That's cause it's brand new and will be part of 1.31I would be glad to put information in the version.txt file if I knew what I had to put in it. None of the official modules (or the ones included in RiFE) have this file. What goes in it?
That's cause it's brand new and will be part of 1.31I would be glad to put information in the version.txt file if I knew what I had to put in it. None of the official modules (or the ones included in RiFE) have this file. What goes in it?
The pedia entry for the Jotnar say that Traditions will lower city maitenance from number of cities, however traditions raises the number of cities penalty, and lowers the distance from palace penalty.
Possibly unintentional: Nesting Spiders can only learn Drill, and are barred from the Fort Commander Strength buff.
On Size 1 Sidar: What are the chances this is because you can't actually see the city due to Mist?
I would be glad to put information in the version.txt file if I knew what I had to put in it. None of the official modules (or the ones included in RiFE) have this file. What goes in it?
Maybe there's a quick way to guess if there might be a conflict. Run through all the XML files, strip out all the <Type> tags. If two mods try to make changes to the same Type, there will probably be a conflict. You'll still miss some conflicts, and you might get some false positives, but it should be much less than 200 lines of code to do that.
The Kurio's Mustevel Beastmaster has a Bright Pink Whip, presumably from display errors.
On Size 1 Sidar: What are the chances this is because you can't actually see the city due to Mist?
I had a python & C++ error message popup that I couldn't screenshot. Trying to screenshot the error msg caused the game to crash out of the popup error window before the shot could be cached.
But, I do have an error log... Doesn't look like much info there though. (attached) (What's with the Warlord's directory refs in the error log, btw?)
The error window mentioned something about a "bigbadexplore" event along with a C++ error. None of my units were exploring anything. There were two units sitting on two different Towers on the map, just sitting there, doing nothing. That's as close to "exploring" as any of my units were doing. Another civ, perhaps?....
Actually know what issue you're talking about anyway.
Glad to see you're trying it out.
I would be glad to put information in the version.txt file if I knew what I had to put in it. None of the official modules (or the ones included in RiFE) have this file. What goes in it?
Maybe there's a quick way to guess if there might be a conflict. Run through all the XML files, strip out all the <Type> tags. If two mods try to make changes to the same Type, there will probably be a conflict. You'll still miss some conflicts, and you might get some false positives, but it should be much less than 200 lines of code to do that.
i might do the <Type> checking, but I'm not sure of reaction of others when there will be possibility of false positive ...
there should be "version.txt" file (( all lowercase )) in root folder of your module (( /Assets/Modules/<NameOfYourMod>/version.txt )) and it should contain version number (( like "0.01", "1.3", "5" - for decimal point use period, not comma, regardless of your local culture environment settings [[ yay for pc terminology]] ))
Why would you need a decimal point in a version number?
Me again...
How do I avoid this bug? I'm playing Archanos. Should I simply not claim Forts? Or, is that not the cause of the bug? I'd like to try to play a game as Archanos for awhile, but I seem to run into this bug a lot.
BUG: In my current game, I saw Savages generating GP in 2 occasions.(Probably they explore epic lairs?)
Other: Rival civs may explore lairs and epic lairs on your territory. Intentioned?
I almost forgot. Using the Malakim, the game can easily be broken: the script thet asks you to decide between the Minaret and the Hero when visiting Mirror of Heaven can be exploited by moving more than one unit in a stack to the landmark.
This way you can easily have not only both the improvements, but also lots of heroes even in the beginning of the game.![]()