Last comments about AI priorities... Open Mode, Global, playing as USSR: both Italy and Japan declared war on me within a couple turns of each other. Japan is also at war with both Chinas and has been for quite some time. Italy also DOW'd UK and France in the same turn. Now, whether these were wise decisions or not, here is the beef -- if they want a war, why are they not building units for one? I have enough espionage points to be able to see both Italy and Japan's cities' defenses and production. One turn after DOW with Italy, I have already taken Tirane (I already had Venice via Yugoslavia as well as all of Eastern Europe), and am one turn from taking Rome. What is Italy building? Worker in Rome (there are no unworked/damaged tiles nearby). Workboat in Genoa, which already has a workboat in port (as well as 3 workers). Airbase in Naples, anti-tank in Palermo, neither of which is anywhere near completion, nor will they ever be able to complete them since they do not have anywhere near enough defense to hold me or even France off. Italian cities in Africa are producing cavalry/artillerDay because they apparently do not have pressing food/border issues (despite lack of culture effects, Italy and Germany are being swallowed by Russian culture -- It looks like the Cold War with Berlin completely surrounded for 2 squares in all directions, despite my never having fought with Germany). Meanwhile, Japan to their credit did send a big stack at me, but now that that has been destroyed and one of their Chinese cities has fallen to me, I glimpse 2 workers and a settler in the queue in Manchuria. The workers have nothing to do that couldn't wait until more defenders have been built. The settler has nowhere to go, period. Other Japanese cities are building air bases, which might be a good idea under other circumstances, but now that they have no big stack of ground units it would seem unwise.