Playing as the Hamstalfar; I can't build a lighthouse(marker of the covenant) or Harbor, even with sailing. Do they require you to be adjacent to a river or something too, because that's not mentioned in their entries?
Rivers are the only requirement for those buildings.
That seems strange...doesn't that make the hamstalfar inferior when trading compared to other civs that can build those buildings on the coast and get the trade bonus much more often(I have one city on a river so far because I didn't see that in the RiFEpedia, I only saw sailing listed in the requirements)?
What a_moon said, more or less. It actually makes them FAR SUPERIOR traders if you plan right; given their city limit, you should avoid coastal cities like the plague to avoid gimping any of them. Rivers are already important for health, so with good positioning there should be no problem building these.
Yeah, but you loose too much production to make it worth it imo.
The hamstalfar will be fine, but gyldalfar will be near identical.
Hmm...gyldalfar=fish-elves?
Well...I was half right(gold fish). Will their millitary be focused around mana users, like the high elves from the Elder Scrolls series?
No... The Gyldalfar are the Hamstalfar minus the hamsters.
Your not just making another civ exactly like the hamstalfar though, right? There's a recon unit alfar civ, an archery one, a siege unit one(hamstalfar); now there needs to be a melee or arcane focused alfar civ.
No idea how to be clearer about this. The Gyldalfar ARE the Hamstalfar. The hamsters are being removed, lore rewritten, and a few changes made, but otherwise the two are the same civ. They simply gain a polearm focus due to the addition of the mulyalfar, and the birds move from eagles to aquilan. Hamsters are gone.
Hi,
First awesome mod and loads of work !!
I noticed following bugs
-Healers (the unit which comes as the Great Person) can not be hasted.
-Elfes can build on top of forests, but it seems to take longer in new forest.
I noticed that I built a mine on a tile and had 1 turn left, then my Priest finished Bloom, afterwards it took many turns more
(see bugfixing in next post)
-Elfes are slowed down by New Forests (after bloom) even when they have Woodsman2
(see bugfixing in next post)
-Flyers dont use roads, Flyers can only fly, but that doesnt make sense when your army is already speeding away on the roads inside your territory
-Scorching a tile (Sun 1) covered by an Ancient Forest but INSIDE your own territory is causing a Demonic Hidden Treant to appear. This highly annoying and a XP-Farm for your Rangers and Archers.
Basically you need to assemble an entire Terraforming team of 1 Adept, and several units (or 2 Fire-Mages) just in order to turns those taigas into arable land. Lots of Micro-Management is necessary as well.
-Terraforming exploit: A combination of Scorch (Sun1) and Spring (Water1)
Spring on Taigas turns them into Marsh and Scorch on Marsh turns it in into Grassland.
Spring on plains turns it either into Marsh or into Taigas and in the end you can terraform any land into grassland without Virtualize
I dont know whether this was intended
Suggestion 1:
I always add 100% Withdrawal to Combat III or at least to the Hero promotion. People reload anyway when their hero or these few highly promoted units die after attacking, especially with those 90+ odds. So why not just wound them seriously, so they are out of business for some while, but still around. You can still kill any unit on defense even in these circumstances.
Suggestion 2:
The original FFH has the Excel-editor, but the editor has no import-function, so I can not easily use it for your version. I suppose you use the same editor but with your stats ? Could you please upload the same in this case? That would be awesome!!
Suggestion 1:
I always add 100% Withdrawal to Combat III or at least to the Hero promotion. People reload anyway when their hero or these few highly promoted units die after attacking, especially with those 90+ odds. So why not just wound them seriously, so they are out of business for some while, but still around. You can still kill any unit on defense even in these circumstances.