[R&F] Rise and Fall Live Stream General Thread

Even then, sometimes the AI is going to be in a position that two different players would react differently to.

Example: You're 2 capitals away from a domination victory. You're at war with both of those civs, and you're charging hard at their capitals. You're about 90% sure you have enough units to smash them and win, but your production, happiness, culture, and science has gone to pot. This turn, you had your first rebel outbreak, and they happened to pillage 4 trade routes, because you made a mistake and had them bunched up too closely to maximize some bonuses. You're looking at your income, and you know you're going to run out of cash in about 5 turns, which means your country is going to implode in about 7 turns. Counting tiles and units, you think you can win in 6 turns. What do you do?

Now program an AI that can handle that, when I bet we'd have a 20 page flamewar between HUMANS on how to handle that.

You forgot to put in a criteria that the AI should be fast enough that it should be able to decide in less than 1 second.
 
Have we seen AIs making alliances with each other in the preview videos?

I believe it was Quill's Dutch video he was unable to make an alliance with the Cree (economic I think) because the Cree already had an economic alliance with someone else. He ended up going research or cultural. At least I'm pretty sure it was the Cree that had the other alliance, I don't think it was Quill.
 
Just to update on my post from yesterday: Geneva and Korea that ignored to take a helpless city with low health took it a few turns later. They seem to continue building units and both go for the capital. Interesting to see indeed. The Let's Players are not playing very good in this case, but I'm not sure if there was an easy solution to the situation they were in (due to earlier mistakes).
 
Mission accomplished:
Rotterdam raised.png

As already mentioned, "they" (in this case Korea and Geneva) are more going after the units than the cities - maybe this helps systematically?? Above the defending LAST warrior was _in_ the city, they killed him there and conquered accidentally the city therewith ...

Below (in a former turn) WritingBull&Piruparka moved both warriors out of the city in order to give up the city and save at least the warriors ... (which funnily saved the city too):
Rotterdam attack1.png

Rotterdam attack2.png

I suppose, without walls and a lot more defenders, Rotterdam is impossible to hold against these amounts of attacking archers & warriors (despite Victor & and a good defendable position, hills & river).


Several more archers & warriors are on their way towards Rotterdam, when it falls. And Seondoek REFUSES to make peace. ;)
 
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Y0Gh53v.png

Partially obscured, but the new city lost due to loyalty notifier.
 
There's no Aqueduct buff, right?
 
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