UNIT 666
One of Many
Also Ophelia (as the Scions) does not start with Korinna.
Can Ophelia create the Risen Emperor, instead?
Also Ophelia (as the Scions) does not start with Korinna.
Einion Logos seemed to have red bubble archers when I saw him.
Edit: A couple random Lanun workers were red bubbled too, not all of them though, to my teammate in MP they appeared normal when they did not with me. We are in sync as well.
There is a typo in the spring spell.
line 3734 is:
Code:if pPlot.getFeatureType() == gc.getInfoForString('FEATURE_FLOOD_PLAINS'):
should be
Code:if pPlot.getFeatureType() == gc.getInfoTypeForString('FEATURE_FLOOD_PLAINS'):
The Shards from the gargoyles are not able to be picked up either.
I've been getting lots of crashes too. Spreading Ordo was a problem. I WBed it into the city and the crash didn't happen, but two turns later it did again.
Also Ophelia (as the Scions) does not start with Korinna.
How exactly did you spread Ordo?
The Emperor's Cult (a trait) mouseover popup in the civilopedia is messed up.
[NEWLINE][SPACE][SPACE][ICON_BULLET]Religions are %d1%% %s2 likely to spread to your Cities passively
Me either have game crashes. It happens in random moments - when I try to start game generation, after first turn or later.
I can see some people have such problem, other not, so I suspected operation system is the cause. Unfortunetly nobody with such problem has info about OS in profile.
I have got Vista Home Premium 32 bit.
I haven't been able to play a full game yet, but I wanted to share a few minor bugs from civilopedia browsing and a test game.
1 - Wolf packs have a chance to create werewolves from combat, not wolves.
2 - Griffon Flights don't seem like an improvement over Griffons, and are in many ways a downgrade.
3 - Wyrms, which I assume are supposed to be for deserts, are not blocked from Ice terrain.
4 - There are several units (Bannor fort commander and the Mechanos Mobile Fort are what I've found so far) that have a command range but cannot learn any command promotions, rendering their command range useless.
5 - The new civilopedia design, while in many ways awesome, leaves out an area in the civilization section for "Other Features".
And one balance suggestion - The new Jotnar mechanics with a 3-tile range and 3 food per population point encourages hyper-development of the entire area, which seems very un-giant. I would suggest instead leaving the population requirement the same but reducing their food yields, that way you encourage only working the really good tiles.
Me either have game crashes. It happens in random moments - when I try to start game generation, after first turn or later.
I can see some people have such problem, other not, so I suspected operation system is the cause. Unfortunetly nobody with such problem has info about OS in profile.
I have got Vista Home Premium 32 bit.
The leaders Mihuatl and Cuai-Ixi aren't available to any civilizations, as far as I can tell.
The Emperor's Cult (a trait) mouseover popup in the civilopedia is messed up.
couldnt get that bow of the long-sighted
Tya Kiri doesn't give Apprentices Channeling II.
Also, while Tower Mages get the Unready promotion, they don't seem to go barbarian.
There is a typo in the spring spell.
line 3734 is:
Code:if pPlot.getFeatureType() == gc.getInfoForString('FEATURE_FLOOD_PLAINS'):
should be
Code:if pPlot.getFeatureType() == gc.getInfoTypeForString('FEATURE_FLOOD_PLAINS'):
Also Ophelia (as the Scions) does not start with Korinna.
Can Ophelia create the Risen Emperor, instead?
And one balance suggestion - The new Jotnar mechanics with a 3-tile range and 3 food per population point encourages hyper-development of the entire area, which seems very un-giant. I would suggest instead leaving the population requirement the same but reducing their food yields, that way you encourage only working the really good tiles.
I've had a similar problem. There was an unexplained CTD almost every single time I started a game, regardless of map type/game options, and I also run Vista Home Premium 32 bit.
What worked for me was running FF+ in Windows XP compatibility mode. Haven't had a crash since.
That would explain it. I didn't realize you were going for such a complete and total lore reversal on the Jotnar. Given changes of that magnitude, would it be worth it to consider a split into two civilizations?The ancient Norse (which the FF+ Jotnar are loosely based on) actually did sorta hyper-develop the little arable land they had available. If you keep in mind that we have a society of huge Viking-ish overlords lording over a massive throng of goblin thralls it makes a little more sense...each worked tile probably represents a Jotnar landholder and his immediate family, his huscarls and their immediate families, and umpteen goblins doing most of the work (and serving as snacks). I don't see them as terribly urban-inclined...the population of the city is likely very spread out.
Of course, all of this would make more sense if I got off my lazy ass and updated the civpedia.![]()
That would explain it. I didn't realize you were going for such a complete and total lore reversal on the Jotnar. Given changes of that magnitude, would it be worth it to consider a split into two civilizations?
One of the things I really liked about the Jotnar was that "dying race" quality, where each unit was clearly just a single person, and each population point probably only represented a single family. New things like the overabundance of thralls, the multi-unit graphics, and the new city mechanics don't really fit with that.
You could do one civ that has the new Viking-Empire theme with crazily huge amounts of thralls, and a second that keeps the old mechanics and represents the giant purists. Mother Enningas in particular really doesn't fit with the new theme, so she'd be a good choice for the purists. Father Kasghenal likewise fits really well with the thrall-heavy design, and Uxol and Hephaestus could go for either/both.
Which file is it in? I want to fix it quickly.And Ophelia SHOULD start with Korrina.... But I goofed. The eventtrigger for it lists LEADER_OPHELIA rather than LEADER_OPHELIA2.
When you include a new art in XML, don't forget to include a unit in FPK as wellNot sure what's going on here... Imported the new Elohim art from FF, so it should be working. I'll take a look at it.