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How come we can't toggle culturally linked start location and respawn ai players?
I'd personally rather play with both of those off but I'd like to know the reason we can't decide on or off.
Now running game with UK. Will report any problems.
Note: the civpedia entry for "Natural Port" is empty.
notimportant666, welcome at CFC.
The reason to enable to toggle culturally linked start location and respawn ai players is a simple click in the editor (here editor 1.00 should be used, that comes with the basic C3C and not editor 1.03 as it comes with the patches) in the Scenario Properties page of the editor to set the hook in the box of default game rules and to confim this by clicking on the apply and ok-key in the same page.
I disabled this option as it is not so frequently used and the supplyshipments need the victory point option enabled. Of course, if you restart a game with the default rules enabled, you can enable the victory point scoring manually, too. If civers, who are not so used to the game option settings, toy araound with these buttons it can be that they disable the needed victory point scoring and than ask why the supplyshipments are not working.
May be I should enable these options with the next biq,
I was more just wondering what the reasons were for not allowing us to wipe out opponents early and start at actual random locations.
Possible problema: English Musketman. The description says they are "powefull defenders" but the stats are of an attacker: higher attack than defense.
And a bug report:
In the file \Art\Units\Auxilia\Auxilia.ini, entry for the run efect is listed as
.HorsemanRun.amb
remove the dot before the file name
edit. just realised, error here too ATTACK1=.HorsemanAttackA.amb
remove he dot before the file name
jlvfr, thank you very much for reporting this double-error.It seems I haven´t seen the dot in these entries any more when doing the setting of that unit very deep in the night.
notimportant666, the current settings of the biq allow you to start on random maps in random locations and they also allow to wipe out opponents early.The wiped out opponents are even not replaced. Wiped out is wiped out and wiped out early is wiped out early in RARR.
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