Dancing Hoskuld
Deity
The swordsmen quest is actually a "light swordsmen" quest. last time I got it I tried to get swordsmen but it expired before you can build them. This time I built light swordsmen and fulfilled the quest.
ok so i downloaded perfectworld 2 and put it in to my Sid Meier's Civilization 4\Mods\Rise of Mankind\PrivateMaps folder, but it does not show up as a map option in game. what am i doing wrong?
I'm starting to merge the new RevDCM 2.61 to RoM so there will be v2.81 patch some time soon. I'm also going to tweak some values in order to fix some game balance issues.
I've been thinking about the Warlord units and I think these units should require building before you could train them. Buildings could be Barracks, Garrison and Military Academy.
@Flay
Don't know but I'm assuming they are still occurring ie. no fix for that bug yet.
Just completed the RevDCM 2.61 merge. Now off to (xmas) shopping and later this evening I'll get to test the new version.![]()
what's in 2.61 ? or fixed.
what's in 2.61 ? or fixed.
City AI
- AI now will not build workers in pop 1 capital at start of game
But the player can.
Is that fair?
JosEPh
But the player can.
Is that fair?
JosEPh
Read BBAI forum somewhere. They discussed it. It turned out that the reasoning behind it is that pop 1 cities sometimes can be massively long to get to pop 2, plus if AI wait for few techs to get under their belts, so to speak, their workers will have more options. Remember AI is fundamentally incapable of thinking long-term as we understand it.
Someone who reads BBAI forum more extensively, correct me if I'm wrong.
when playing Rise of Mankind,i noticed that it is very easy to get your people happy and healthy from the medieval,classical and Ren.area.
You get a lot of happy and healthy bonusses.Perhaps later in the game it's more difficult.
About barbarian mod. Since the city growth is slower inthis game , i think less or no minor civs are emerging.
Perhaps this has to do with playing on a standard map (monarch)
I
Alforess ,i have to admit that your mod give also a lot of happy/healthy bonusses, but some parts are so nice to play with.
I played the other (tested version).
I think the vinicity -mod to make three copper out of one makes the game unbalanced. the scarcity of this vital resources makes the game more interesting to play.
The castle mod and real diplomacy are very good for game-play.
Could you tell something about NIMBY,or is this not the right place to discuss modmod stuff ?
I think you are right.I'm starting to merge the new RevDCM 2.61 to RoM so there will be v2.81 patch some time soon. I'm also going to tweak some values in order to fix some game balance issues.
I've been thinking about the Warlord units and I think these units should require building before you could train them. Buildings could be Barracks, Garrison and Military Academy.
Maybe every pop. should cost two unhappy/unhealthy, or every five or eight pop. should give +1when playing Rise of Mankind,i noticed that it is very easy to get your people happy and healthy from the medieval,classical and Ren.area.
You get a lot of happy and healthy bonusses.Perhaps later in the game it's more difficult.