TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
To 1170 AD. Marathon is slower, even if I click end turn a lot
.
View attachment 190569

Spoiler :
Teched out banking. Remember, using religion for border pop exclusively to get courthouses and other buildings up ASAP under OR. Banks will be especially helpful since I'm leaning on commerce so much.
I automated workers and used governor emphasize very early on in this segment. I'm familiar with how it works so city specialization actually won't be too bad this way...I don't have time to micro 20+ cities!
By the way, I wasn't really "complaining" about a hit to the economy per se', just pointing out that conquest money that was allowing me to tech as if I wasn't at war ran dry! Note that if wars are sufficiently fast, the conquest money gained is much closer to the cost from the war. My first war was very very fast which is why I had such a strong position at 10 AD. This one wasn't bad either especially since we're on marathon so I expect a very powerful boost as those cities come online.
945 AD I put forbidden palace in cantebury. This will help me afford eventual ownership of the entire continent. I am massing a LOT of janissaries/siege to take down alex very fast once he's DoW'd. Note that any other AIs other than the ones on the continent are still MIA. Where are they?!
955 AD I DoW alex. I have 2 sizeable stacks and the 2nd one is not supported by GG's but is just a lot of cats/jans. That will do for his northern cities. As usual I have some missionaries ready too. Here goes! The pop 1 city falls that turn thanks to knights movement, but is auto razed
.
960 AD jany force pounds moundville and heads straight for visgoth. Alex is screwed, nothing pre-muskets beats janissaries
.
970 Corinth goes down, the next turn my forces crush a weak horse archer counter attack near chaco canyon. Visgoth falls in 980 AD.
985 Argos taken, then mycenae in 1000 AD. THIS is more like it. I'm actually gaining gold faster than I'm losing it this way. I will take an economic hit shortly after the war ends, but by that point I'll be able to whip in more courthouses in new conquests and start growing them.
1005 sparta taken. Thebes in 1020. Lost my first GG (A combat VI march elephant) to taking knossos. Not like I care at this point. Athens falls in 1045 AD. This is alex's last continental city. I decide to take capitulation (and music). I can prep my janissary squads for peter, who has neither paper nor machinery. This means that he is a long, long way from muskets.
I decide to do some econ prep before ending the segment.
1120 Banks brought me close to a positive net at 40%. Once I hit PP, it WAS a positive net:
1160 Met freddy, who is actually backwards. Wow. Met lincoln master of cyrus (colony) 2 turns later. I trade some stuff for backfill that my continent had already.
1170 Segment ends:
Big and small huh. I'm not sure I want to go through the effort of domination here. Mad says we can build the UN in the RPC rules, and it is very, very obvious I can get it first at this point. I'm just going to kick peter around until he's not big enough to be eligible himself, force capitulation, and beeline straight for mass media without passing go or even stopping for rifling. I will probably detour for democracy and state property for the RPC flavor and also because those civics will massively improve my beaker rate. Actually, SP is probably king here, FP helps but a lot of cities still pay considerable distance maintenance.
I've captured like 1 or two wonders, oracle and the ever powerful GLH. This has turned into another one of my CE love fests but I've gotten better at both early beakers and warring, and it's showing here (I have a lot of people to thank for this...maybe I can win more consistently on immortal after I'm done with all this fun stuff
, although I have run some immortal games also).
Again, this is all pretty much a commerce city/hammer city game where I specialized them manually earlier and have begun to leave it to the governor as of the start of this segment. OR and whips in new cities bring them up to speed sooner. Other than that it's just a matter of picking which commerce multipliers are optimal, and when warring and capturing gobs of cities it's usually the gold multipliers. I REALLY wish I could shrine judaism but since I can't I'll probably just put wall street in the capitol since I have to run bureaucracy for the rest of the game. Probably oxford too, which is a combo you'd almost never see otherwise. Might as well milk the power commerce as much as possible though.
I'm open to answering any questions about this but since it's just a shadow game use discretion on whether it's better to post here or PM (if you think it will be ongoing just PM)
I automated workers and used governor emphasize very early on in this segment. I'm familiar with how it works so city specialization actually won't be too bad this way...I don't have time to micro 20+ cities!
By the way, I wasn't really "complaining" about a hit to the economy per se', just pointing out that conquest money that was allowing me to tech as if I wasn't at war ran dry! Note that if wars are sufficiently fast, the conquest money gained is much closer to the cost from the war. My first war was very very fast which is why I had such a strong position at 10 AD. This one wasn't bad either especially since we're on marathon so I expect a very powerful boost as those cities come online.
945 AD I put forbidden palace in cantebury. This will help me afford eventual ownership of the entire continent. I am massing a LOT of janissaries/siege to take down alex very fast once he's DoW'd. Note that any other AIs other than the ones on the continent are still MIA. Where are they?!
955 AD I DoW alex. I have 2 sizeable stacks and the 2nd one is not supported by GG's but is just a lot of cats/jans. That will do for his northern cities. As usual I have some missionaries ready too. Here goes! The pop 1 city falls that turn thanks to knights movement, but is auto razed




960 AD jany force pounds moundville and heads straight for visgoth. Alex is screwed, nothing pre-muskets beats janissaries

970 Corinth goes down, the next turn my forces crush a weak horse archer counter attack near chaco canyon. Visgoth falls in 980 AD.
985 Argos taken, then mycenae in 1000 AD. THIS is more like it. I'm actually gaining gold faster than I'm losing it this way. I will take an economic hit shortly after the war ends, but by that point I'll be able to whip in more courthouses in new conquests and start growing them.

1005 sparta taken. Thebes in 1020. Lost my first GG (A combat VI march elephant) to taking knossos. Not like I care at this point. Athens falls in 1045 AD. This is alex's last continental city. I decide to take capitulation (and music). I can prep my janissary squads for peter, who has neither paper nor machinery. This means that he is a long, long way from muskets.
I decide to do some econ prep before ending the segment.
1120 Banks brought me close to a positive net at 40%. Once I hit PP, it WAS a positive net:

1160 Met freddy, who is actually backwards. Wow. Met lincoln master of cyrus (colony) 2 turns later. I trade some stuff for backfill that my continent had already.
1170 Segment ends:



Big and small huh. I'm not sure I want to go through the effort of domination here. Mad says we can build the UN in the RPC rules, and it is very, very obvious I can get it first at this point. I'm just going to kick peter around until he's not big enough to be eligible himself, force capitulation, and beeline straight for mass media without passing go or even stopping for rifling. I will probably detour for democracy and state property for the RPC flavor and also because those civics will massively improve my beaker rate. Actually, SP is probably king here, FP helps but a lot of cities still pay considerable distance maintenance.
I've captured like 1 or two wonders, oracle and the ever powerful GLH. This has turned into another one of my CE love fests but I've gotten better at both early beakers and warring, and it's showing here (I have a lot of people to thank for this...maybe I can win more consistently on immortal after I'm done with all this fun stuff

Again, this is all pretty much a commerce city/hammer city game where I specialized them manually earlier and have begun to leave it to the governor as of the start of this segment. OR and whips in new cities bring them up to speed sooner. Other than that it's just a matter of picking which commerce multipliers are optimal, and when warring and capturing gobs of cities it's usually the gold multipliers. I REALLY wish I could shrine judaism but since I can't I'll probably just put wall street in the capitol since I have to run bureaucracy for the rest of the game. Probably oxford too, which is a combo you'd almost never see otherwise. Might as well milk the power commerce as much as possible though.
I'm open to answering any questions about this but since it's just a shadow game use discretion on whether it's better to post here or PM (if you think it will be ongoing just PM)
View attachment 190569