[R&F] Rise and Fall General Discussion Thread

Bigger maps would be great. I'm not holding my breath :undecide:
 
Since Pike and Shot are being added as unit type are their any civilizations that could have unique unit versions of this type? I would think Spain and Tercios but then PCGamesN says 8 unique units so they must all be for new civilizations. So any new Civilizations that could have Pike and Shot replacements?
 
Since Pike and Shot are being added as unit type are their any civilizations that could have unique unit versions of this type? I would think Spain and Tercios but then PCGamesN says 8 unique units so they must all be for new civilizations. So any new Civilizations that could have Pike and Shot replacements?

Switzerland perhaps.
 
Since Pike and Shot are being added as unit type are their any civilizations that could have unique unit versions of this type? I would think Spain and Tercios but then PCGamesN says 8 unique units so they must all be for new civilizations. So any new Civilizations that could have Pike and Shot replacements?
Italy. Switzerland. Netherlands. Sweden.

The Netherlands are the first civ that come to mind when I hear the word 'Golden Age.' Sure, many other civs had one, too, but we got many of them already. Italy could have an ability centered around Golden Ages as well.
 
It's kind off topic. So sorry.

But I felt the need to say.
I feel sorry for Sean bean.

He got killed off. again.

I'm sure he was hoping he would survive the expansion

Offed by a plague, no less. How much worse can it get?
 
Only way they would fit nicely into the "upgrade units every other era" framework (which I personally love) would be to add a new era in the early modern period of history. Say, an Enlightenment era between the Renaissance the Industrial era. IMO, the game really needs this for immersion.

Yes, I agree. Enlightenment would work as a name. Maybe Imperial era? Whatever the case, I'm perfectly fine with more incremental unit upgrades rather than less units with greater strength disparities. Ideally, not only would there be Riflemen, there'd be "Line Infantry" or "Fusiliers" included immediately before them.
 
Things I want to know about free cities:

  • Will we be in a constant war with them or it's possible to make peace?
  • If I conquer one back (through military means), how other Civs perceive it? Do I get warmongering? How much?
  • In the base game, if you conquer the city of another Civ, any unique improvement is removed. What happens when a city becomes a free city? Does it keep the unique improvements? If another Civ flip it to them through loyalty, does it keep the improvements?
 
Confirmed: Civ GH is R&F. They just updated the DLC app associated with the Civ GH depot, and renamed it to the expansion.
 
Wow! Trailer made me cry. Someone tell me what's wrong with me.

But U.N. pretty obvious. Or world congress?

Yeah.. I was tearing, too. Well, y'know... tears of joy, and all that! :clap:

My eyes were tearing watching this clip because I can remember when I first head about the computer game series, Civilization.

Months before Windows 95 was released, in San Diego, where two fellows in my workspace were talking about this game. I think Civilization 2 was out at that time, and they were describing this game in fascinating detail that was hard to ignore. I started to ask questions like, "What's this?" "Really?" "What else can you do in this game?"

Didn't pick up the game but always kept my mind on it from time to time as every year the series would always follow up with III, IV, and so on.

It was Sid Meier's Civilization V where I finally determined that I was ready to try this.

So when I see this trailer, I'm impressed how far the Civilization series has come. :thumbsup:
 
Anyone else concerned how the AI will handle emergencies. I can see something like this happening:
-Player gets ahead and triggers some emergency
-All the AI join in to stop them
-AI does nothing
-Player who is already really far ahead gets a ton of bonuses
 
Really excited about this. It seems like they looked at a lot of ideas that have been bouncing around for a long time (dark ages, cities splitting away, random events, etc.) and tried to find ways to make them actually enjoyable. When I played mods with these features in previous Civ games, they sort of just felt like anchors tied around my feet making winning a lot harder against civilizations that didn't have the same events happen to them.

Of course, I have no idea how well this will work in implementation, but it seems like they took the approach that bad things should be a logical extension of your decisions and that they should also probably have some kind of an upside too.

I'm also hoping that the new expansion comes with increased modding potential as well. I've been rather disappointed by the modmaking ability of Civ6 so far.
 
Anyone else concerned how the AI will handle emergencies. I can see something like this happening:
-Player gets ahead and triggers some emergency
-All the AI join in to stop them
-AI does nothing
-Player who is already really far ahead gets a ton of bonuses

Since there is a chance to opt out, hopefully the AI will assess its ability (both singly and united) to achieve the emergency quest, and join or opt out accordingly.
 
The trailer had the woman acting as the Queen of Korea at one point (she was wearing the crown of Silla), likely a reference to Queen Seondeok of Silla.

So I guess she'll likely be introduced as leader of Korea. Mongols are likely to be introduced too.
 
Back
Top Bottom