kiwitt
Road to War Modder
*** Over 10,000 Downloads ***
Thank You All !!!
Thank You All !!!
NOTE: If you like Road to War - Historical, be sure to check out my new scenario based on Modern Earth as it is today. It has the same level of detail, but on a modern and global scale.
Introduction
After highlighting my concerns with Dales Mod here and here I decided I would try to improve it. Dales Mod is designed for Playability where any nation can try to win. My mod is aimed more at realism. i.e. Germany having better Techs and Training than most, Russia having many more men, USA having much more production and England having the wonderful "Battle of Britain" pilots. I have attached the changes I have made to Dale's Road to War. As alluded to in the original thread this version will build on the "flavor" by;
* Enhanced the planes and ships, by providing more unique units.
* Additional unit class refinements, thereby providing more control to the amount of the units each nation can build
* More wonders to the game and place them in their respective capitals.
* Single install file
* Extensive Alpha testing prior to BETA release (see post 2 below) - thanks to FNP, Supermarine2000, pemery87
1936 - Road to War - Historical
I have been working on Dales' 1936 - RTW - European Scenario for nearly a year. I initially looked at the unit graphics in version 1.01 (0.10), but that was not where I was looking for my enthusiasm. I wanted there to be some realism in the mod. So starting in version 1.02, I changed my focus to Divisions, Corps and Armies. This was the best thing I did and will continue with later releases. Version 1.03 was a complete re-write for patch 3.19.
This scenario goes for 20 years (480 turns) - 1956
NOTE: Select Historical Play only as this is a "Realism" mod
But you can still play "random" (don't expect all events to occur) or even try your luck in "Open-Play"
Versions
1.03.x - Earlier Versions for 3.17
1.03.9.xx-1.04.xx - Development complete for 3.19 - (Now a single install file - approximately 300 MB)
1.04.A1 - Alpha 1 Released - 11 May 2010 - closed testing
1.04.A2 - Alpha 2 Released - 22 May 2010 - closed testing
1.04.B1 - Beta 1 Released - 17 June 2010 - public testing
1.04.B2 - Beta 2 Released - 11 July 2010 - public testing
1.04.RC - Release Candidate - 4 August 2010 - public testing
1.04 - Initial Release - 12 September 2010
1.04.a - Scenario update released - 02 January 2011 - requiring 1.04
1.04.a - get it here (includes updated scenario) - 17 August 2015
1.04.SP1-Alpha closed testing - 16 April 2011
1.04.SP1-Alpha open testing - 15 July 2011
1.04.SP1 - When public Beta Testing is completed.
1.05 - Pacific Scenario - Development not yet started - maybe canceled
1.06 - Global Scenario - Unlikely
see - The Road to War - Historical Edition 2.0 for future developments
1.04b - Small map update released 30 January 2019
1.05 - Significant bug fix version - released 25 March 2019
1.06 - https://forums.civfanatics.com/threads/road-to-war-historical-1-06.667315/
1.07 - Released - added Operation Overload and Operation Husky landing zones for the Allies 1.07 can be downloaded here
1.08 - In development - see for details: https://forums.civfanatics.com/threads/road-to-war-historical.337742/post-16720192
1.10 - The Road to War Ultimate Edition for 3.17 and updated for 3.19 by deanj
1.20 - An Ultimate Historic Edition was planned, but due to the increased complexity of a Global Map, it is not something I am ready to take on.
System Requirements
1: Civilization IV
2: Beyond the Sword Expansion
3: Patch 3.19
4: Due to the increased graphics, a good fast processor and graphics card is required
5: Windows 7 64 is recommended as is 6 GB of RAM or more.
This "Rise of Mankind tip" may help lesser machines (e.g. WinXP 32bit.)
(I am currently developing/playing on a Windows 7 x64 Ultimate, Core i7 920 , 6 GB of RAM with HD 4870 512 Graphics Card)
NOTE: Not compatible with the Road to War 1.1 UE, but can be installed in it's own folder.
DISCLAIMER: THIS MINI-MOD IS NOT ASSOCIATED WITH FIRAXIS GAMES OR 2K GAMES IN ANY WAY. USE OF THIS MINI-MOD IS AT THE USER'S DISCRETION AND FIRAXIS GAMES, 2K GAMES AND THE MAKERS OF THIS MINI-MOD ARE NOT LIABLE FOR ANY DAMAGES. BY DOWNLOADING AND INSTALLING THIS MINI-MOD THE USER ACCEPTS THESE TERMS AND ACCEPTS THAT USE OF THE MINI-MOD IS AT THEIR DISCRETION.
https://forums.civfanatics.com/resources/road-to-war-historical.13097/ via Civfanatics.
Installation Notes
Simply extract the file into your \Beyond the Sword\Mods\ folder and load the new scenario.
The way I start it is to simply click on the "C:\GAMES\CIV4\Beyond the Sword\Mods\The Road to War - Historical\PublicMaps\1936 - Europe (Historical - 1.07).CivBeyondSwordWBSave" file. It will then automatically load the mod.
NOTE: Where I have installed CIV4 on my Windows 7/10/11 PC.
Recommended way to play "Hot Seat Mode" as this allows better control of your allies. To Set Human player for
AXIS;
Germany, Hungary, Romania, Austria and Czechoslovakia (Build up troops for Germany when they are annexed), Italy - (Activity in Afrika and Albania), Finland (Early battle with Russia)
ALLIES;
UK, USA, Poland, France, Lowlands, Scandinavia (Norway/Denmark), Greece, Canada,
RUSSIA;
Soviet Russia, Albania, Yugoslavia,
NEUTRAL;
Baltic, Sweden, Turkey, Spain, Portugal, Switzerland, Iran, Arabia, Arabian Rebels (Barbarians)
Set all other players to AI. i.e. If you select AXIS set all ALLIES and NEUTRAL to AI, If you select ALLIES, set AXIS and NEUTRAL to AI, If you select NEUTRAL, set AXIS and ALLIES to AI.
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