Played 15 turns
IHT
Remove that uselsess sign
IBT
Southern Scout kills barb Panther
(1)
Agri > Masonry
Meet a dude with strange feathers on his head
5(IBT)
Southern Scout falls to a barbarian Lion
(7)
Moscow hits pop2
(8)
Meet a bleach man. He really could use some color and I give him Darius' number
(10)
Masonry > The Wheel
Moscow: Warrior > Warrior
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Standard (boring) earlygame turns. Farmed wheat farm, prefarmed a FP. I don't think we'll need to hook up copper soonish, with the GW on the horizon and AIs everywhere. Also we don't have The Wheel yet. Also, the Stone Quarry is built. You can continue building the FP-farm until the Wheel is in. We won't lose a single worker turn
The warrior is supposed to be in the area of the stone site. I agree with Ad Hoc, settle SE of stone, to make sure we don't lose it to biz (on this spot, it's in the inner city). Please keep in mind we need mysticism soon otherwise the cities will be crap. Using esp slider seems like a waste

If we settle before we tech myst, start with a worker in the newer cities.
The second warrior (due in 1) is supposed to be military police in Moscow. After that worrior finishes, I suggest starting the GW until we hit pop4 (for 1 turn). Then start the settler, revolt to slavery and 2pop

the settler into the GW, while regrowing. When we hit

cap, start another settler until the

fades.
The AIs are very close. Overview pic of the World as we know it
(for some reason I can't scroll out completely and turn on culture view

)
Note: biz immediately west, Just RIGHT to the east. You also can see SB border in the SW corner.
Wow, that's a big report when I had nothing really to report
Roster
r_rolo1
mystyfly - just played
Quotey - UP NOW
BurnEmDown - on deck
Ad Hoc
Stuge
View attachment No espionage Stalin ;) 2800 av. J-C..CivBeyondSwordSave