Here goes the
PPP:
Generally agree with the observations made (many echoed below). $64,000 question being when to hit the Coco Chanel - Plato Golden Age ... I'm still a fan of waiting until the war's largely done and Athens is out of resistance. I suggest in nine turns we kick one off.
General Acts:
Move most of Sparta's units to the war front.
Take back our Clam from Saladin and trade Pigs instead. Gift him Pigs if we can't get

to improve our relations to possibly 'Pleased'. I'm uninclined to Open Borders with our southern cities so vulnerable to a sneak attack.
Gift Wine to Napoleon.
Run down our treasury by 'upping' the

component of the commerce slider.
No more Cottages in any BFC of a city that isn't clearly a commerce hub and has sufficient food to work its tiles! There is way too much 'hybridisation' ... Bursa? Edirne? Istanbul? Bursa's currently got a food count of -5.
Move super-medic back to injured Catapults.
War vs. Bouboulina ... slow and steady to minimise risk. She's on the ropes and I'd rather drag it out for a couple of turns than potentially burning good but injured units.
Barbarian Archers will have to be met by our Axes. I think we have to take a risk here, or else Alexandria could be in trouble. Move west Axe on to Iron tile so that there's a chance that the Archers may retreat. The other Axe to take a huge risk and move one tile south to confront the stack. If we lose Alexandria, I guess it won't be difficult to wrestle it back later on.
Cities:
Thebes: Work the Cottages where practical. Hand the shared Villages with Heliopolis back to that city to work (and grow its population faster) while working other Cottages. I'll squeeze in that Archer as proposed, but I'm keen to get that Forge up (+2

from Gold and soon Silver). With Hinduism as the AP religion, I'm split between a Hindu Monastery and a Market after.
Memphis: Frankly I like this city as a Maoi site more than Istanbul. Both have eight sea tiles incl. a seafood resource, but Istanbul should be running specialists and working Farms, while Memphis presents itself as a fair production centre if it had a few more

. Keep on with the Hindu Missionaries. I'd join one or two up with a Heliopolis War Chariot and run them up to Hurrian. Gift the Missionary/Missionaries to Napoleon for improved % chance of Hinduism infiltration. I wouldn't mind sliding a Forge build in here, and as per above, Maoi after could work. I'd opt for a Priest rather than Scientist.
Heliopolis: I'd like to get the Stables done, but while we're in Hereditary Rule and still haven't spawnbusted properly, I'd go with 2

War Chariots. Population growth, incl. taking the two Villages from Thebes for a while.
Edirne: I don't know what this city's role is. As proposed, I'd take Sparta's Town due to the Edirne Library. War Elephant for lack of other unit producing cities. I don't mind the Courthouse build, but agree with lymond that this war effort should take priority for now.
Istanbul: Work Boat > Trireme > Forge > Courthouse. As potentially a second

Farm, I'd Farm over the Cottage.
Ankara: Finish Forge to run an Engineer. Needs Hinduism for Pacifism. I'd Farm the south to chain-irrigate to the proposed Iron-Wine site.
Elephantine: I don't like the Cottages there, but doubt if it's worth the effort to convert them to Farms. I'd swap to the Forge before revisiting the National Epic. Also needs a Courthouse due to its high population.
Corinth: Given the progress made on the Forge, I'm happy to support this site for the Taj Mahal as proposed. The whip weariness is soon to go, and the Forge will add

.
Bursa: I would convert that southern Cottage to a Farm, Farm every available other tile, and Mine the remaining three Hills. Again, this city should focus on population growth, and then Workers (and Settlers).
Mycenae: Work Boat build in three turns. Despite some of our odd roads around the place, this city is lacking and needs to be joined to our road network to improve unit movement. Again, Cottages in a city that I thought would have been Farms and Workshops. Two choppable Forests.
Sparta: As per earlier, give up Town to Edirne. Has choppable Forests on riverside Grassland. Agree with the Granary recommendation, but not upset by the Forge. This site is an acceptable commerce hub, and as such, happy to put Cottages down here.
Alexandria: Archer in four turns might be futile or might work. A Deer Camp would be handy if and when the dust settles.
Pi-Ramesses: Get the Fur Camp done and hooked up, gift Fur to Napoleon if we still need to to get him to 'Friendly' if he's still not there.