3 food means you could remove 1 farm, so it's 1 free tile and use 1 population unit as specialist. It's not much, but for tight packing cities could be interesting. Also, what speed it is?
Well, I have to say that I find all three of them irritating to some degree or another, but I guess Quill18 is most palatable to me. I would say Marbozir, but I'm not keen on his accent. Drew tries to be entertaining, but doesn't seem to understand the game that well.
Edit:
Oh, and to rank them, I agree with how you placed them. Drew has a poor grasp of mechanics and relies on trying to be entertaining. Quill18 knows the mechanics, but is also putting on a show. Marbozir seems very focused on the mechanics.
Well, I have to say that I find all three of them irritating to some degree or another, but I guess Quill18 is most palatable to me. I would say Marbozir, but I'm not keen on his accent. Drew tries to be entertaining, but doesn't seem to understand the game that well.
Well, I have to say that I find all three of them irritating to some degree or another, but I guess Quill18 is most palatable to me. I would say Marbozir, but I'm not keen on his accent. Drew tries to be entertaining, but doesn't seem to understand the game that well.
I find Quill18 excessively excitable, if that makes sense? I enjoy watching people be enthusiastic about the game, but he overdoes it for me, to the point it sometimes feels like he’s faking (not saying he is).
Marbozir isn’t enthusiastic enough for my liking, and can come across genuinely annoyed at the game sometimes which, although sometimes justified, isn’t enjoyable for me to watch.
Drew just doesn’t seem that interested in the game. I think he got bored of Civ VI not long after its release and only continued playing it because of fan demand. I’m not certain Rise and Fall will bring him back for long.
And just to clarify, I have nothing against any of them and I’m sure they’re all great people and deserving of their viewerbase. Just not to my fancy is all.
EDIT: I partly take back what I said about Marbozir. I’ve been enjoying his Rise and Fall preview videos.
I find Quill18 excessively excitable, if that makes sense? I enjoy watching people be enthusiastic about the game, but he overdoes it for me, to the point it sometimes feels like he’s faking (not saying he is).
Marbozir isn’t enthusiastic enough for my liking, and can come across genuinely annoyed at the game sometimes which, although sometimes justified, isn’t enjoyable for me to watch.
Drew just doesn’t seem that interested in the game. I think he got bored of Civ VI not long after its release and only continued playing it because of fan demand. I’m not certain Rise and Fall will bring him back for long.
And just to clarify, I have nothing against any of them and I’m sure they’re all great people and deserving of their viewerbase. Just not to my fancy is all.
I agree that Quill18 can go into near hysterics sometimes and it can feel forced.
And at this point I feel it must by part of his shtick, but why does he always go for Petra? Playing at Deity level, at best you're going to sink a ton of production into making a cruddy desert city into a pretty decent city; at worst (and more probably) you're going to lose out on getting it, sinking a bunch of production into it, and get stuck with a cruddy desert city.
And at this point I feel it must by part of his shtick, but why does he always go for Petra? Playing at Deity level, at best you're going to sink a ton of production into making a cruddy desert city into a pretty decent city; at worst (and more probably) you're going to lose out on getting it, sinking a bunch of production into it, and get stuck with a cruddy desert city.
Indeed. Petra is really only worth going for if you’ve got a city firmly surrounded by desert tiles, preferably with plenty of hills to get the production to get it built in the first place.
If you guys speak other languages than English.... there were some playthrough by people who obviously do not play much civ yesterday and today (but I kind of liked them anyways) It is about seeing the options
I enjoyed watching failed wars and people losing cities today...
I did see an independent city joining in in a war I thought. Wonder if I missed the player attacking it first. It used to be his city but he built it too far away and it revolted.
Quill18 is fine. He doesn’t take things too seriously and he has plenty of inside jokes going on. Especially about Petra.
Marbozir is entertaining, as well. You can learn a lot more from him by watching him play. However, he is a little rusty at the moment.
Potato McWhiskey is another one. He plays a lot of Civ VI and I think he deserves to get a preview build. He’s entertaining and his level of play isn’t too bad.
Weird that some people say they can’t understand Marbozir. His English is excellent and I don’t find his accent too thick.
Food Market - 3 food?? and Shopping Mall, 1 amenity and 4 tourism for 580 production just don't make any sense.
The Aquatic Center only costs 660 and gives 2 amenities to all cities in 9 hexes - plus has tourism for wonders.
Either they are just dummy numbers and they haven't finalized things or Food Markets and Shopping Malls provide their benefit per neighborhood.
Food Market - 3 food?? and Shopping Mall, 1 amenity and 4 tourism for 580 production just don't make any sense.
The Aquatic Center only costs 660 and gives 2 amenities to all cities in 9 hexes - plus has tourism for wonders.
Either they are just dummy numbers and they haven't finalized things or Food Markets and Shopping Malls provide their benefit per neighborhood.
Those can't be directly compared. Aquatic Center sits in Water Park - which eats 1 tile and counts as district cost calculation.
Food Market and Shopping Mall are designed for cities with Neighbourhoods, those already focused on extreme growth and having problems with either food or amenities due to it.
The reason for having a food building for Neighbourhoods might be related to the policy card which gives you gold for replacing farms with Neighbourhoods - ie you need a building in the Neighbourhood which replaces the farm you just built the Neighbourhood on.
If that’s right, then the food number might be a bit lower because, unlike a farm, you don’t need to assign a citizen to work a tile to earn food from the building. But, you know, even then it looks a bit weak and or overpriced.
I liked how the Neighbourhood (and Aqueduct) didn’t have buildings. It makes them more unique as districts. So, not a huge fan of these buildings anyway.
At any rate, I’d expect the numbers for these buildings will get tweaked, given the Devs have form tweaking the Aqueduct and Sewers because they thought people weren’t building enough of them.
Out of interest, is there any reason to think the Neighbourhood district itself has been tweaked...?
I agree that Quill18 can go into near hysterics sometimes and it can feel forced.
And at this point I feel it must by part of his shtick, but why does he always go for Petra? Playing at Deity level, at best you're going to sink a ton of production into making a cruddy desert city into a pretty decent city; at worst (and more probably) you're going to lose out on getting it, sinking a bunch of production into it, and get stuck with a cruddy desert city.
He goes for Petra to placate his fans who always tease him about it. Quill has a good relationship with his fans so he goes along with it while explaining that it is a suboptimal strategy. It’s a running inside joke.
Mind you, he did get a Petra up near the Delicate Arch Natural Wonder and had tiles with yields like 2 faith, 3 production, 2 food and 6 gold. It’s fun when it works and the fans love it.
He’s there to have fun and that is why he has a huge amount of subscribers.
I am under the impression (don't know the source) that you can only have one type of alliance with a particular Civ at a given time - e.g., you can have a scientific or cultural or ... alliance with Korea, not more than one type. What I haven't seen addressed is if you can have, say, a science alliance with Korea and a science alliance with the Dutch.
I didn't carefully read the second line of Tomice's question; I thought he was asking if you could only have each alliance type once, and could never have the same type again. Obviously that doesn't make sense.
Obviously, we can change something about the alliance when we reach level 2:
I always understood it as mix-and-match system, meaning that if you start with a research alliance, you can choose to either have a better science boost on level 2, OR add another base effect
Taking science+culture as example, on level 2 you would get both 3 science AND 3 gold from the alliance. This seems a lot (*), but it feels like a decent tradeoff for not having a free Eureka every 20 turns!
(*) They reduced it to 2 science in the newest build according to a livestream
For a moment I thought that maybe the above screen indicates that you may also switch the level 1 effect when upgrading the alliance, but as you can see above, the bonus for culture seems to be the very basic one, not the boosted level 2 effect we might expect.
EDIT:
After browsing through the livestreams, I understood that the screen above (which is from the old 5-minute-all-details video AFAIK ) seems to show incomplete values for the L2 effects!
It indeed seems that we can switch all effects of the alliance when leveling up, meaning that we can't have both scientific and cultural benefits from an alliance with same civ.
But we may enjoy scientific benefits for a few dozen turns, the switch to cultural benefits later (as long as we don't already have a cultural alliance with some other civ).
Was the previewer going to wait for Chandra to declare war after he denounced? It sounds better to preempt the declaration so he doesn't get his bonuses. I don't think Chandra ended up declaring his expansion war in the end.
Could someone confirm that if you run Autocracy, and you build your Government Plaza in your Capital, does your Capital receives +2 yields (+1 for capital, +1 for GP) ?
Could someone confirm that if you run Autocracy, and you build your Government Plaza in your Capital, does your Capital receives +2 yields (+1 for capital, +1 for GP) ?
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