Rise of Mankind mod is slowly reaching v1.0 which I hope to be as stable and balanced as possible. It will not however have all the features I originally intended to add to this mod. That's why we need to start discussing what features to include to version 2.0.
If you want to help with this task, you could start by answering the following questions:
1. What mods or mod components should be combined?
2. How should unit/building/wonders/tech costs be changed?
3. How should unit/building/wonders/tech effects be changed?
4. What units/buildings/wonders/techs should be added?
5. What religions should be added?
6. How existing religions could be modified to be more unique?
7. What Corporations should be added?
8. How existing Corporations could be modified to be more unique?
9. What resources & improvements could be added?
10. Do you think existing resources & improvements should be modified? How?
11. What events could be added?
12. Other changes?
Hello Zappara:
First, let me tell you this: your mod is fantastic, excellent, heavenly work, really, it gave a new dimension to the game.
In another hand, allow me to say a had made a few changes, just to put the play more on my likes, that could be interesting for you.
I found the mod too quick,I mean lots of teach coming so fast without time to enjoy them, so I thought I would need a slower game.Normally I use carter´s mod, wich gives an extra speed calles odissey, slower than marathon, but I have no idea about merging mods soI changed the tech cost to 800 in GameSpeedInfo
I'll recomend you both things : use Carter's mod (itwill gives you the chance to use 32 ciilizations and a new extra -large map size called planetary) and increase the techs cost. Also I changed the start year to 10000 B.C. , and the wonders limitation per city from 4 to 50
Zappara , I really send to you all my grattitude for your mod , I'm really impressed ,but , please , I would really apreciate the possibility of a slower game with all the civilizations at play . If you dont mind to much , please add the chance to 2.0 version.Now i'lltry to help answering your questions
1. What mods or mod components should be combined?
- Again:Carter's mod or bigger , you know , all civilizations at time if possible
- PetraMod by Gir. Your Petra wonder is good , i like the idea of two priests on my side but, whatabout adding the benefits of Gir's one or put them on another wonder? Have alook at it , please
- UUWonder mod , by Gir. It's the Flavian amphiteathre andgives the chance to build anothers civilizations unique units
-MachuPicchu mod , from Gir too.This one must be included in 2.0 version , because gives you benefits from the otherway useless peaks.Amazing
2. How should unit/building/wonders/tech costs be changed?
I don't think wonders andunits costs mustbe changed ,but techs must : at least double
3. How should unit/building/wonders/tech effects be changed?
Ithink they are pretty good as now , but it would be great if we can build anothers civilizations's unique units and buildings
4. What units/buildings/wonders/techs should be added?
MachuPicchu wonder must be in
5. What religions should be added?
Maybe a few,but not many: Hellenism, Egyptian , Zoroastrianism , Viking and Mesoamerican sounds good
6. How existing religions could be modified to be more unique?
Making unique units and buildings for each religion.If you decide to do it I can help giving ideas about them and their efects
7. What Corporations should be added?
Well , any new one must be associatedto a resource or a group of them. Ihave a few ideas:
- Second Skin Manufacturers , using deer , fur , beavers ,buffalo and seals and giving 0.50 coins per resource
- Leather Works , using elephants , cows an crocodriles and giving1 coin per resource
-Internationalmeats , using sheep, pig , cow , deer , buffalo, chicken and seal and giving 0.5 food and 0.25 coins per ressource
-Shirts Factory , using cothon and silk and givin 0.5coins per resource
-World wide Spices , using salt , sugar , sugar beet , spice, cofee and tea and giving 0.5 food and 0.5 happines per resource
8. How existing Corporations could be modified to be more unique?
Unique buildings multiplaying the corporatins effcts , maybe
9. What resources & improvements could be added?
-Seals ,to improve thundra and artic tiles , providing 3 foods 1 hammer 2coins
-Beavers , to use in rivers providing as fur
-Croodriles , for rivers too , working as ivory
-Chicken , working as pigs
10. Do you think existing resources & improvements should be modified?
No
11. What events could be added?
A paladdin ,emerging from an unit if it wins 5 combats in 20 turns and giving leadership , tactics and morale promotions
12. Other changes?
One more time :I think is imprescindiblea slower play mode and the possibility tohave all the civilizations playing at the same time. Both things will make a new kind of game , enabling great combats and wars since stone age
Again , Zappara , thanks very much for your mod , it's a wonder by itself.
If you dont mind to much , i'll appreciate your answer about the ideas i gave.I'm a messmerging andprogamming , but for any other thing you need I'll be glad to help.
Thanks again