Rome First Look (Trajan) Video

Can you actually found trading post in your own cities or is rome the only civ that can have its own trading posts in its own cities.

Think how powerful Rome trade can become if you are able to line up 10-15 cities of your own before even reaching the other civ.

On a side note, no science bonuses again. Devs are really careful about those this time around, which is a good thing.

Actually Rome can be very potent as a science civilization because the number one thing to become a great science civilization is to have alot of campuses and alot of population and rome who is great at both having many cities and large cities fit perfectly into a science focused game.
 
Trading post appears in a city you've traded with. Passing trade routes through cities with your trading posts grants additional gold (not sure about other yields).

Trading posts are not visible as buildings, but as we understand, they can be seen on trading lenses, which is on if you select a trading unit or could be just chosen in UI.

So essentially Rome treats all cities within range as if they had previously traded, roads and all. Very interesting idea!
 
whoah that screen is interesting. This water availability is new afaik.

Seems that if your city center has 3 fresh water tiles adjacent to it, you get +3 bonus housing. Seems that there's even a penalty at the bottom of the scale. Maybe if you have no fresh water adjacent and some "malus" terrain, like desert on top of it.

Really interesting if there's adjacency bonuses right from the settlement of the cities.

was revealed in a video some weeks ago, like the germany gameplay.

I think +1 was from sea and +3 was from river/lake
 
Trajan looks old with graying hair, but he died in his early sixties. I guess they went for an older emperor look.

He was 45 when he became emperor, and some people grey in their late forties or fifties. I don't think he looks particularly old.
 
Yeah, the LUA sounds a bit small, maybe there's still something hidden/not final like with Victoria?

It really is all about the speed of expansion. Rome does all the ticky tacky bureaucratic things needed in expansion for you.

For instance, the roads, getting a road to all cities really isn't all that hard but would take some trader management and you would need to bounce them around, not go for optional trade routes, to do it. Rome does it for you. The monument which is required for border growth, but is never 'fun' to build is already there allowing the city to get straight to the business of being a city, producing things for its specialty straight away.

I really like this feel for Rome, they are going to expand fast and easy, very excited.
 
He was a soldier his whole life, born to a family of soldiers who had been settled generations before in Spain. He should look roughly like the result of splicing Leonard Nemoy with Hercules.

Glad I'm not the only one who thinks he resembles Leonard Nimoy :D
 
Can you get more than one trading post per city? Once you get a trading post does it stay there for ever or does it eventually decay?

We don't have 100% info, but looks like only 1 your trading post per city (although other civs may have their own we don't see). No info on decay, but I guess they are destroyed in case of war with the civ (for foreign trading posts).

So essentially Rome treats all cities within range as if they had previously traded, roads and all. Very interesting idea!

Yes, looks like this was the idea.
 
Can you get more than one trading post per city? Once you get a trading post does it stay there for ever or does it eventually decay?

One per city. We have no reason to assume it decays, but that's possible. It encourages you to slowly build trade routes that go farther and farther through the cities you've all ready traded with. Simulates something like a silk road I bet is the intent.
 
This is a pretty big point in that old debate about roads though. Roads shouldn't cost maintenance if they're auto-built for you :p So they probably don't in VI. It'd be lame if you got a huge road that cost maintenance just for founding a city, especially considering that ancient roads don't do very much.

I think he will like civs with lots of cities and dislikes civs with few cities.

That's also possible, though Rome under Trajan wasn't known for peaceful coexistence with the other nearby contemporary kingdoms/empires. Just as Parthia :p It would be interesting to see if Trajan encouraged you to keep expanding, though.
 
Do not trade post also increase the reach of your trade routes so you need a line of trade post for a distant trade route like between two civs capitals? This would give rome some great flexibility so all their cities have reach to all trade routes.
 
Do not trade post also increase the reach of your trade routes so you need a line of trade post for a distant trade route like between two civs capitals? This would give rome some great flexibility so all their cities have reach to all trade routes.

That would be nice, real silk road feeling. :p
 
The LUA is quite strong with granaries instead of monuments.
I do think the civ is overall quite strong while the civs unique ability looks to be bit underwhelming.
 
This is a pretty big point in that old debate about roads though. Roads shouldn't cost maintenance if they're auto-built for you :p So they probably don't in VI. It'd be lame if you got a huge road that cost maintenance just for founding a city, especially considering that ancient roads don't do very much.

Roads maintenance free is confirmed.
 
I do think the civ is overall quite strong while the civs unique ability looks to be bit underwhelming.

I do not see what is so underwhelming with getting instant road and tradepost. For building a large empire early that is an extremely good bonus as you get both great defence and quick moving settlers and add in rome free building and it is even better.

Legionary advantage over the swordman is mainly strategic instead of tactical. You can build roads to help your military units move between different locations which may make it much easier conquering other civs and you can build forts which can instantly stop an enemy advance.
 
Why is it "Most of the time will be Monument"? I wonder what would be the odd cases.

I'm guessing there could be a few different possible reasons:

1) If you do a game start later than Ancient (and perhaps Classical), then your cities might start with a monument.

2) Monuments become obsolete at some point.

3) The posted description (I've not watched the video yet) does not indicate whether this takes effect on only founded cities, or conquered cities, as well. If the latter, and the monument is not destroyed, then it'd likely make a different building.
 
I do not see what is so underwhelming with getting instant road and tradepost. For building a large empire early that is an extremely good bonus as you get both great defence and quick moving settlers and add in rome free building and it is even better.

It is usefull in combination with the other civ traits. But underwhelming compared to other civs. Greeks free wildcard etc. Just comparing the civs trait.

"Legionary advantage over the swordman is mainly strategic instead of tactical. You can build roads to help your military units move between different locations which may make it much easier conquering other civs and you can build forts which can instantly stop an enemy advance. "

This is a UU not unique civ ability
 
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