[R&F] Rise and Fall Live Stream General Thread

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Teddy is no longer Tier 3 or Tier 4, if these changes hold. I need to think about it more, but this is a flexibility that gets stronger as the government changes.

Same goes for Spain, that loyalty bonus for a mission might make him pretty darn good on domination gameplay.

It's a shame that, with the inclution of the new global pike and shot unit, Spain, which had the best pike and shot unit of all times doesn't get the Tercio unit...
 
New building no. 14 spotted at Replaceable parts. No idea what it is though. Kinda looks like a gas station. Or something with a vehicle next to it.
 
While I see you point, I do think it is generally a good thing that military campaigns are a bit more tricky, and require a bit more planning and consideration. Currently, it is just so incredibly easy to just roll right over the AI, with no worry for any pushback, and no effort required to hold things together afterwards.

I don't mind these changes so much, but it is going to completely change how I play the early game. It seems to me completely wiping out a civilization is the only way to effectively get productive cities not hampered by loyalty losses. Perhaps you could pick off some of your opponents far away cities (from his core), that seems viable as well. We'll see if Quill has time to get a "foothold" on that Dutch continent in his remaining turns in his game this morning. I have my doubts that will be possible without a governor. Sure a governor would work, but what about other cities you want to place?

Why on Earth do Firaxis insist on keeping it disconnected from the rest of the tree, even as they keep adding UUs to it?

They need to fix this. I'm playing my first game of Real Tech Tree mod, and this fixes the problem of AI not upgrading units. Dead end techs need to go, it's the biggest reason for the unit problems of the AI and city states.
 
+4 loyalty for a guy who betray his Kingdom and worked for his direct competitor?

Portugal clearly should have generated more Great Admiral Points :P


Do all Generals and Admirals have this loyalty bonus, or only some? Ferdinand Magellan appears to be a new addition, at any rate.
 
I don't mind these changes so much, but it is going to completely change how I play the early game. It seems to me completely wiping out a civilization is the only way to effectively get productive cities not hampered by loyalty losses. Perhaps you could pick off some of your opponents far away cities (from his core), that seems viable as well. We'll see if Quill has time to get a "foothold" on that Dutch continent in his remaining turns in his game this morning. I have my doubts that will be possible without a governor. Sure a governor would work, but what about other cities you want to place?



They need to fix this. I'm playing my first game of Real Tech Tree mod, and this fixes the problem of AI not upgrading units. Dead end techs need to go, it's the biggest reason for the unit problems of the AI and city states.
This is not the final build. There is still a chance!!1
 
Portugal clearly should have generated more Great Admiral Points :p


Do all Generals and Admirals have this loyalty bonus, or only some? Ferdinand Magellan appears to be a new addition, at any rate.

Only some have it. E.g. El Cid and Leif Eriksson still give the same bonuses.

I've run out of videos and streams to dissect... streamers need to wake up and get back to work :P
 
Just noticed in Quill's Cree part 5 video Oligarchy increases Naval melee unit combat strength in addition to the others. This is new. I like Oligarchy a lot, but noticed it doesn't help Norway (if doing the longship attack plan).
 
There are several things to prevent conquered cities from flipping:
- Governors.
- Planning conquest near your cities (will not work if you start conquering on another continent, though).
- Cultural alliances with nearby civs, so their loyalty don't interfere.
- Global sources of Amenities (Luxury resources).
- Local sources of Amenities (i.e. specific Policy Cards, like Retainers).

Overall it's manageable, but needs planning. If it works like this, it should be great.

I am glad that they are putting amenities to use in loyalty management. It harkens back to happiness management in previous titles, which conceptually makes better sense. Plus, it means that the new changes to the Collosseum are even more powerful (amenities+LOYALTY points), making it even more desirable.
 
Oh, Military Tactics... :undecide:

Oh my. It looks even worse. I can't remember the last time I researched it. It's usually only if I've happened to get the boost by killing a unit with a Spearman. I don't usually build spearmen, though.

New building no. 14 spotted at Replaceable parts. No idea what it is though. Kinda looks like a gas station. Or something with a vehicle next to it.

It doesn't look like anything to me. Something like a refinery, maybe?
 
It doesn't look like anything to me. Something like a refinery, maybe?

As a chemist, I'd love a refinery alternative for the factory. Pure speculation: Grants less production than factory but bonus production for strategic resources in the city.
 
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