azzedar
Warlord
mbhqwaesfasdgsfhwajswwsadsafdgfdhadfhdfwaaaaaah!!111Not doing that, exactly, but again, I have plans.
mbhqwaesfasdgsfhwajswwsadsafdgfdhadfhdfwaaaaaah!!111Not doing that, exactly, but again, I have plans.
Speaking of Revelation, it and Dispel commonly cause crashes for me.
I'm attaching two saves. The crash_save is from ~10 turns before the quicksave and in the crash_save I was experiencing about a 60% CTD. In the quicksave it won't completely load now without crashing to desktop. I have worker_start, linked_builds and low_barb_aggro modules downloaded and active. I think I've found all civs so far and Kolshevann and Absaroke have DoW on me in the quicksave which makes me think it might be the chislev worldspell causing a problem.
Any help is appreciated as I'm really really getting in to this mod. Everybody that has worked on this deserves just as much praise as the Ffh2 team, way to go guys.
Going to play from the crash save again and give any more info as it comes (but it's almost midnight here so I may go to sleep after this one last turn...)
keeping in mind this is a free mod of a free mod of an excellent game, I hate to say it but it is far too unstable to recommend to other people. If you can figure out some if not all of the CTDs then it will become the stuff of legend. Unfortunately considering the amount of hangs and CTDs on top of the higher difficulty and longer normal gameplay this mod offers it might be something to recommend players wait until a more stable version is out (unless like me they can't get enough of Erebus, then suffer through the CTDs because it is so almost worth it.)
keeping in mind this is a free mod of a free mod of an excellent game, I hate to say it but it is far too unstable to recommend to other people. If you can figure out some if not all of the CTDs then it will become the stuff of legend. Unfortunately considering the amount of hangs and CTDs on top of the higher difficulty and longer normal gameplay this mod offers it might be something to recommend players wait until a more stable version is out (unless like me they can't get enough of Erebus, then suffer through the CTDs because it is so almost worth it.)
Here's a funny bug... or is it a feature?
According to the Wiki on Paladins, only "Good" races should be able to get them.
However, playing Lawful Neutral Scions that just created Basium, I can now take any base melee or disciple unit into his culture territory and then upgrade them to a Paladin.
Note: I'm seeing how long I can get this game to last while still winning it. So far, not one unpreventable CTD/WOC/general failure in this game. That would be two out of five, if I can finish this one, that haven't had an issue that broke the game. (Both successful games would have been as Scions.)
Cromagnum, try to disable the worker_start module (you may have to do this manually as the launcher doesn't seem to work on this one, for me at least) and then reload. This module appears to cause crashes for me whenever a barb city spawns. Also bear in mind that RIFE 1.3 is actually very stable, and many issues are in fact caused by modmodmods, similar to the ones that you have added to your game, which Valkrion has no control over.
If you were commenting on v 1.23 I would definitely agree with you. However, I have found v 1.30 to be very stable.
I have even been able to graduate to a Large map with more civs in the game. I was stuck with Standard sized maps and Normal speed with 1.23 and, even then, could only finish maybe 50% of my games.
With 1.30, I have started 8 games and finished all but one. That one, I later found out, had issues with a rogue Treasure Chest (which seem to be a popular culprit for CTDs now) and could have gone back and likely finished it.
Is this modmod perfect? Of course not, and you will get the occasional CTD. But, IMO, it is a quantum leap from the previous version in stability.
I think there are ideal conditions/variables for the game and if you try something else, you might get the CTDs or MAFs. ex. Huge map, Marathon speed, etc.