Ok I'll try fix this.
For now I rewrited all terrafoming and sea bridges code. Modules are optimized and fast. Some python code is also rewrited to c++ for speedup. Now is possible to setting range for sea bridges! Also some new Terraforing options are added.
I planning to merge Terraforming, Bridges and Sea Colonies directly to RoM (no more folders in Modules) to speedup loading time and better compatibility. Turning off this modules will be possible by editing GlobalDefinesAlt.xml file.
I think this is easier and better solution
For now I rewrited all terrafoming and sea bridges code. Modules are optimized and fast. Some python code is also rewrited to c++ for speedup. Now is possible to setting range for sea bridges! Also some new Terraforing options are added.
I planning to merge Terraforming, Bridges and Sea Colonies directly to RoM (no more folders in Modules) to speedup loading time and better compatibility. Turning off this modules will be possible by editing GlobalDefinesAlt.xml file.
I think this is easier and better solution