Oh man, war turns are slow
All the cities are going to build mainly units, so I won't mention every build. I'll mention if some city starts some non military build though
Turn 0 : a bit of MM to claim unused tiles from neighbour cities. HC made a mess of ovrelapping cities and the auto governor makes a very poor work of affecting tiles between overlapping cities.
Damn those deity AIs, they build settlers like they were warriors and then don't know what to do with them
There is only one land passage for aztecs and now it is american, so the only way for Monty to declare war now is by sea
This mace should not wander by himself next to amercian borders. This is super unit we should preserve. I didn't know we had level 5 unit already
Turn 1 : amercian HA goes straight for a worker near Tiwanaku and kills him. There is only an axe near by and a longbow in the city. I send the other workers away and upgrade the axe to mace
Kara finishes a spear and starts cat, it would focus on them for a while. They would take about 1-2 turns each
I send the level 5 unit back with a healing stack of maces
The HA who wandered into incan lands is now surrounded
Then Dr Watson pays a visit. Civ is still working so I save the game and restart my machine. Now Internet is not working. Damn it. Continue, will post tomorrow from work
Turn 2 : the HA destroyed a sugar plantation. The mace killed him. There are 4 maces at the door of Olmec (in a forest of course). There are nearly no units with defense bonuses there
Turn 3 : Al hacks records about a guy named Bach (we discover music)
Roos suicides a HA against one of the maces near Olmec.
He is also wandering with a sword inside our lands, on flat ground. 98% odds for our mace
I send two attacks against Olmec and kill 2 phants. I keep a mace at full health to defend in the forest.
Roos is sending small stacks to Besh
To deal with the eastern HA clearly heading for the cows, I take the spear from Kara
Turn 4 :
Hinduism spreads in Huamanga
I kill the HA heading for the cows
I kill 2 other phants in Olmec and a medic cat joins the band there hidden in forest. Roos really should think of bringing some defensive units in this city. Only HA and cats are remaining there (and an axe but he is mince meat for maces)
I asked Alex to go to war with Roos but he won't
Turn 5 :
Liz adopts bureaucracy.
I kill one HA near Besh (he really should have stayed with the stack). Kill also an HA in Olmec. The campaign is slow but steady there (well, reinforcements are coming, so patience please)
Turn 6 : Roos starts bombarding Besh with 2 cats. He won't attack yet
He finally sends a longbow to Olmec and frees the HA to go pillage our lands
There is also a stack of 4 cats heading our way. Just how fast can this bastard build units ?
Turn 7 : Only killed the former "Olmecian" HA (what do we call Olmec citizens anyway)
The longbowman in Olmec is now City Garrison I, should have killed him on first chance
I start a caravel in Macchu Picchu as we know nearly nothing of the world
Start chaining irrigation in Ollantaytambo and Macchu Picchu
Turn 8 :
The cats stack is now in Olmec
I attack first to avoid the collateral damage. I leave the city with only 1 cat. Don't want to take it while I can't defend it well. Should take it next turn. Also, this will make Roos send his new units here rather than Besh. Talking about Besh, a cat attacked there and withdrawed
We are only making +10 at 0% slider
I am astonished to see this :
Roos is already willing to pay for peace. I guess he lost so many units that he is facing heavy war weariness.
I read in an article about war weariness that the units killed contribute to WW when they die in an enemy culturally controlled area, independent of who owns the city. I guess all the units Roos lost in Olmec counted that way
Turn 9 : Now 2 of Roos cats attack at Besh and both withdraw. It is starting to get on my nerves.
I take down Olmec bringing a mace to level 4 and we get back all the culture

. There is still a forge in the city. I start a granary
And great news : Monty declares on Roos. With the mutual struggle boni, we should be safe now short of backstabbing from Izzy
Turn 10 : finally HA attacks at Besh. He dies. One of the cats is getting back to america
I kill the remaining sword and cat.
Our units are now on the move for america
Turn 11 : Roos comes this time with a 740 gold offer to sign peace. Seems like he is panicking. What kind of fool he thinks I am. Maybe if you give up all your cities but one, I should consider signing peace
I start a granary in both Cuzco and huamanga. Al gets serious about hacking and gives us a very useful tech during war times : engineering. Now reinforcements can gather faster. Wish I had it earlier in my turnset
Turn 12 :
Kara starts a mace now after a series of 7-8 cats
It is Tiwanaku and Ollan turn to start granaries. If Monty didn't declare on Roos, I think I would not have started all those granaries but in this situation, I guess we have enough troops to take the first cities and only a few cities should keep on military duty to bring the necessary reinforcements
Turn 13 :
Moving troops
Turn 14 : Roos sends an HA to Besh. Thought he couldn't afford more WW ? Anyway, a spear cares about him
Macchu picchu finishes caravel and starts a worker. We are still lacking hands
Finally discover an amercian city, Atlanta. There's our main stack
Turn 15 : Roos attacked the stack near Atlanta with reinforcements from somewhere else. He did again had luck with 2 withdrawing cats. Breath heavily, what is this mantra I should be repeating ? It is really time about I hand over this game.
At least Roos suicided a mace, a WE and a HA
I kill all but one cat in Atlanta. Again, I don't take the city. If Roos has spare units, he will send them inside city for our CR maces to rape.
I think I did not loose a single unit. But then again I mainly defended and only took back Olmec. We are even at 0% slider. Some units really should die for the mongolian glory (that's the official reason, reality is they are costing too much money)
Apart from the stack above, there is another one coming from east. That should be enough to hurt Roos badly
I did not do any whipping, cities were struggling to grow and we don't have granaries so whipping ain't effective. And we are slightly more powerful than Roos
Care to kill some yankees ?
As you should have guessed, It is not yet tomorrow in France and Internet is working again
200AD save