Cuteunit
Danse Macabre
- Joined
- Sep 5, 2007
- Messages
- 618
feedbackwise, after playing for a long time last night I kind of see a pattern
a: the AI doesnt seem to like building research structures as much as a player would. Might be why they always fall behind (sometimes by a lot) on research compared to players when no other factor is introduced (noble). Might it be wise to increase the AI weight given to these buildings?
b: The AI has some strange tech path preferences. They will really pay out the nose for Dualism if you have that first, even though they will get nothing out of it. They also seem to think Oil Painting and Heraldry are divine. Observed over the course of four games, they always tech the same way to get these.
c: AI gets really lost in later game techwise. Like they completely ignore Economics for the longest time, advancing much further down other tech lines ( oil painting, always...).
a: the AI doesnt seem to like building research structures as much as a player would. Might be why they always fall behind (sometimes by a lot) on research compared to players when no other factor is introduced (noble). Might it be wise to increase the AI weight given to these buildings?
b: The AI has some strange tech path preferences. They will really pay out the nose for Dualism if you have that first, even though they will get nothing out of it. They also seem to think Oil Painting and Heraldry are divine. Observed over the course of four games, they always tech the same way to get these.
c: AI gets really lost in later game techwise. Like they completely ignore Economics for the longest time, advancing much further down other tech lines ( oil painting, always...).