Rise And Rule Revisited (epic mod)

I remembered about another thing struck me as odd. In RAR Admiral of the Fleet upgrades of lines of cruisers - Iron Frigate, Cruiser, etc. In RARR, he upgrades to a Battleship, and then Carriers. Naval Academy produces these units every 10 turns and not obsolete. During the game these units is accumulated a significant amount. In my opinion, it is more logical, if they are transformed into auxiliary ships, rather than the main warships.
 
I remembered about another thing struck me as odd. In RAR Admiral of the Fleet upgrades of lines of cruisers - Iron Frigate, Cruiser, etc. In RARR, he upgrades to a Battleship, and then Carriers. Naval Academy produces these units every 10 moves and not obsolete. During the game these units is accumulated a significant amount. In my opinion, it is more logical, if they are transformed into auxiliary ships, rather than the main warships.

Node60, as rudy2 stated, the civilopedia entry for the Admiral of the Fleet is wrong. I will set it in the next version of the biq to an upgrade to the Iron Frigate (as it is set in RAR :)).
 
Playing as Polynesian, the Polynesian swordsman does not upgrade to the (insert name of medieval infantry variant here), rather to arqubussier.

Somehow the turn counter on the bottom right always reads "Nov." no other month, no year.
 
Node60, as rudy2 stated, the civilopedia entry for the Admiral of the Fleet is wrong. I will set it in the next version of the biq to an upgrade to the Iron Frigate (as it is set in RAR :)).

Sorry, I was not paying attention.
For me, RAR not is inviolable canon, but the changes need to be logical and playable.
And the changes are not displayed in changelog most likely are bugs :)
 
Playing as Polynesian, the Polynesian swordsman does not upgrade to the (insert name of medieval infantry variant here), rather to arqubussier.
Somehow the turn counter on the bottom right always reads "Nov." no other month, no year.

ynot56, I will have a look at the Polynesian swordsman. :)

The turnintervalls of the biq are set to years. Please, have a look in the editor \ scenario properties \ base unit of time, if here something else is set as the base unit of time. In that case you can fix it by changing that base unit in the editor to "Year".

Sorry, I was not paying attention.
For me, RAR not is inviolable canon, but the changes need to be logical and playable.
And the changes are not displayed in changelog most likely are bugs :)

Node60, I understand and always appreciate your input. :)
 
Playing as Polynesian, the Polynesian swordsman does not upgrade to the (insert name of medieval infantry variant here), rather to arqubussier.

ynot56, I had a look at the Polynesian swordsman and it seems, all is well with the upgrading of that unit. The swordsmen units upgrade to the gunpowder units coming with the tech Matchlock - and this is what the Polynesian swordsman does.

Please note, that the upgrading to the arquebusier requires saltpeter (and a form of barracks) in the city where that unit is located. The need for saltpeter only stands in the textbox of the unit´s civilopedia entry (as it is with all other units, too) to minimize the problem of the hyperlink-bug. You don´t see any longer strategic resources in the "resources-needed-box" at the bottom of the civilopedia entry, to avoid that the player triggers the Hyperlink-bug by clicking on that resource icon.
 
Lost my first game as US cause I went broke... which is ironic: biggest capitalist nation has no cash. :lol:
 
ynot56, I had a look at the Polynesian swordsman and it seems, all is well with the upgrading of that unit. The swordsmen units upgrade to the gunpowder units coming with the tech Matchlock - and this is what the Polynesian swordsman does.

I think it is this:

In RARR Russian swordsman upgrades in Strelets Musketman (arquebusier). In RAR 1.02 it was not so. There Swordsman upgrades in Medieval Infantry, and it has, in turn, in a Arquebusier.

By the way, you can offer a unit?

http://forums.civfanatics.com/downloads.php?do=file&id=4829

As a Russian supersonic bomber. By appointment - a supersonic missile carrier, the killer of aircraft carriers. Very advanced for its time project. Not out of the prototype stage.

Wikipedia link (Google translator from Russian, English no corresponding article):

https://translate.google.ru/transla...u.wikipedia.org/wiki/Т-4_(самолёт)&edit-text=
 
Something seems to be wrong with the supply shipments. I've brought a few spice shipments to Washington, picked up and escorted them in, but there's no message about $25 added to the treasury.
 
ynot56, I had a look at the Polynesian swordsman and it seems, all is well with the upgrading of that unit. The swordsmen units upgrade to the gunpowder units coming with the tech Matchlock - and this is what the Polynesian swordsman does.

In RAR V1.04 swordsmen upgraded to medieval infantry. So did barbarian infantry (the guys from goodie huts). Medieval Infantry, along with all archer units went to arquebusier with matchlock and yea the saltpeter and "a form of" barracks (I like that turn of phrase!). If you want a different upgrade path, that is fine, I just was expecting something else.

Well, new issue. Game just crapped out. I finished a turn and it just flat stopped working. When it stopped I had just captured the last Siamese city. However, they had at least one "form of settler" on a ship. I played the autosave again and didn't capture the last city. The game didnt stop for that turn. then I took their last city and it stopped again. Not sure if this is an RARR issue, but it never happened to me on any other version of civ 3.

UPDATE: I first found the pesky Saimese cargo ship holding the settlers, then the game allowed me to wipe them out.

BUT, well, this was close to the end. I had built the League of Nations (although completed after totalitarianism, which should make it obsolete), and I achieved a "diplomatic victory", without being asked if I wish to hold a vote.
 
Tigris of Gaul, in order for shipments to work, you need to choose I believe it is two specific victory conditions. The civopedia has the specifics.
 
Tigris of Gaul, in order for shipments to work, you need to choose I believe it is two specific victory conditions. The civopedia has the specifics.

Yes, the capture princess-option and the victory points scoring must be enabled (what is the cause with the posted RARR -biq.
 
In RAR V1.04 swordsmen upgraded to medieval infantry. So did barbarian infantry (the guys from goodie huts). Medieval Infantry, along with all archer units went to arquebusier with matchlock and yea the saltpeter and "a form of" barracks (I like that turn of phrase!). If you want a different upgrade path, that is fine, I just was expecting something else.

The upgrade path for these units should be the upgrading path of RAR1.04. It is not a big problem to change the upgrade path in the next biq. Thank you for looking in the RAR 1.04 biq as I haven´t had yet the time for it. :)

Well, new issue. Game just crapped out. I finished a turn and it just flat stopped working. When it stopped I had just captured the last Siamese city. However, they had at least one "form of settler" on a ship. I played the autosave again and didn't capture the last city. The game didnt stop for that turn. then I took their last city and it stopped again. Not sure if this is an RARR issue, but it never happened to me on any other version of civ 3.

UPDATE: I first found the pesky Saimese cargo ship holding the settlers, then the game allowed me to wipe them out.

BUT, well, this was close to the end. I had built the League of Nations (although completed after totalitarianism, which should make it obsolete), and I achieved a "diplomatic victory", without being asked if I wish to hold a vote.

This crash in C3C unfortunately happens from time to time. It is not a special problem of RARR. It is a problem in the programming of Civ 3. In CCM succession games per example the players named that bug the "houseboat bug". When looking over the list of fixes for Civ 3 Vanilla, there is a line that this bug was fixed. In later versions of C3C this bug returned again. It is the same problem as with the submarine bug, that was fixed in an update of Civ 3 Vanilla and reappeared in later versions of PtW and C3C again.

At present I cannot say something more detailed about the GW League of Nations. When looking in the editor, that GW is set properly becoming obsolete with the tech totalitarianism.
 
The upgrade path for these units should be the upgrading path of RAR1.04. It is not a big problem to change the upgrade path in the next biq. Thank you for looking in the RAR 1.04 biq as I haven´t had yet the time for it. :)

Full disclosure. I didn't look at the biq, that is just how it worked for me when I played RAR1.04


At present I cannot say something more detailed about the GW League of Nations. When looking in the editor, that GW is set properly becoming obsolete with the tech totalitarianism.

It was double weird. First it was that diplomatic victory happened after totalitarianism, so LoN should be obsolete, ALTHOUGH I was building it at the time of obsolesce. The tech advance happened while it was still being built. Second, I am used to a dialogue box asking if you want to hold a vote. There was no dialogue box, just straight to "you have won a diplomatic victory"

This same situation has happened in RAR. For some reason, you can still complete the GW LoN, even though it has become obsolete while being built, and it gives you precisely one "would you like to hold whatever, elections" dialogue box.
 
You can do it by importing rules from RARR biq file to Giant Earth biq. Firs>t make a copy of Giant Earth.biq and open it with editor. Then go to File>Import and check Rules and Players boxes in the opened window. Choose RARR.biq from the list. Then click "Save" and you are ready to play.

The only problem is this will mess up resources and starting locations on the map since Giant Earth has it's own resource set. There are two ways to fix it: place RARR resurces on the map manually where they should belong on the map or place resources randomly (to do it in editor go to Map>Redistribute Resources). You can do the same for starting locations (just choose Redistribute Starting Locations from the same menu) but only last 7 civs starting positions would be wrong as RARR's civs are different. You can easily set these locations manually.
 
Hey There

Is it possible to play a World Map with this Mod?
I Prefer this map :
http://forums.civfanatics.com/showthread.php?t=492450
For the Reason its possible...
How can i do that?
Can you give me some advice?
Thank you guys.
PS: sorry for my bad english, i try my best :mischief:

Hi Obinator, welcome at CFC. :band:[party]

As far as I remember, Kal-El made a worldmap 180 x 180 for DYP (what is an anchestor of RAR and RARR), that could be imported to the RARR biq - but of course some manual fixes would be needed (resources, C3C-terrain, starting locations) and there is another big map for RAR, that I don´t recommend, as I think the creator didn´t behave well.

Yoda´s worldmap is a great map - or better it is a great mod as it uses special movement restrictions by LM-terrain (and other nice features). If you import the RARR-rules, most of the special flavour of Yoda´s great mod would be lost. Fortis1 explained in the post above, how to do such an import.
 
Biq RARR1.3 removed after 207 downloads.
The current Version of the biq is RARR1.4.

Changes in RARR-biq 1.4:

1. Fix of the interrupted upgrading lines swordsmen - medivial infantry -arquebusiers and riflemen - trenchers
2. Acent aigu in GW Encyclopedia deleted
3. Setting of the Great Lighthouse: Allows city size 3 deleted
4. Entry for the GCT 155 unit fixed
5. Chariot for Russia deleted (they build Eastern Chariots)
6. Eastern Chariot and Slavic Horseman now upgrade to Cataphract
7. T-54s tanks now cost 360 shield.
8. Missing 'Nationalism' tech requirement for Indian Line Infantry added
9. Admiral of the Fleet now upgrades to Iron Frigate

Fixes of the new RARR-Patch (30.08.2015):

1. Pediaicons entry for the Chinese Infantry fixed
2. Civilopedia entry of the Hanging Gardens fixed
3. Civilopedia entry for the galeass fixed
4. Wonder Splash" for GW "Tea Growers" added
5. Civilopedia entry for the Patriot fixed
6. Marine infantry set to the proper unit and civilopedia entry changed
7. Amphibious Infantry received new graphics
8. Files of Japanese Trencher fixed
9. Files of Soviet Airborne fixed
10. BTR-80: Missing soundfile added
11. Indian Line Infantry: Civilopedia icons fixed
12. Civilopedia entry for upgrading of the Templar added

A big thank you very much to Madviking, Node60, Samez, keli, Fortis1, Uaargh!?, jlvfr, Kestrel18, Lord Plebian, TechieTubbies, Mr. Constantin, ynot56 and rudy2 for reporting the errors! :)

The link to the new biq and the new patch can be found in post 1 of this thread.
 
Great!

I want to remind bugs, called on the German forum. Their decision is not announced:

1) Russian HMG not upgrade.

2) Asian Cavalry - "dumb" unit will not produce sound.

3) For Russians not available any variety of Boomer Submarine.

4) The Submarine (16-10-4) is not an upgrade to the Attack Submarine (20-16-6).
 
Just happened. Any guess which unit is this ? Or maybe I messed up installing the game?
 

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