTrait(gc.getInfoTypeForString('TRAIT_TREACHEROUS'),True)

Glad to hear you like the Jotnar. :goodjob:
 
Looks like I have a fix... Try this out and let me know if it enables minor leaders to gain traits. Just extract in the FFPlus directory, it contains all necessary folder structure.

I had thought I changed trait gain to the new setup, forced by 3.19... Turns out I had. Had a very minor typo, on every last line however. :lol: An unclosed parenthesis at the end of the line.

Rather than this:

Code:
pPlayer.setHasTrait(gc.getInfoTypeForString('TRAIT_TREACHEROUS'),True))

I needed this:

Code:
pPlayer.setHasTrait(gc.getInfoTypeForString('TRAIT_TREACHEROUS'),True)

Glad to hear you like the Jotnar. :goodjob:

Works perfectly, thanks.
 
All of the Jotnar Exept Hepheastus are TEXT_KEY_LEADER_[Leader Name] (e.g. TEXT_KEY_LEADER_UXOL)

Their is NO documentation about Thralls. The closists it comes is saying what Thrall Cultist does.

I know their was sometihng else, I just can't remeber what.
 
All of the Jotnar Exept Hepheastus are TEXT_KEY_LEADER_[Leader Name] (e.g. TEXT_KEY_LEADER_UXOL)

Their is NO documentation about Thralls. The closists it comes is saying what Thrall Cultist does.

I know their was sometihng else, I just can't remeber what.

Was the thing you couldn't remember the fact that you can move your citizen stack of doom between cities and get the production bonus for each and every one until the beginning of your next turn?
 
Was the thing you couldn't remember the fact that you can move your citizen stack of doom between cities and get the production bonus for each and every one until the beginning of your next turn?

No, don't think so, but good point.
 
Was the thing you couldn't remember the fact that you can move your citizen stack of doom between cities and get the production bonus for each and every one until the beginning of your next turn?

Missed that one... How so? The bonus only applies to the city the unit is actually in at the end of the turn, does it not? At least, that's how the promotion is set up...

The promotion on the UNIT may stay if you start movement in a city, and end somewhere else, but if Xienwolf designed the citybonus tag the way I think he did, only cities in range at the end of the turn will be affected. Seeing as it has a range of 1, only cities with units actually IN them should gain a bonus.
 
Missed that one... How so? The bonus only applies to the city the unit is actually in at the end of the turn, does it not? At least, that's how the promotion is set up...

The promotion on the UNIT may stay if you start movement in a city, and end somewhere else, but if Xienwolf designed the citybonus tag the way I think he did, only cities in range at the end of the turn will be affected. Seeing as it has a range of 1, only cities with units actually IN them should gain a bonus.

Yeah I made a mistake, it's only the overflow from previous construction which stays.
 
On start-up, with and without the quickfix, I get an error pretaining to Bonus info.
Spoiler :
File: xml\Terrain/CIV4BonusInfo.xml
Reason: Element content is invailid according to the DTD/Schema.
Expecting: {x-schema:CIV4TerrainSchema.xml}TechObsolete.

Line:17,18
Source: <VieldChanges>


My version of FF works fine, and I haven't touched these files. Has anyone else had this problem.

P.S I have not yet tried redownloading file incase mine was corupt. Trying that now...
 
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