gringoesteban
Senior Consul
deleted and moved to post #1360
beck said:First of all, it's a very nice mod. Very detailed, but...
1. It's only possible to play Roma. (Sure, for me, it's also possible activate all civ with the editor.)
2. And here I see your bad balanced settings: Try to play Epirotes. The Epirotes don't have any chance to win against Rome - historically unaccurate -, because they're unable to build units (in your mod). - ! - The Epirotes don't have only one (and not Roma) diplomatic contact.
3. In your mod, I find sometimes units of other nations somewhere else and bad placed.
4. The AI is important, because it's your opponent. And the AI is in your mod bad balanced. Your suggestion to only play with Roma don't show, that my roman opponents are underpowered and Roma is overpowered.
5. Research: The Romans has 275BC nice military and troop researchment, but it's unrealistic to build an detailed tech tree only for the Roma. In long games other nations don't have a chance against a human Roma.
6. Graphics - ! -: Your terrain and some units looks very weird. Look here: http://www.civforum.de/attachment.php?attachmentid=24117 (http://www.civforum.de/showthread.php?t=10789)
7. Ports: Blockading ports is impossible in Civ, or unnecessary. Why you don't use port-resources in water, which get you a +20 or +30 trade, so when you blockade it, the empire lost much money? Instead of this, you have to reduce many other trade-bonuses of other resources.
8. Shipyard: Maybe an shipyard-resource for ship building?
9. Historical infos: Athenae was at 275BC very weakly; Athenae was some years ago at control of Macedonia. Sparta, Athenae were not strong enough as in your mod - and sure not allied.
10. AI Roma: Use Militaristic and Expansionistic
11. Germania: German territory is maybe too large. Look at some "Rome:Total War" Mods: www.twcenter.net
pinktilapia said:I will make sure RFRE is forbidden to Koreans
Gaias, I am going to put you on the black list too, it is for your own good, poor friend: 42 hours seating in front of a computer screen... you must wear glasses thick like a brick
pinktilapia said:@Lovegun: nice pics, and glad to see we already have most of these units made here at CFC ! The late cavalry, I guess a cataphract by all means, is impressive.
pinktilapia said:I will make sure RFRE is forbidden to Koreans
Gaias, I am going to put you on the black list too, it is for your own good, poor friend: 42 hours seating in front of a computer screen... you must wear glasses thick like a brick
I'm at 259BC, and Carthage was pretty easy. I'm playing on the Consul level and I got all the way to valentia. I didn't see one Sicilia invasion and by the time Carthage got to my borders, it was already too late.lovegun said:Played v.93 till 259 AD, finishing 1st Punic War and starting to attack Gallia Cisalpina ...I certainly noticed some changes from v.9. Most of them makes the early game more difficult, which may or may not be a good thing.
1. Like Gaias said, Carthage is stronger. Can't tell much about their naval power as I keep my ships inside ports most of the time. But I experience 2-3 times more amphibious attacks from them on Sicily. Now I have to fortify each Sicilian city with at least one legion/miles socius and one velites just to defend the city for one turn, which I didn't need to do in v.9.
2. Carthage does not offer generous terms any more when signing a truce after the 1st Punic war - i.e., no huge gold per turn or Spanish city.
Fictionles said:I'm at 259BC, and Carthage was pretty easy. I'm playing on the Consul level and I got all the way to valentia. I didn't see one Sicilia invasion and by the time Carthage got to my borders, it was already too late.
And for the peace treaty I got Alba, 88 gold and 15 per turn. But then again it could be the difficulty.
Gunner said:I think you mean 259BC don't you lovegun? I know the scenario is challenging and all, but really
lovegun said:3. I am not sure, but I think sea trade is now not allowed. Now I can't build the Circus Maximus wonder (requires slave)and faber (requires wheat) and get egyptian goods, which makes early happiness control harder...
lovegun said:5. I think the enslavement rate of Roman military units has been somewhat reduced.
This is true. I haven't met much resistance at all in Africa.Gaias said:Should have specified that I was playing on Dictator level. So in hindsight it would explain their increase in navel power. I just had thought Pink had beefed up their navel power in v0.93.
I do agree with Fictionles about Carthage still being underwhelming in Iberia. With sufficient enough troops you can defeat them fairly easily. Maybe a decrease spawn time with their Celtic units could give them more of an edge in the early game. Also add to that it seems that as soon as you take Iberia and then launch the offensive on Carthage in Africa itself, they seem to lose all hope and do not give much of a fight. Just always seems strange to me.
Well, about 40 units of Persian cavalry finally showed up, but by then I had conquered all non Persian Heartland cities. I guess the stupid AI had sent the Perisan cavalry down to wander around aimlessly in Yemen or southern Saudi Arabian desert. By the time they got to where the action was, the war was already over. To prevent this from happening, maybe the RFRE map could include a road from the southern wasteland up into modern day Iraq, so that if Persian units wind up in Yemen/Oman/UAE, they could head north quickly if a war breaks out. Or a different solution would be to place a mountain range to block movement to that non-essential part of the map. Neither solution is optimal from either a historic or geographic context, but we need to do something to address the AI's poor unit deployment strategy....gringoesteban said:Pink, did you change anything about the Persians in v0.9X vs v0.8X? The reason I am asking is that I am playing v0.922 and I rolled over the Persians with minimal effort about 170 AD. They only opposed me with a handful of cavalry units. In previous RFRE versions, the Persians routinely had stacks of 30 or 60 cavalry units wandering around the map, making their empire quite difficult to conquer. (I knocked out Pontus early on so I'm sure the Persians did not take lots of casualties fighting Pontic Exercitus Mithrates, or any other AI civ for that matter). I am playing at Consul level this time, and I played previous games at Dictator, so that might account for a few units of difference, but it seems like the Persian army is missing....