No, I mean, Russia needs Great People to use one out of four of their uniques to the fullest extent. If you don't get Great People as Russia, then you're essentially sitting with a cheaper Holy Site, and nothing more. That's hardly a good bonus, if anything.
We are pretty sure unique district doesn't count for district cost increase, but I can't point my finger to the source.Another question is, is it still confirmed that the unique district also doesn't raise the cost of other districts when built? Or is it just half price (like Japanese trait) but with the added caveat of not being pop-limited
Is it possible that a unique holy site is so powerful that they pretty much had to give them only +8 tiles and virtually nothing else to keep them balanced?
It may be, but then is it ok to give them 1 powerful trait and another good trait, then give them 2 very bad ones to balance out?
I think people would find it more fun if they had a bunch of different useful abilities that they could see boosting their civ and directing their gameplay.
Another question is, is it still confirmed that the unique district also doesn't raise the cost of other districts when built? Or is it just half price (like Japanese trait) but with the added caveat of not being pop-limited
You can't compare that bonus alone. You need to take into account Russia's bonus too. +1 prod and faith from tundra. That allows to settle cities in tundra and be average cities instead of worthless cities. Now you take the pantheon that gives adjacency bonus to holy sites with tundra. And now you have a spammable unique holy district that will be generating tons of faith without gimping your ability to get other districts.
We are pretty sure unique district doesn't count for district cost increase, but I can't point my finger to the source.
I have looked into how district cost work from the LP videos and it seems to me that district cost is mainly based on turn time like:We are pretty sure unique district doesn't count for district cost increase, but I can't point my finger to the source.
People aren't getting the full impact of the Lavre. A Unique Holy Site district that is 50 percent cheaper and has no population requirements? Between that and your Tundra bonus you'll be rolling in faith at an early age. The extra tile is a little bonus, it would have been nice if you could select the tile instead of it being random.
The Leader Ability is a filler: you can play a strong culture or strong science game and make up the difference by being careful who you trade with. It means the rest of the world's accomplishments directly help you, which is highly accurate to Peter.
The Cossack will be great, you can swoop in, kill enemies, and move them out of range of enemy bombards. Also, don't forget, with the new system on Unique Units you won't need a source of Horses to build a powerful mid-game unit.
Mother Russia is Shoshone on crack, mostly because playing the map is so important in this game that doubling your options for placing early city districts/improvements is a huge bonus. Also tundra will be useful to you, so you're able to thrive in areas where no one else is.
Looks like a great civ overall.
I do find it a bit ironic that a lot of us are warming up to Russia, given its tundra bias
S-shut up!I do find it a bit ironic that a lot of us are warming up to Russia, given its tundra bias
Or VodkaThat's global warming for you.
It's one bloody tile stealth, one bloody tile for one city for a great person. Come on now, I want to hear you for once say this is frikkin terrible.
S-shut up!
You know what I think would have helped Russia without changing any of its designs? Not revealing them the last. The hype and expectation for them didnt cushion the fall after their meh bonuses were revealed. If I really had to change anything, then its to give Lavra at least some GP generation bonus, and Peter embassies to be 2 yields per 3 Undiscovered tech/policies