valk
ohoh... I forgot (read it but forgot it instantly) about the twincast effect
so it is not a worthless trait after sorcery.
but no adept until sorcery is weak.
EDIT :
bug or design ?
I had a spellsword with the 3shards, I WB gave him mountainering for 1 turn so he gets onto the guardian of pristin pass.
I casted the spell and lo. hop, my lvl 13 champion was transformed into a lvl 13
tower mage... with the threeforce promotion.
I couldn't see the +1
+culture, +science .. in the cities, but why not, I may have looked at a wrong place + the civilopedia says "+2 stars"... what is a "star" in a city?
So, needless to say, I loaded back, didn't give mountainering, and kept my three shards...
then IMO,
the treeforce is less interesting than having the three shards (well, in fact it depends on what is a "star").
-blitz + immune to FS + commander effects on one, very powerful if you don't have Orthus axe, and nice even with it,
-2
per dead... weak but why not, all shards can not be as powerful.
-+1:strengh: +25% xp per combat, +20% heal .. very powerful
and you have what : treeforce : civilization effect, interesting if you have many cities, low effect on the unit having it, + sacrificing the unit with it (high level unit to get mountainering) into an useless fort commander (if you go on the mountain, you can claim the fort without even having any shard... so triforce doesn't even give you the fort)