I think you are right.
Maybe every pop. should cost two unhappy/unhealthy, or every five or eight pop. should give +1.
IMHO 1.25


I think you are right.
Maybe every pop. should cost two unhappy/unhealthy, or every five or eight pop. should give +1.
All happiness and healthiness are expressed as integers, not floats, so you would get a CTD if you tried that. Changing them would not be trivial.IMHO 1.25per pop, so every fourth pop causes that much
NIMBY is in my latest 1.51beta2. It adds a Maximum Security Prison, Landfill, Garbage Collection Agency, and a few other NIMBY items. The landfill gives +10, but as you research more technologies, it gives less and less. It gives
to all other cities, in return for polluting the city it's in. Max Sec. Prison gives a big
boost, but costs
.
Looks like some people in Washington should play this.Are those national wonders? Otherwise one could just build 10 landfills and be free of penalty in those cities. The 1% for satellites seemed pretty lame until I realized I could build them everywhere.
I kind of think the availability of health and happiness is pretty necessary. I've been maxed out on trade routes for a while and before I got the satellites I was down to about 15% science rate. I have 80 cities and all those +% maintenance buildings have my cities with corporations paying 1800 gold/turn upkeep. All those specialists that eventually get assigned as merchants are necessary.
I tried to switch to socialism (from Afforess's modmods) to get a few extra engineers in my less developed cities, and I completely destroyed my economy (costs well exceeding what I could pay at 100% gold output). The obvious snark aside, that's not really a playable option. I think the limit on trade routes needs to be increased. It's apparently more involved than changing GlobalDefines, my game stopped working when I fiddled with it.
A very good conclusion.My conclusion is if it could be coded to give large and huge empires extra unhealthy/unhappy bonusses. and small countries are free of this negative bonusses.
I tried to switch to socialism (from Afforess's modmods) to get a few extra engineers in my less developed cities, and I completely destroyed my economy (costs well exceeding what I could pay at 100% gold output). The obvious snark aside, that's not really a playable option. I think the limit on trade routes needs to be increased. It's apparently more involved than changing GlobalDefines, my game stopped working when I fiddled with it.
Are those national wonders? Otherwise one could just build 10 landfills and be free of penalty in those cities. The 1% for satellites seemed pretty lame until I realized I could build them everywhere.
I tried to switch to socialism (from Afforess's modmods) to get a few extra engineers in my less developed cities, and I completely destroyed my economy (costs well exceeding what I could pay at 100% gold output). The obvious snark aside, that's not really a playable option. I think the limit on trade routes needs to be increased. It's apparently more involved than changing GlobalDefines, my game stopped working when I fiddled with it.
Looks like some people in Washington should play this.
(Sorry could not resist.)![]()
I think that I and other guys from Central-Eastern Europe can tell you more about it
I can assure you that this is not playable option in real world either. Good work Afforess, your socialism really mirrors the reality, then.....![]()
Unlike Civ, Washington can print money.![]()
Also unlike Civ, Washington does not receive instability penalties for running constant deficits.
(People who play with Revolutions know what I mean)
Wow I get the lamest errors: http://tinypic.com/r/2aerzex/6
Canada apologizes for running 90% research for decades...Looks like some people in Washington should play this.
(Sorry could not resist.)![]()
I think that I and other guys from Central-Eastern Europe can tell you more about it
I can assure you that this is not playable option in real world either. Good work Afforess, your socialism really mirrors the reality, then.....![]()
The actual upkeep number on the civics screen didn't seem so bad. I'm running Objectivism without problem, except for the fact that I'm not getting all the trade routes I'm due because of the cap.Extreme and radical political views have no place on earth, and not in civilization either. Did ?you even look at the upkeep. (Hint, It said "Upkeep Astronomical". What does Astronomical Mean?)
Equally, switching to Objectivism may well destroy the happy/healthy balance work so hard to achieve, causing a lot of chaos if one is playing with Revolutions.