PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,455
I agree about #5. It's better to start it next to cow. Especially now that we can culture pop it to get the copper.
i find it a little easier in SGs, too, as i'm generally paying more attention every turn than I am during solo game where i can zone out or get fixated on some other objective.With regards to binary research/wealth, it's pretty objectively the better way to manage commerce because you fully utilise the difference in beaker and gold modifiers but it's not exactly very roleplay friendly (though manically flipping from 100% to 0% taxation could be said to fit a succession game)
Not much unfortunately. And what's there is needed to hold off the barbarians on chokepoints.How much of an army that isn't tied down fighting off roaming barbarians do we have right now besides Valin and a few hunters? We definitely to find the amurites' cities asap before considering further expansion as well I think
Yea, that's my bad. I remembered that we spoke about moving it somewhere for some reason. But I didn't realize it was for the oasis. I just though you wanted to have the cow in the initial 1 tile circle instead of the iron for faster growth. And I had enough bears on hand that this didn't seem important.[sigh] Ventry was supposed to be founded one tile to the southwest. We spoke about this.... Now we will have to build an aqueduct there at some point...
It's my fault too for not learning how to edit those map signs.
Speaking of the gate, do you think that maybe Deluoc might be a good place to put it? If we can take the city that is.Anyway, regarding the Amurite war: Do we want to go on the offensive right now? If not, we should build a line of fortifications onthe narrowest point of the Isthmus between Ventry and Deluoc and concentrate our army there to recieve their attack. We can tink of moving the frontlines further out later, if/when we take Deluoc from the Barbarians.
Also, I would preffer a defensive posture for the moment and try to rush the Mercurian gate. This will give us more options for our offensive campaigns.
True, but religious heroes are irreplaceable, so we can't afford even a single bad roll of the dice. Recon units may not be quite as lucky but they are more expendable. Also, if an enemy pops out of the lair, keeping the hero in reserve means he still has enough movement points to attack (or run away, depending on circumstances) on the same turn.As I understand it heroes get even better results from dungeons than recon, who have better results than everyone else.
I initially wanted to place the gate in Ventry (cows + copper = decent production, and oasis + cow means fast growth quickly before we start building the gate). However, building it in Deluoc sounds like a good plan, for all the reasons you have already outlined.Speaking of the gate, do you think that maybe Deluoc might be a good place to put it? If we can take the city that is.