ROTQM7: Really?! Okay . . . Thanks for the "Memories"

Welcome back.

one thing I forgot to mention is feel free to bomb one or two artists if you want to. It is almost certain we are going to bomb at least 3 in Gondar and 1 in Aksum.

Also, poor pholk, I knew him well.

Should we hold a memorial service for pholk and get everyone that knows him to speak a few words? A memorial SG where we all play in Pholk style?

Come to think of it, the title of this SG seems prophetic ...
 
Should we hold a memorial service for pholk and get everyone that knows him to speak a few words? A memorial SG where we all play in Pholk style?
Could it ever finish????? :lol:
 
Ever since I installed BUG in multi-player mode, I can't seem to load up this game from the desktop, I have to load up BtS and then load the game. Anyone got any idea what's going on?

Anyway, onto the game.

Quick check around shows a great person due in 4 turns at 61% artist odds. Our turns to legendary are 75/155/119 in Cahokia/Gondar/Aksum. I bomb 2 artists in Gondar and this becomes 75/121/119.



It is worth noting that Aksum has 2 cottages yet to become towns so it will drop turns along the way (44 and 49 turns).

First IBT has some bad news.



We also only have one worker now :mad:

GP arrives and it is a GP.



We find a good use for him though.



Gondar drops from 116 to 112 turns :lol:

Next GP in 41 turns.

Alex has galleons as he sinks some of ours :mad: He also has Knights, which we don't really have a counter too at the front (no iron, no pikes).

He also has one less city.



We have less seige and a couple maces.

There is a ship with an elephant and 2 trebs headed for the front, we might have to hold off hostilities until they reach and some more as well, or maybe head for one of Fred's isolated cities. Either way probably best to load them up and move out.

About 100 turns to go.
 

Attachments

I have no problem with clicking on the firefox download to launch the save, so I don't know what's your specific problem ....

Hmmm ... is a golden age better or shrine better? Hard to say, I would say shrine might be due to the +3g per turn. So, good choice :D

Phants is a fair enough counter for knights.

Immy is UP
 
It was a rather succesful set, I guess this game is won. We killed some...

Battle Stats:
Units victorious while attacking: 13
Units victorious while defending: 6
Units withdrawing while attacking: 0
Units defeated while attacking: 0
Units defeated while defending: 3
Units escaping while attacking: 0

We repelled some...

78345527.jpg


We got some...

59357411.jpg


We called some pathetic...

66382937.jpg


We said farewell...

18215043.jpg


...it were great times...

68638592.jpg


We have less than 100 turns to go (at 80% culture) ...

93298861.jpg


Actually It might be around 70 turns, we still have an Artist in the South, and hopefully we're getting another one in the cap in 14. I don't think we can lose this...

:egypt:


Spoiler The Log :

Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------
Turn 475/750 (1885 AD) [21-May-2009 20:13:33]
0% Research: 28 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: -43 per turn, 163 in the bank

After End Turn:
Aksum finishes: War Elephant

Other Player Actions:
While defending just off shore, Galleon (1.60/4) defeats Greek Caravel (Prob Victory: 96.4%)
While defending just off shore, Galleon loses to Greek Caravel (2.28/3) (Prob Victory: 88.8%)
While defending just off shore, Galleon (2.72/4) defeats Greek Caravel (Prob Victory: 89.1%)
While defending just off shore, Galleon (1.24/4) defeats Greek Caravel (Prob Victory: 60.5%)

Turn 476/750 (1886 AD) [21-May-2009 20:15:53]
Galleon promoted: Combat II
While attacking just off shore, Galleon (1.72/4) defeats Greek Caravel (Prob Victory: 90.5%)
Chemist III (Musketman) promoted: Combat I
While attacking in Greek territory near Athens, Chemist III (8.37/9) defeats Greek Maceman (Prob Victory: 80.9%)
Aksum begins: War Elephant (2 turns)
0% Research: 28 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: -40 per turn, 131 in the bank

Turn 477/750 (1887 AD) [21-May-2009 20:18:24]
0% Research: 28 per turn
70% Culture: 1054 per turn
0% Espionage: 10 per turn
30% Gold: 4 per turn, 91 in the bank

After End Turn:
Aksum finishes: War Elephant

Other Player Actions:
While defending on the high seas near Gondar, Galleon (0.80/4) defeats German Caravel (Prob Victory: 89.3%)
While defending on the high seas near Gondar, Galleon (4.00/4) defeats German Caravel (Prob Victory: 73.2%)
While defending on the high seas near Gondar, Galleon loses to German Caravel (0.93/3) (Prob Victory: 78.1%)
While defending on the high seas near Gondar, Galleon loses to German Caravel (3.00/3) (Prob Victory: 0.0%)

Turn 478/750 (1888 AD) [21-May-2009 20:19:59]
Aksum begins: War Elephant (2 turns)
While attacking in Native American territory near Gondar, Galleon (3.36/4) defeats German Caravel (Prob Victory: 89.2%)
While attacking on the high seas near Gondar, Galleon (2.88/4) defeats German Caravel (Prob Victory: 100.0%)
0% Research: 28 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: -38 per turn, 408 in the bank

After End Turn:
Cahokia finishes: War Elephant

Other Player Actions:
While defending just off shore, Galleon (0.36/4) defeats Greek Caravel (Prob Victory: 32.5%)

Turn 479/750 (1889 AD) [21-May-2009 20:21:18]
Cahokia begins: Privateer (6 turns)
0% Research: 28 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: -40 per turn, 370 in the bank

After End Turn:
Aksum finishes: War Elephant

Turn 480/750 (1890 AD) [21-May-2009 20:22:06]
While attacking in Native American territory at Gondar, Galleon (2.60/4) defeats German Caravel (Prob Victory: 77.7%)
Aksum begins: War Elephant (2 turns)
0% Research: 28 per turn
100% Culture: 1209 per turn
0% Espionage: 10 per turn
0% Gold: -40 per turn, 345 in the bank

After End Turn:
Aksum finishes: War Elephant

Turn 481/750 (1891 AD) [21-May-2009 20:23:14]
Galleon promoted: Combat III
While attacking in Native American territory at Gondar, Galleon (1.92/4) defeats German Caravel (Prob Victory: 60.2%)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
While attacking in Native American territory near Gondar, War Elephant (1.60/8) defeats German War Elephant (Prob Victory: 50.0%)
While attacking in Native American territory near Gondar, War Elephant 9 (Aksum) (6.80/8) defeats German Catapult (Prob Victory: 95.6%)
While attacking in Native American territory near Gondar, War Elephant 10 (Aksum) (4.40/8) defeats German Catapult (Prob Victory: 95.6%)
While attacking in Native American territory near Gondar, War Elephant 12 (Aksum) (3.20/8) defeats German Catapult (Prob Victory: 95.6%)
0% Research: 28 per turn
100% Culture: 1239 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 350 in the bank

Turn 482/750 (1892 AD) [21-May-2009 20:25:23]
0% Research: 28 per turn
100% Culture: 1236 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 308 in the bank

Turn 483/750 (1893 AD) [21-May-2009 20:26:06]
0% Research: 31 per turn
100% Culture: 1246 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 269 in the bank

Turn 484/750 (1894 AD) [21-May-2009 20:27:28]
While attacking in Greek territory at Athens, Privateer (4.98/6) defeats Greek Galleon (Prob Victory: 79.7%)
0% Research: 31 per turn
100% Culture: 1246 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 227 in the bank

Turn 485/750 (1895 AD) [21-May-2009 20:28:34]
Privateer promoted: Combat II
0% Research: 31 per turn
100% Culture: 1246 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 185 in the bank

After End Turn:
Cahokia finishes: Privateer

Turn 486/750 (1896 AD) [21-May-2009 20:29:20]
Pirate Ship (Privateer) promoted: Combat I
0% Research: 31 per turn
100% Culture: 1259 per turn
0% Espionage: 10 per turn
0% Gold: -42 per turn, 143 in the bank

Turn 487/750 (1897 AD) [21-May-2009 20:30:16]
While attacking in Incan territory at Machu Picchu, Robert E. Lee (5.12/8) defeats Incan Swordsman (Prob Victory: 99.9%)
Confucianism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)
Incan Empire has been eliminated
Razed Machu Picchu
Confucianism has been removed: Machu Picchu
Machu Picchu lost
Galleon promoted: Combat I
0% Research: 31 per turn
100% Culture: 1259 per turn
0% Espionage: 10 per turn
0% Gold: -43 per turn, 191 in the bank

Turn 488/750 (1898 AD) [21-May-2009 20:31:48]
0% Research: 31 per turn
100% Culture: 1259 per turn
0% Espionage: 10 per turn
0% Gold: -43 per turn, 152 in the bank

Turn 489/750 (1899 AD) [21-May-2009 20:32:30]
Spearman promoted: Combat III
While attacking in Greek territory near Athens, Spearman (2.72/4) defeats Greek War Elephant (Prob Victory: 87.8%)
0% Research: 31 per turn
100% Culture: 1259 per turn
0% Espionage: 10 per turn
0% Gold: -43 per turn, 109 in the bank

Turn 490/750 (1900 AD) [21-May-2009 20:33:15]

Battle Stats:
Units victorious while attacking: 13
Units victorious while defending: 6
Units withdrawing while attacking: 0
Units defeated while attacking: 0
Units defeated while defending: 3
Units escaping while attacking: 0
 
And what's the point of having dogs when you cannot bring them out for a walk??? They are only gonna Moderator Action: removed pooo and peee in our city.

Moderator Action: Please don't use curse words.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Did you see that greyfox got slapped for using bad words? I wonder who the moderator was?

Roster
Pholk >
GreyFox >
Ozbenno >
Imhotep > just played
Ruff_Hi > got it
 
Turn played - will provide full report after I walk my dog ... but here is the battle summary ...

Battle Stats:
Units victorious while attacking: 6
Units victorious while defending: 0
Units withdrawing while attacking: 0
Units defeated while attacking: 9
Units defeated while defending: 12
Units escaping while attacking: 0
 
I looked over our massive Empire and swapped around some builds. We've been complaining about not having iron for about 50 turns but privateers don't need iron - and they can certainly hold their own against galleons. I build a drydock and start cranking out privateers - they should make a very nice shield against any incoming forces.

We have 3 units sitting between Greece and Germany so I send them in to pillage - the spear / pike gets picked off so the other two hop a boat for home. Our other small army (3x Galleon, 1xPrivateer, 2xmusket, 4x mace and some cats) go on a whirl wind tour of Sparta.

I swap both of the laggard cities off culture onto coin, our capital on privateers and crank up the slider to 100%. Sure, we are running at a deficit, but the culture from the slider more than offsets the lost culture from the 'build'. In the end, I put Gondar on culture and Aksum on coin - this seems to be the best set up. Both are Legendary in about 90 turns at the beginning of my set.

I also start a market in the capital for the extra coin, but in the end, with our foreign units dead, we don't need it - I have removed it from the queue.

I also bomb the artist in Gondar and cross fingers for an artist out of Cahokia. No screenshots as my set up seems to not want to take screenies at the moment.

Wait a minute, I hear you say - what happened to our units - why did they die? Did we get anything for it? Well - I am glad you asked. At the beginning of the turn, 100% was -14 per turn and we had 66 in the bank. The tour of Sparta yielded ...

A Town near Sparta was destroyed by Native American Chemist III (Musketman) (23 gold)
A Village near Sparta was destroyed by Native American Musketman (24 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (15 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (8 gold)
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (30 gold)
A Village near Sparta was destroyed by Native American Musketman (5 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (9 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (6 gold)
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (30 gold)
A Village near Sparta was destroyed by Native American Musketman (30 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (5 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (7 gold)
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (8 gold)
A Village near Sparta was destroyed by Native American Musketman (23 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (4 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (1 gold)
A Town near Athens was destroyed by Native American Chemist III (Musketman) (27 gold)
A Village near Athens was destroyed by Native American Musketman (16 gold)
A Hamlet near Athens was destroyed by Native American Robert E. Lee (Maceman) (14 gold)
A Cottage near Athens was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (3 gold)
A Mine near Sparta was destroyed by Native American Musketman (4 gold)
A Town near Corinth was destroyed by Native American Musketman (42 gold)
A Village near Corinth was destroyed by Native American Robert E. Lee (Maceman) (32 gold)
A Hamlet near Corinth was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (19 gold)
A Cottage near Corinth was destroyed by Native American Strike Force I (Maceman) (12 gold)

... spread over about 10 turns ... move, pillage, move, pillage - I even hopped back on the boats to sail to the next pillage ground. Now - quickly - how much gold? Oh - by my count (and it is probably wrong) 397!

Our slider status at the end of my set ...

0% Research: 18 per turn
100% Culture: 1210 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 339 in the bank


Spoiler log :

Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------
Turn 490/750 (1900 AD) [21-May-2009 15:58:13]
Cahokia begins: Privateer (10 turns)
Research begun: Guilds (28 Turns)
Cahokia begins: Privateer (6 turns)
0% Research: 26 per turn
90% Culture: 1137 per turn
0% Espionage: 10 per turn
10% Gold: 3 per turn, 66 in the bank

Turn 491/750 (1901 AD) [21-May-2009 16:09:39]
While attacking in Greek territory near Sparta, Privateer (6.00/6) defeats Greek Caravel (Prob Victory: 99.4%)
0% Research: 33 per turn
90% Culture: 1154 per turn
0% Espionage: 10 per turn
10% Gold: 3 per turn, 69 in the bank

Turn 492/750 (1902 AD) [21-May-2009 16:11:30]
Maceman promoted: Combat I
Robert E. Lee (Maceman) promoted: Combat II
7th Dog Soldier of Cahokia (Maceman) promoted: Combat II
0% Research: 33 per turn
90% Culture: 1154 per turn
0% Espionage: 10 per turn
10% Gold: 3 per turn, 72 in the bank

After End Turn:

Other Player Actions:
While defending in Greek territory near Athens, Spearman loses to Greek Knight (4.90/10) (Prob Victory: 23.9%)

Turn 493/750 (1903 AD) [21-May-2009 16:12:49]
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (23 gold)
A Village near Sparta was destroyed by Native American Musketman (24 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (15 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (8 gold)
A Road near Sparta was destroyed by Native American Strike Force I (Maceman)
While attacking in Greek territory near Sparta, Privateer (3.66/6) defeats Greek Caravel (Prob Victory: 99.4%)
0% Research: 33 per turn
90% Culture: 1154 per turn
0% Espionage: 10 per turn
10% Gold: 3 per turn, 145 in the bank

Turn 494/750 (1904 AD) [21-May-2009 16:14:03]
While attacking in Greek territory near Sparta, Galleon (2.72/4) defeats Greek Caravel (Prob Victory: 88.9%)
0% Research: 33 per turn
100% Culture: 1199 per turn
0% Espionage: 10 per turn
0% Gold: -11 per turn, 148 in the bank

After End Turn:
Cahokia finishes: Privateer

Other Player Actions:
While defending in Greek territory near Sparta, Privateer loses to Greek Caravel (0.57/3) (Prob Victory: 81.0%)

Turn 495/750 (1905 AD) [21-May-2009 16:15:04]
Archimedes XIV (Privateer) promoted: Combat I
While attacking in Native American territory near Cahokia, Archimedes XIV (4.44/6) defeats German Caravel (Prob Victory: 99.0%)
Galleon promoted: Combat IV
Cahokia begins: Drydock (6 turns)
0% Research: 20 per turn
100% Culture: 1172 per turn
0% Espionage: 10 per turn
0% Gold: -9 per turn, 137 in the bank

Turn 496/750 (1906 AD) [21-May-2009 16:16:58]
Archimedes XIV (Privateer) promoted: Combat II
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (30 gold)
A Village near Sparta was destroyed by Native American Musketman (5 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (9 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (6 gold)
A Road near Sparta was destroyed by Native American Strike Force I (Maceman)
0% Research: 20 per turn
100% Culture: 1172 per turn
0% Espionage: 10 per turn
0% Gold: -10 per turn, 178 in the bank

Turn 497/750 (1907 AD) [21-May-2009 16:17:49]
0% Research: 20 per turn
100% Culture: 1172 per turn
0% Espionage: 10 per turn
0% Gold: -12 per turn, 168 in the bank

Turn 498/750 (1908 AD) [21-May-2009 16:19:07]
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -12 per turn, 156 in the bank

After End Turn:

Other Player Actions:
While defending in Greek territory near Corinth, Galleon (2.80/4) defeats Greek Caravel (Prob Victory: 95.3%)
While defending in Greek territory near Corinth, Galleon (0.80/4) defeats Greek Caravel (Prob Victory: 89.1%)

Turn 499/750 (1909 AD) [21-May-2009 16:21:01]
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (30 gold)
A Village near Sparta was destroyed by Native American Musketman (30 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (5 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (7 gold)
A Road near Sparta was destroyed by Native American Strike Force I (Maceman)
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -12 per turn, 216 in the bank

After End Turn:

Other Player Actions:
While defending just off shore, Galleon (4.00/4) defeats German Caravel (Prob Victory: 95.6%)
While defending just off shore, Galleon (3.36/4) defeats German Caravel (Prob Victory: 89.1%)

Turn 500/750 (1910 AD) [21-May-2009 16:22:04]
Galleon promoted: Combat II
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -12 per turn, 204 in the bank

After End Turn:
Cahokia finishes: Drydock

Other Player Actions:
Attitude Change: Alexander (Greece) towards Frederick (Germany), from 'Pleased' to 'Friendly'

Turn 501/750 (1911 AD) [21-May-2009 16:23:06]
A Town near Sparta was destroyed by Native American Chemist III (Musketman) (8 gold)
A Village near Sparta was destroyed by Native American Musketman (23 gold)
A Hamlet near Sparta was destroyed by Native American Robert E. Lee (Maceman) (4 gold)
A Cottage near Sparta was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (1 gold)
A Road near Sparta was destroyed by Native American Strike Force I (Maceman)
Cahokia begins: Privateer (3 turns)
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -8 per turn, 228 in the bank

Turn 502/750 (1912 AD) [21-May-2009 16:24:11]
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -9 per turn, 220 in the bank

After End Turn:

Other Player Actions:
While defending just off shore near Rhodes, Galleon (0.36/4) defeats Greek Galleon (Prob Victory: 50.2%)
While defending in Greek territory near Argos, Galleon loses to Greek Galleon (1.96/4) (Prob Victory: 0.2%)
While defending just off shore near Rhodes, Galleon (1.92/4) defeats Greek Galleon (Prob Victory: 78.7%)

Turn 503/750 (1913 AD) [21-May-2009 16:24:44]
A Town near Athens was destroyed by Native American Chemist III (Musketman) (27 gold)
A Village near Athens was destroyed by Native American Musketman (16 gold)
A Hamlet near Athens was destroyed by Native American Robert E. Lee (Maceman) (14 gold)
A Cottage near Athens was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (3 gold)
A Road near Athens was destroyed by Native American Strike Force I (Maceman)
0% Research: 18 per turn
100% Culture: 1166 per turn
0% Espionage: 10 per turn
0% Gold: -7 per turn, 271 in the bank

After End Turn:
Cahokia finishes: Privateer
A Town was built near Aksum

Other Player Actions:
While defending in Greek territory at Athens, Chemist III loses to Greek Cuirassier (3.84/12) (Prob Victory: 21.7%)
While defending in Greek territory near Corinth, Musketman (9.00/9) defeats Greek Trebuchet (Prob Victory: 99.8%)
While defending in Greek territory near Rhodes, Galleon loses to Greek Caravel (2.34/3) (Prob Victory: 14.5%)
While defending in Greek territory near Rhodes, Galleon loses to Greek Caravel (2.22/3) (Prob Victory: 0.0%)

Turn 504/750 (1914 AD) [21-May-2009 16:25:40]
Archimedes XV (Privateer) promoted: Combat I
Archimedes XV (Privateer) promoted: Combat II
While attacking in Greek territory near Sparta, Archimedes XIV (2.52/6) defeats Greek Caravel (Prob Victory: 91.8%)
Cahokia begins: Privateer (3 turns)
Cahokia begins: Market (9 turns)
0% Research: 18 per turn
100% Culture: 1193 per turn
0% Espionage: 10 per turn
0% Gold: 3 per turn, 264 in the bank

After End Turn:

Other Player Actions:
While defending in Greek territory near Corinth, Musketman (5.40/9) defeats Greek Cuirassier (Prob Victory: 72.2%)
While defending in Greek territory near Corinth, Musketman (1.98/9) defeats Greek Maceman (Prob Victory: 52.9%)
While defending in Greek territory near Sparta, Archimedes XIV loses to Greek Caravel (0.75/3) (Prob Victory: 33.8%)

Turn 505/750 (1915 AD) [21-May-2009 16:27:14]
A Mine near Sparta was destroyed by Native American Musketman (4 gold)
A Road near Sparta was destroyed by Native American Robert E. Lee (Maceman)
0% Research: 18 per turn
100% Culture: 1193 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 215 in the bank

Turn 506/750 (1916 AD) [21-May-2009 16:28:20]
0% Research: 18 per turn
100% Culture: 1193 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 219 in the bank

Turn 507/750 (1917 AD) [21-May-2009 16:28:44]
A Town near Corinth was destroyed by Native American Musketman (42 gold)
A Village near Corinth was destroyed by Native American Robert E. Lee (Maceman) (32 gold)
A Hamlet near Corinth was destroyed by Native American 7th Dog Soldier of Cahokia (Maceman) (19 gold)
A Cottage near Corinth was destroyed by Native American Strike Force I (Maceman) (12 gold)
A Road near Corinth was destroyed by Native American Maceman
0% Research: 18 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: -1 per turn, 328 in the bank

After End Turn:

Other Player Actions:
While defending in Greek territory near Corinth, 7th Dog Soldier of Cahokia loses to Greek Cuirassier (10.20/12) (Prob Victory: 3.9%)
While defending in Greek territory near Corinth, Robert E. Lee loses to Greek Cuirassier (10.08/12) (Prob Victory: 4.3%)
While defending in Greek territory near Corinth, Maceman loses to Greek Cuirassier (8.40/12) (Prob Victory: 3.1%)
While defending in Greek territory near Corinth, Strike Force I loses to Greek Cuirassier (8.64/12) (Prob Victory: 0.9%)
While defending in Greek territory near Corinth, Musketman loses to Greek Maceman (4.40/8) (Prob Victory: 0.0%)

Turn 508/750 (1918 AD) [21-May-2009 16:29:32]
Cahokia begins: Privateer (3 turns)
0% Research: 18 per turn
100% Culture: 1198 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 327 in the bank

After End Turn:
Michaelangelo (Great Artist) born in Cahokia
A Town was built near Aksum

Turn 509/750 (1919 AD) [21-May-2009 16:30:14]
0% Research: 18 per turn
100% Culture: 1210 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 331 in the bank

Turn 510/750 (1920 AD) [21-May-2009 16:31:33]
0% Research: 18 per turn
100% Culture: 1210 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 335 in the bank

After End Turn:
Cahokia finishes: Privateer

Turn 511/750 (1921 AD) [21-May-2009 16:31:52]
Cahokia begins: Privateer (3 turns)
Archimedes XVI (Privateer) promoted: Combat I
Archimedes XVI (Privateer) promoted: Combat II
0% Research: 18 per turn
100% Culture: 1210 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 339 in the bank

Turn 512/750 (1922 AD) [21-May-2009 16:32:41]
While attacking in Native American territory near Cahokia, Archimedes XVI (6.00/6) defeats German Caravel (Prob Victory: 100.0%)

Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------
Turn 512/750 (1922 AD) [21-May-2009 21:16:59]
0% Research: 18 per turn
100% Culture: 1210 per turn
0% Espionage: 10 per turn
0% Gold: 4 per turn, 343 in the bank


Oh - ok, maybe 1 screenshot.

rotqm70123.jpg


Oh - and we popped something at a mine ...
Spoiler :
gems :(


Why is the text on the tech bar higher than the text on the GP and GG bar? Those BUG people have something to answer for - a few pixels, if you ask me!
 

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what golden age? I bombed 1 artist (inherited from start of round) in 1 city, popped another one at 60% odds and bombed him in the other slow city. I don't think we have another one.
 
I think what Ruff is saying is we have no more GP (he bombed all, including the new one that pops in Cahokia). Although we have not had a GP-triggered GAge before (we have the Taj-triggered one), with the next GP 61 turns away while legendary in 48, we won't have another GP unless we starve Gondar with lots of artists.

Anyway, got it. I will see what I can do with my 20+ turns, and Ozzy can bring this baby home.
 
It seems possible to go for a golden age afterall ...

RotQM7-AD1923-GP-bar.jpg

Yes, Cahokia is starving, but it need not starve if we forgo the Gems+Tin mine. That's what we should do, me think.

We got a visit soon after I pressed enter twice:

RotQM7-AD1925-ships.jpg

We took out one galleon, and the rest of his ships decided to suicide against our pirate ships. Nah, you are no match for the Flying Dutchman. This also gives us a GG pop in Cahokia.

But ofcourse that is after he landed his remaining galleons full of phants and trebs

RotQM7-AD1926-land-battle.jpg

I took them out, losing a musket at high odds. Well, it happens. The GG was shipped to Aksum, and settled there. It is far more productive military wise than Cahokia.

RotQM7-AD1929-MilitaryInstr.jpg

I ordered a few more privateers, and went pirating fishing nets. I think we don't have the time to amass another land-base troops, plus we curaisers around, we can't really be effective in land razing/pillaging anymore. So instead I concentrated on ships production, adding a drydock to Aksum.

Mount Helena erupted again ...

RotQM7-AD1930-Volcano.jpg

"Be thankful that the city itself was not struck."

Pardon me? That is so wrong! It should instead be:

Be thankful that the COTTAGES were not struck!

If the volcano erupts again and destroy either cottages, I think there is no time to regrow them. It might be better to simply farm over the tiles and add artists instead.

Some turns later, we got guilds.

RotQM7-AD1941-Frigates.jpg

Unfortunately guilds is not the only thing we got. We also got trouble. Big one.

FRIGATES! :eek: :hide: :run:

Our net-pillaging pirate ships fled, and two of them were caught and sunk. One however, manage to slip off (afterall, our Flying Dutchman indeed flies -- with 1 speed higher than Freddy's frigates) and noticed this stack from Alex.

RotQM7-AD1942-Alex-galleons.jpg

They were promptly sunk.

I stopped when Cahokia reached legendary:

RotQM7-AD1943-Legendary.jpg

Can Firaxis tell me why the hell our culture managed to extend to another island that is 6 tiles away across ocean, while not being able to cover the freaking iron 5 tiles away separated only by coastal and sea tiles? :gripe:

Anyway, here is where we stand:

RotQM7-AD1943-situation.jpg

If all goes well, we should win this in abt 22 turns. In 18 turns, we will get a GP. (It currently shows 17, but that is not sustainable since Cahokia is starving). No matter how this person is so great about, he will be burnt to trigger a golden age -- that should cut the current 24 or 25 turns to legendary by 2 or 3 turns.

However, we have the frigates to deal with now. We can't possibly sink any invasion (seeing how AIs always bring 4 galleons escorted by 8 frigates), hence we have to build up land defenses. However, since we rely on our seafood to sustain the artists, we have to put out enough privateers to protect the nets as well. I suggest we get 2 or 3 more privateers, and then add knigts/muskets.

And pray hard for 22 turns or so. :please:

Ozzy, bring the baby home and do the late pholk proud!
 

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Time to close this baby down...

Press enter a few times and...

I have to stop Cahokia starving.

Press enter a few more times and...

I realise that we don't have a galleon to transport our GP in 10 turns so move one up.

Press enter a few more times and...

Build a grocer in Aksum so can employ an artist with the extra health, knocking it down by 1 turn, sadly I have to stop Gondar starving by sacking an artist which knocks it up 1 turn.

Press enter a few more times and...

We pop a GA, realise that I didn't need any boats anyway and start a Golden Age.



5 turns to win, so press enter 5 times and...







Victory achieved without seeing a single AI unit. 3,000 odd points is my lowest scoring win ever according to my HOF as well.

Anyway, it was a blast as always, thanks to all you fine fellows, even the departed pholk.

Replay is attached.
 

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