Do we know what it does yet?Ikanda for Zulu pretty is much confirmed - check out one of the screenshots floating around..
Do we know what it does yet?Ikanda for Zulu pretty is much confirmed - check out one of the screenshots floating around..
Hard to do since they weren't in the build.Argh...I was hoping that they would have played with one of the last 3 civs/leaders by now. We know who they all are now anyway.. We just want to know their UX's.
A better question should be why they handled the amenity district aspect the way they did, instead of just allowing EC to be built on water tiles, with mutually exclusive buildings depending on the district placement. But given what we have, the change to Brazil is as reasonable as it can be, even though they stem from a strange underlying design choice.
but the Zulu UI is in the game. Makes me wonder if the Civilopedia also include the other 3 UIs, UUs, Civs or Leaders (and potentially the new GG for completion sake).Hard to do since they weren't in the build.
Perhaps you need to redefine "rule"? The devs write the rules, so they can't exactly break them.It just doesn't seem right for official content; it's because of little rule-breaks like this that don't follow the status quo are why I don't use mods.
They could, but we know they couldn't be playable. Shaka would have been between Seondeok and Tamar when choosing the leader, but wasn't.but the Zulu UI is in the game. Makes me wonder if the Civilopedia also include the other 3 UIs, UUs, Civs or Leaders (and potentially the new GG for completion sake).
I suspect leaving the ikanda in there was an oversight when they created the preview build.They could, but we know they couldn't be playable. Shaka would have been between Seondeok and Tamar when choosing the leader, but wasn't.
A better question should be why they handled the amenity district aspect the way they did, instead of just allowing EC to be built on water tiles, with mutually exclusive buildings depending on the district placement. But given what we have, the change to Brazil is as reasonable as it can be, even though they stem from a strange underlying design choice.
I only watched the first part of one stream so far (Cree-it was fun). Anybody getting any sense of whether the loyalty mechanism will prevent city sprawl or early conquests?
It seems you should be able to spread out around your vote cities without much trouble. You may have to put a governor in a new city near your neighbors especially if you're in a dark age, but as long as your new cities are near several established cities, it seems you can keep spreading out.I only watched the first part of one stream so far (Cree-it was fun). Anybody getting any sense of whether the loyalty mechanism will prevent city sprawl or early conquests?
It seems you should be able to spread out around your vote cities without much trouble. You may have to put a governor in a new city near your neighbors especially if you're in a dark age, but as long as your new cities are near several established cities, it seems you can keep spreading out.
On the other hand, you won't be able to grab resources (or just spam cities) with lone towns near big foreign cities, as least not without careful planning. (I think a cultural alliance eliminates foreign pressure?)
There's a Polygon article that mentioned they failed an emergency because he thought other AI civs will join but he ended up doing the emergency mission on his own (no other civ accepted). Problem was he was too far from the target civ and he lost the emergency.
Such a gamble.
I watched some of mongolia play by a Drew Dumil and he seemed to have edited the end a bit but it seems like he lost the Chinese cities he captured because he ended up in a dark age as he was campaigning. So it looks like one has to proceed with some care and pay attention to the age system.
What civs were changed?
Egypt
Sumeria
America
Brazil
more? ...
Indirect change for:
France