Alas the SS betrayed me!
Yeah, it's been actually an on and off project since you asked people to make different scenarios for different time periods. I almost finished now, but the problem is that Rome is making so much money : +2500g each turn
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(Edit : that's fixed now, it was because Rome entered a GA as soon as the game started, now you lose about 1300g each turn hehehe)Doesn't work very well with a decaying empire. I changed other things as well to represent better the Empire at that time.
Main changes that I can remember
1) The evacuation of Brittania : to simulate the abandon of Britannia by Rome, I put the only Britannia good luxury under Luguvallium where the wonder reducing corruption is also situated. If you lose that city and can't retake it, I suggest a quick retreat to Gallia of what troops you have left. BE careful because the preadator pictus enslave itself now.
2) The return of the pirates (yay!) : they have 3 unconquerable cities in the Mediteranean (?) sea from which HN amphibious pirates will wreck havoc on your lightly defended islands
. They also got pirate ship who will have lots of fun chasing yours. This is to simulate the recrudecense (?) of pirate activities toward the end of the Empire.
3) Ensalvement : with the coming of Christianity a tech away, all slaves have already been freed and you won't be able to enslave more. Instead, most roman units enslave the foederati unit which can either join a city, representating the establisment of barbarians inside Rome's borders, or upgrade to a miles alarius germanicus.
4) Tile improvement : yeah, I know, there's probably too much, but I never made it that far and without any examples, it's more guesswork than anything else.
5) City improvement : same thing. Also, note that this has been made with version .92 and I only imported subsequent rule changes. Some cities may have acess to buildings they shouldn't.
6) Goth and Armenia : they are both able to make MA with you, so use them as cannon fodder against Sassanid or Scythia.
7) Borders : There are Limes starting from the sea along the Rhine up to the beginning of Gothia and further along, some more along the Danube river up to Tomis. This is to force Germania to go through these fortifications as they have no other way (I put mountans all across Gothia) while Scythia will go through the Goths and then on to Gallia and Italia as the Balkans are heavily fortified. The AI will find a way across undefended territory. Near the Sassanids, you will find a kind of Limes wall. Don't worry, the AI will roll over these positions (I tested it) and take back Mesopotamia. Near Britannia, the Hadrian wall is up and strong although lightly defended when you think of the Pictus praedator enslaving himself. Near Numidia, there isn't any real wall but there is enough troops to stop them, in the beginning of course.
8) List of new cities : Batavia, Colonnia Agrippina, Tingis, Vindonnisa,Corstapitum, Pirale lair, Pirate island and Pirate hideout
9) All passes to the Italian peninsula have Limes and a praesidium on them. Fortify them more if Gallia falls.
10) All passes to Spain have Limes and praesidium. Fortify them if Gallia falls.
11) In Dacia, there are remains of the Roman occupation some hundred years of so ago. Roads, mines, irrigation and the old borders forts are still there if you want to consider an expedition to these lands.
12) There are some non latin names. I don't know latin so if someone does, please post the corrections.
13) Start : The year is 325 AD. After having defeated his competitors to the throne, Constantine the Great has ruled on a empire reinforced by his autocratic rule. His division of the Empire into 2 parts will ensure immediate security and prosperity to the inhabitants of these lands. However, his death to a desease has again left Rome without suitable heir. In the troubled times that followed the succession, the Alemanni tribe has succesfully sneaked attacked the border city of Augusta Vindelicum, settling there. There are enough troops in the region to take back and secure once again the Rhine forts, but as the barbarians to the north and west are again preparing themselves for an all out attack on the Empire, new troubles are also arousing (?). Pirate acitivities are becoming an important problem to the costal cities, the Sassanid empire is once again considering to retake all land belonging to the Persian empire of old, the celtic tribes of Britannia are restless in front of a weakened Empire and the savage of Africas are still raiding the provinces of North Africa. It is up to you, our new emperor, to guide your still mighty army against all foes of the Empire, may they be barbarians, restless citizens or the Scourge of God. All hail Ceasar!
14) This is not playtested. The autor of this map disclaims all responsability if your harddrive fries in front of the unstopable barbarians hordes. By playing and installing this map, you have agreed to lead your people justly and fairly to a new golden age of glory and power. Every player violating these rules will be charged and prosecuted.
Beaver INC. All rights reserved 2005 (just kidding Pink
)
15) Well, i wanted a 15 point, but I really can't find any, so have fun.