May be the knights come from all countries on their own horses to the Royal Tournament and the pretorians still had their swords, when becoming pretorians.
Small though, they aren't called "Wonders" for nothing
May be the knights come from all countries on their own horses to the Royal Tournament and the pretorians still had their swords, when becoming pretorians.
Small though, they aren't called "Wonders" for nothing
a) Ah, I looked at the UNIT information in the Civilopedia for supply shipments, now I see that the information in the GAME CONCEPTS
b) How do I post a save game? Can I email it to you? To which emailaddress?
For the additonal trade in one of the coastal files next to Palmyra at present I don´t have an explanation. That´s why I attache a screenshot about the situation. May be one of the civers here can explain the additional trade in that tile. The coastal tile doesn´t hold an invisible resource. Palmyra celebrates the WLTK-Day. The save-file is one post above.
Civinator,
This is one of those rare instances where the random map generator puts a river where it shouldn't! The coastal tile in question is actually adjacent to the river and is receiving the additional trade that a river usually gives.
XTC, thank you very much for your save-files.
About the mountains just right of the city of Viroconium, I think that they receive one additional trade for holding a river. On the upper mountain, you still can see a small part of the river and the next mountain hides the river by the perspective used in Civ 3.
For the additonal trade in one of the coastal files next to Palmyra at present I don´t have an explanation. That´s why I attache a screenshot about the situation. May be one of the civers here can explain the additional trade in that tile. The coastal tile doesn´t hold an invisible resource. Palmyra celebrates the WLTK-Day. The save-file is one post above.
Concerning the supplyshipments: Era-specific unit_32 files for the supplyshipments seem to be possible. I will see what I can do, but this still needs some time.
An other peculiarity I ran into: I conquered the city of Quito, I had however only a horse unit to guard it, and in a few turn 3 Inti Warriors of the Inca turned up and attacked my horse unit in that city. That uneven battle was lost and the Inca's conquered Quito. But my Fiat tank was on it's way and took Quito so it was mine again. Often the first thing I do is building the Counselor, Roman. It's cheap, has no maintenance and it helps against corruption. I couldn't do it, however, because it was already there! That is strange: a Councelor is only for commercial tribes (the Inca are not commercial) and it is specifically for the Romans. If buildings are destroyed when a city is conquered those must be the ones which won't survive.
The game crashes when you are in the 'zoom to city' and right click on 'Aqueduct' (see enclosed picture)
Added: it also crashes in the Civilopedia looking at the 'Aqueduct'. This happened in the 'Modern Age'
The assembly plant won't provide any shields (nor pollution) if there is no factory in the city.
I'm not sure about whether genetic tailoring or civil liberties need a building in the city prior, but pretty sure one of them must.