Rise from Erebus 1.30 Bug Thread

Something else strange is happening. Since the above, both a wolf and a goblin archer have moved onto a tile with one of my units, without attacking. Once in my borders, once out in neutral territory. If I move off, I can then attack the unit.
 
Was it the same type of unit each time? And which civilization were you playing?
 
Was it the same type of unit each time? And which civilization were you playing?
Once a ranger, once a satyr. I was playing Svartalfar.
 
Wodan is correct.

hm...I guess I never noticed that because in most games where I was colonizing other land masses there usually were no beasts left or I killed them soon after getting there....can I suggest a timid beasts option in 1.40 then?:lol:
 
I just had my starting settler not appear. I think it was blown away by placement of either a mana guardian or a skeleton/spawning spot.
 
while playing RIFE 1.31 and/or the public SVN i've gotten some really nasty crashes (ie: I can't bring up my task manager and I have to restart the whole computer)
It doesn't tell me any errors or anything it just freezes up about 1/4th of the way through loading the mod (through the launcher, I don't usually go through Civ IV BTS to load RIFE, so I can't say if it is just with the launcher or RIFE overall).
I've noticed it most when I have the internet or any other programs running (including having document folders open.)

thanks in advance
 
Ok, my Ranger is sitting in Anta, my ally. One of his ubiquitous N/A spiders attacks me. I kill it. Immediately the game grants me ownership of Anta as if I had conquered it, and either kills or forces retreat of his other units which were in the city (not sure which, there are too many units running around to be sure). It does not put me at war with him, just gives me the city.


Not a very smart spider thats starts a fight with a ranger :)
 
You still can't move Acheron when you capture him; he's stuck in the same tile the whole game. I think it's because the UNITAI flag is still set to RESERVE. It needs to be reset to UNITAI_EXPLORE or something, when your Beastmaster captures him.
 
unitai has nothing to do with that, it is, as the name suggests the ai for the unit. so UNITAI_EXPLORE means the ai goes exploring with it, and UNITAI_RESERVE means the ai keeps it back.
Since you are not an AI those values shouldn't bother you.
If I remember right it was an issue with the leash. Though i thought it was fixed a while ago.
 
Odd Wodan, I have the opposite problem, in the last 3 games I played Acheron apparently was not told he was suppose to be a homebody and thus went around eating other civilizations post haste.
 
unitai has nothing to do with that, it is, as the name suggests the ai for the unit. so UNITAI_EXPLORE means the ai goes exploring with it, and UNITAI_RESERVE means the ai keeps it back.
Since you are not an AI those values shouldn't bother you.
If I remember right it was an issue with the leash. Though i thought it was fixed a while ago.

So why when I went into WB and changed the UNITAI away from RESERVE could I move him?

I agree that UNITAI_EXPLORE means nothing after the human takes control. The reason I chose that value to change it to was because some of my other units were set to that.

Most likely there is some hidden variable which is associated with the UNITAI_RESERVE value.
 
You still can't move Acheron when you capture him; he's stuck in the same tile the whole game. I think it's because the UNITAI flag is still set to RESERVE. It needs to be reset to UNITAI_EXPLORE or something, when your Beastmaster captures him.

Nope, the issue is the VariableLeash. It's not wiped correctly.

Odd Wodan, I have the opposite problem, in the last 3 games I played Acheron apparently was not told he was suppose to be a homebody and thus went around eating other civilizations post haste.

He has a leash of random length, resets each turn. Can move up to ten tiles from his city if he's lucky.

Avoid that region. :lol:

So why when I went into WB and changed the UNITAI away from RESERVE could I move him?

I agree that UNITAI_EXPLORE means nothing after the human takes control. The reason I chose that value to change it to was because some of my other units were set to that.

Most likely there is some hidden variable which is associated with the UNITAI_RESERVE value.

That's very odd that that worked.
 
So, current game, the inevitable Angel I pop began its adventures, found a portal to Foxford, werewolf'd. Later killed Zarcaz and made him a werewolf, and at first I was excited, but it turns out werewolf Zarcaz is unable to gain promotions, only "forfeit promotion for level", which is sad.

It occurs to me that I gave him his own bow automatically, without checking to see if he already had it as a result of being werewolf'd - I have no idea if that's what would happen or if it's relevant.

Werewolf'd leashed units do not lose leash, I imagine this surprises nobody.

"Abandoned goblin" event can apparently trigger on nearby units rather then the killing unit - Valin took out a stack of like six or seven goblins, and the tiger in the city behind him ended up Orcish as a result. I think it also triggered from a werewolf'd bandit onto my Lizardman, but my Lizardman was already an Orc so I'm not sure.

I am getting a lot of mileage out of that event, by the way. Trying to trigger it on my werewolf angel so I can make him a vampire werewolf orc, which I feel very strongly should also be a win condition. It's like Sphener's fall, but instead of a desire to enforce justice and law, "Starwolf" just watched Underworld while playing WH40K for like a thousand years until he went insane and the OO showed him the path.

If I could only Drown him on top of it for an aquatic zombie werewolf vampire orc...;)

People have pointed out the frequency of the event, but I think the issue is actually the frequency of GOBLINS which can trigger it. I tend to hit it five-ten times a game now, but I chew through well over a hundred goblins by turn 200 or so on average as well.
 
To comment on just two parts: He wouldn't have had the Bow, and you will be able to drown him as well. :mischief:

I personally wouldn't, because you gain no other benefits from drowning and end up with a weaker unit in ranged and melee(and you have to pay for it!!!).:crazyeye:
 
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