S-03 Hackers

Cosmichail said:
I couldn’t scout Toku since I was busy with keeping Roosevelt at bay.
This is the second mention of Toku ... are we playing the same game because I cannot see any Japan on the list of civs - we aren't Japanese are we? :crazyeye: We met the last civ (Liz) during the last rounds.
 
Wow, Blid was correct. Looks like a difficult turnset to play - I think you did well to only lose one city with the size of that stack.

FDR needs a good pounding after that manouever. Seriously, who attacks when our troops are busy at the other end of the continent? Oh, er, I guess we do. But no one backstabs the backstabers and gets away with it - Blid is up to counterattack.

@Ruff: The last AI was Liz, not Toku. I thought it would be Toku because we hadn't found the civ yet.
 
@Ruff
In hindsight I realized too that there Toku wasn't there but just following what Sooooo said.

@Sooooo
I couldn't build farms at Kara but we should be able to now with CS.
(probably need to chain irrigate)

The other city (Tiwanaku) has three great food sources corn, sugar and floodplains, when I noticed our wealth diminishing I thought putting some cottages there might help that. I spent a lot of money upgrading to keep up with Roosevelts attacks. Right now Tiwan is working the corn and rest is production tiles but will grow in 1 turn and maybe work the sugar/ or floodplain with the new citizen.

We have ample workers to change it and at least we are poor now so we won't get extorted by AI.

The workers are needed in Besh since we lost that farm, but troops seem to be coming from Izzy's land who is friendly with him and will need some cover when they rebuild that farm. He is mostly attacking with HA's and not sure how much he has in Olmec but probably lots and could threaten Kara.
 
Oh man, war turns are slow

All the cities are going to build mainly units, so I won't mention every build. I'll mention if some city starts some non military build though



Turn 0 : a bit of MM to claim unused tiles from neighbour cities. HC made a mess of ovrelapping cities and the auto governor makes a very poor work of affecting tiles between overlapping cities.
Damn those deity AIs, they build settlers like they were warriors and then don't know what to do with them

There is only one land passage for aztecs and now it is american, so the only way for Monty to declare war now is by sea

02-WaterSeparation.jpg



This mace should not wander by himself next to amercian borders. This is super unit we should preserve. I didn't know we had level 5 unit already :eek:

01-Level5Unit.jpg




Turn 1 : amercian HA goes straight for a worker near Tiwanaku and kills him. There is only an axe near by and a longbow in the city. I send the other workers away and upgrade the axe to mace

Kara finishes a spear and starts cat, it would focus on them for a while. They would take about 1-2 turns each

I send the level 5 unit back with a healing stack of maces

The HA who wandered into incan lands is now surrounded

Then Dr Watson pays a visit. Civ is still working so I save the game and restart my machine. Now Internet is not working. Damn it. Continue, will post tomorrow from work

Turn 2 : the HA destroyed a sugar plantation. The mace killed him. There are 4 maces at the door of Olmec (in a forest of course). There are nearly no units with defense bonuses there

Turn 3 : Al hacks records about a guy named Bach (we discover music)
Roos suicides a HA against one of the maces near Olmec.
He is also wandering with a sword inside our lands, on flat ground. 98% odds for our mace
I send two attacks against Olmec and kill 2 phants. I keep a mace at full health to defend in the forest.
Roos is sending small stacks to Besh

03-AroundBesh.jpg



To deal with the eastern HA clearly heading for the cows, I take the spear from Kara

Turn 4 :
Hinduism spreads in Huamanga
I kill the HA heading for the cows
I kill 2 other phants in Olmec and a medic cat joins the band there hidden in forest. Roos really should think of bringing some defensive units in this city. Only HA and cats are remaining there (and an axe but he is mince meat for maces)

I asked Alex to go to war with Roos but he won't

Turn 5 :
Liz adopts bureaucracy.
I kill one HA near Besh (he really should have stayed with the stack). Kill also an HA in Olmec. The campaign is slow but steady there (well, reinforcements are coming, so patience please)

Turn 6 : Roos starts bombarding Besh with 2 cats. He won't attack yet
He finally sends a longbow to Olmec and frees the HA to go pillage our lands
There is also a stack of 4 cats heading our way. Just how fast can this bastard build units ?

Turn 7 : Only killed the former "Olmecian" HA (what do we call Olmec citizens anyway)
The longbowman in Olmec is now City Garrison I, should have killed him on first chance :wallbash:
I start a caravel in Macchu Picchu as we know nearly nothing of the world
Start chaining irrigation in Ollantaytambo and Macchu Picchu

Turn 8 :
The cats stack is now in Olmec

04-Olmec.jpg



I attack first to avoid the collateral damage. I leave the city with only 1 cat. Don't want to take it while I can't defend it well. Should take it next turn. Also, this will make Roos send his new units here rather than Besh. Talking about Besh, a cat attacked there and withdrawed :mad:

We are only making +10 at 0% slider :eek:

I am astonished to see this :

05-PeacePlease.jpg



Roos is already willing to pay for peace. I guess he lost so many units that he is facing heavy war weariness.
I read in an article about war weariness that the units killed contribute to WW when they die in an enemy culturally controlled area, independent of who owns the city. I guess all the units Roos lost in Olmec counted that way

Turn 9 : Now 2 of Roos cats attack at Besh and both withdraw. It is starting to get on my nerves.
I take down Olmec bringing a mace to level 4 and we get back all the culture :cool:. There is still a forge in the city. I start a granary
And great news : Monty declares on Roos. With the mutual struggle boni, we should be safe now short of backstabbing from Izzy

Turn 10 : finally HA attacks at Besh. He dies. One of the cats is getting back to america
I kill the remaining sword and cat.

Our units are now on the move for america

Turn 11 : Roos comes this time with a 740 gold offer to sign peace. Seems like he is panicking. What kind of fool he thinks I am. Maybe if you give up all your cities but one, I should consider signing peace

I start a granary in both Cuzco and huamanga. Al gets serious about hacking and gives us a very useful tech during war times : engineering. Now reinforcements can gather faster. Wish I had it earlier in my turnset

Turn 12 :
Kara starts a mace now after a series of 7-8 cats
It is Tiwanaku and Ollan turn to start granaries. If Monty didn't declare on Roos, I think I would not have started all those granaries but in this situation, I guess we have enough troops to take the first cities and only a few cities should keep on military duty to bring the necessary reinforcements

Turn 13 :
Moving troops

Turn 14 : Roos sends an HA to Besh. Thought he couldn't afford more WW ? Anyway, a spear cares about him
Macchu picchu finishes caravel and starts a worker. We are still lacking hands
Finally discover an amercian city, Atlanta. There's our main stack

06-Stack.jpg



Turn 15 : Roos attacked the stack near Atlanta with reinforcements from somewhere else. He did again had luck with 2 withdrawing cats. Breath heavily, what is this mantra I should be repeating ? It is really time about I hand over this game.
At least Roos suicided a mace, a WE and a HA

I kill all but one cat in Atlanta. Again, I don't take the city. If Roos has spare units, he will send them inside city for our CR maces to rape.

I think I did not loose a single unit. But then again I mainly defended and only took back Olmec. We are even at 0% slider. Some units really should die for the mongolian glory (that's the official reason, reality is they are costing too much money)
Apart from the stack above, there is another one coming from east. That should be enough to hurt Roos badly

07-SecondStack.jpg



I did not do any whipping, cities were struggling to grow and we don't have granaries so whipping ain't effective. And we are slightly more powerful than Roos

Care to kill some yankees ?

As you should have guessed, It is not yet tomorrow in France and Internet is working again ;)

200AD save
 
Blid, you are truely a master :goodjob:.

I've no idea how you mustered an army to do all that - when I looked at the save we had about 4 macemen. Seriously, that was a great turnset.

Waiting outside cities instead of taking them, hoping the silly AI will reinforce it rather than counterattack is a very good tactic when you have more city raider units than city garrisson. Maybe a tiny bit cheesey, but if it is then it's nice french cheese.

Asperger is up inflict some righteous retribution on america.

sooooo - On Deck
mike p
ruff_hi
Cosmichail
blid - Just Played
Asperger - UP

If people find their turns taking a long time or for any other reason then feel free to just play 10 turns or whatever.
 
I've had a look at the save and one question for Blid: aren't you afraid Monty will take Atlanta in the turn between? We can't see if he's nearby...
 
You are right, I didn't think about this but now that you mention it, Monty may have some HA who would take Atlanta IBT. I already was fooled this way in SPs, it just seems like I don't learn from previous mistakes.
If this happens, then curse me all you want
 
Previeuw:

Issa must have culturebombed Minoan (city nw of our empire), it almost takes away our copper.
Our HE-city suddenly has 2 cottages ? Makes no sense.
We need much more workers.
We have most land of everybody, but only 40% of the population Monty has....,very good Blid making granaries everywhere.
Monty's powergraph is frightening. Elizabeth is outresearching everybody.
A horse-unit would be handy in our stack, to kill a last remaining enemy and jump back.

Action:

0 - 200AD
Longbow moves to foresthill to take a look at forces in New York. Not frightening.
Spearman takes Atlanta to prevent Monty from taking it . Wounded Warelephant goes with him. Previous turn Blid got a stackattack from the americans, so hopefully they keep quiet this turn. Outside Atlanta another american catapult. We can handle this but will there come more from out of the dark?

IB
Catapult kills our Warelephant, quiet further. Atlanta is save.

1 - 215 AD
Move rest of the stack into Atlanta, then see an aztec horsearcher going to pillage the horses;)
Karakorum > crossbowman

civ4montyhorsearcherra5.jpg


Issa gives us kindly 130 gold, Alex refuses to give us his 300.
Caravel goes for the circumnavigationcompetition.

2 - 230 AD
Scouting maceman reveals Philadelphia has been taken by the Aztecs.
Issa is willing to declare on Elizabeth, that's nice.
I guess Monty never wants to talk to us again...

3 - 245 AD
Shakespeare teaches us we are only (civ)players (Drama).
Beshalik and Karakorum > granary,
Caravel discovers english territory,
Cuzco and Tiwanaku > workers,
Our stack in Atlanta still healing,

4 - 260 AD
Machu Picchu > worker,
We are losing 10 gold/turn! > sell Issa stone for 8/t,
Elizabeth already has guils, philosophie and paper !

5 - 275 AD
Computer goes wild. Weird graphics. Have to play previous turn again.AutoSaveInterval 4 > 1.
Send healed troops to New York. Also little stack from Beshalik to NY.

6 - 290 AD
Stack before NY.

IB
Two american cats die attacking my maces, one elephant dies to pike, second elephant kills a mace.

7 - 305 AD
Bombard NY,
silk to Elizabeth for 8/t, WM for 140 gold (she did have 170).
Now typing this i realize this is a mistake.
Surprise Surprise Monty wants to talk again...

8 - 320 AD
"Elizabeth is first to circumnavigate the world."
Thanks to my worldmap :mad:

Battle of New York
3 cats bombard it to zero defense,
Cat (7%) dies to longbow,
Mace (94%) kills same longbow,
Mace (97%) kills warelephant,
Mace (100%) kills pike,
Mace (100%) kills catapult,
New York is ours!

civ4newyorkkn8.jpg


Whip forge in Atlanta (out of revolt),
Beshalik > theatre to fight Spanish culture.

9 - 335 AD
Atlanta > barracks,
Stack moving to Washington.

Only a few lose american maces/warelephants are annoying me but get easily killed.

10 - 350 AD
Philosophy comes in,
Cats bombard Washington to zero defence,
Beshalik > hindu temple (culture),
Research set on Astronomy (5070 turns),

11 - 365 AD
Battle of Washington (on a hill)
One cat suicides, other retreats,
Mace (95%) kills longbow,
Mace (84%) kills maceman,
Cat (97%) kills longbow,
Mace (?) kills cat,
Washington is ours!

Send maceman to hill to scout the surroundings and he discovers Chicago:

civ4chicagofa6.jpg


What to do with Chicago? It's the only american city nearby. It's only 57% american, so it must be already 43% Spanish. I'm going to destroy it, there are three workers in it.

Alex is friendly but still doesn't wanna give me anything. Maybe i ask to much. Should i ask only for the 110 gold or only for the WM?
Issa gives us 80 gold. We are not losing money anymore.

12 - 380 AD
Guilds comes in.

13 - 395 AD
Elizabeth discovers Liberalism (we don't even have education...),
National Epic requiers library... We can use great engineers or great merchants or an golden age....

14 - 410 AD
Battle of Chicago
Mace (2x) and a crossbow easily killing the defenders.

We pillage 107 gold and raze Chicago and take three workers who i send to Beshalik.

Time to make peace. Once Roosevelt did have 800 gold, there are 200 left but... he has a nice Worldmap for us. He has two city's left.

civ4peaceroosevelthp9.jpg


Cancel stone deal with Issa, at least in Olmec i want to have a wall.

15 - 425 AD
Roos has one city left, on an island he shares with Elizabeth.
Pillage area of former Chicago.

civ4montyspowerfq9.jpg


I only made three military units in my turns ( and lost three iirc).

civ4ourworldlm3.jpg


http://forums.civfanatics.com/uploads/63149/1156353916.civ4savedgame
 
Well done Asperger :goodjob: you saved Atlanta and cleansed the continent from Roos presence

That is about 2 of them AIs gone. Now I see 2 threats. Monty power and Liz research. Internet needs 2 civs to give the tech. A runaway england is no good. What the hell is Alex doing, he should have declared on those heathen buddhists centuries ago

I guess we can handle Monty with 1-2 figures but we should try and improve those cities a bit before. We can't afford more land right now or our units would go on strike
 
I played some builder turns. I mainly focussed on population growth and farms. Looking at that last screenshot from Asperger, our cities are much smaller than our rivals'. I stopped cottage builds, and spread irrigation. I worked farms and mines rather than cottages. Yes we are losing money at 0%, but that's not a problem yet until we get to 0 gold. If we get that low we can just rework the cottages or whip some banks/courthouses- not a problem. For now we need growth and production. I slipped 2 workers into the queue to help with this, at Machu Pichu and Cori.

Notable dates:

420 AD: Izzy build the Hagia Sophia

530 AD: We get banking. Don't revolt to mercantilism as it would destroy our economy. We get a great engineer, so I move him to Kara and put him to sleep. We may use him on West Point. Izzy goes to mercantilism and this makes us lose about 10 GPT - damn her.

A view of one of Monty's cities:



560 AD: Alex builds Notre Dame. What the hell is he building that for instead of a million knights to destroy Lizzy?

575 AD: We get Theology at last and revolt to Theocracy.

605 AD: Izzy builds Versailles

635 AD: We get Education.

All of our cities now have (or are building) a granary, forge and barracks. I also built quite a lot of troops - we now have comparable power to Lizzy, Alex and Izzy. Monty is still off the scale though.



We are top of the production graph but Lizzy has double the GNP of the second place civ. She has free religion now by the way. I did not whip anything as I feel it is essential to grow. A screenshot showing our city sizes now:



We've got to formulate a plan. Ideally I would want to attack Lizzy now, before she gets Redcoats (she doesn't have printing press yet). But that's very risky with an annoyed Monty next door. We can't do that. I reckon we have to deal with Monty before we can sort out anything else. I'm thinking that we have to declare on him pretty soon - possibly in the next turnset. It's going to be a painful war - but he's a timebomb waiting to go off and the sooner we deal with him the sooner we can plan what to do about the runaway AI. We should also slip in some theatres until we get 6 and then build globe theatre in a high food city for when we get nationhood and gunpowder. I think we have enough workers now.
 
I have to say that my round hurt us population wise. I really didn't have much choice as if I hadn't whipped some soldiers Roosy would have gotten Besh and Kara. I am not a fan of whipping although my evil avatar would make you think otherwise. In principle I am against slavery period and think it's ethically wrong. I know this is a game but in SP I do put forth that idealogy. (don't mind razing religious cities but that's a whole different idealogy and probably controversial)

What I do find in SG's is that most players will leave 1 or 2 defenders and that's it. To me this is fine and dandy for the most part but playing at this level we should have better defenses. When Roosy came at me constantly and eventually with a large stack I had very little in the way of defenses to deal with him. Perhaps a lesson can be learned here that we better defend our cities bordering with our neighbours that aren't so trust worthy. In my SP's my cities are always well defended especially at the bordering cities.

Also trying to get the HE built didn't help but I felt that in the long run it would aid the next player to getting an army up and running much faster. As to the cottages at Kara it was a mistake but the grassland west of Kara could only build a cottage at the time. I couldn't do much with the workers since we were being attacked at Besh/Kara and Olmec. So I tried to keep them out of harms way. I agree that Monty should be next and why don't we just load up the cities where is he near and let him wear himself out until we can move to start taking him out. Something tells me though that he will attack so hard that no defense will hold. So some thought would have to put into that before we proceed.

BTW Blid that strategy of leaving one soldier in a city to be conquered is something I do in my SP's all the time to let the AI waste his army.
 
It looks like I'll be going away this weekend and I have a couple of other SGs to play tomorrow. (And I still need to finish the regular GoTM too - not that I've had a fabulous start.) If ruff is ready, it's fine to skip me. There's an outside chance I'll be able to get this in before Friday night, but if you can play sooner, just post a got it.

Sorry.
 
No problem mike. If we declare war soon, one thing we need to do beforehand is chop the two jungles south of Olmec as we don't want to give attacking stacks more cover against our catapults.
 
I will be able to play tonight - internet access permitting. I am away at a dog show over the week end and there are typically some spare afternoons, mornings, etc.
 
Well, generally a fairly dull round - city growth, started a few theatres and also courthouses (we will be needing $ soon to upgrade our units to cannons and riflemen), workers clearing jungle, starting farms and a few mines. I stopped at an odd number because NATIONALISM had just been discovered and we have an GP engineer that will rush The Taj Mahal. I thought I would throw it open to the group to decide if we kick of a Golden Age or not.

I looked around for a health trade (health is an issue, happiness is not) and couldn't find any. I also tested the waters re attacking Lizzie and no-one was interested. Monty 'asked' us for our map ... Monty wouldn't even consider attacking Lizzie ... "We have enough on our hands at the moment". This generally means he is gearing up for an attack - I wonder who against?

On the tech front, we learnt economics (and swapped to free economey) and gunpowder. The downside is that I still haven't had the option of selecting a tech to research!

Spoiler :

Turn 210 (650 AD)
Ruff_Hi: testing
Ruff_Hi: no one will war with lizzie
Cori finishes: Lighthouse
Ollantaytambo grows: 7
Huamanga grows: 6

IBT:

Turn 211 (665 AD)
Cori begins: Theatre
Karakorum finishes: War Elephant
Machu Picchu grows: 8
Huamanga's borders expand
New York grows: 5

IBT:

Turn 212 (680 AD)
Karakorum begins: Theatre
Beshbalik finishes: Knight
Olmec finishes: War Elephant

IBT:

Turn 213 (695 AD)
Beshbalik begins: Catapult
Olmec begins: Catapult
Karakorum finishes: Theatre
Olmec grows: 10
Tiwanaku grows: 10
Atlanta finishes: Pikeman
New York finishes: Granary

IBT:
Tech learned: Economics
Tech learned: Gunpowder

Turn 214 (710 AD)
Karakorum begins: Knight
Atlanta begins: Courthouse

IBT:

Turn 215 (725 AD)
Cori grows: 7
Cuzco grows: 9
Atlanta grows: 8

IBT:

Turn 216 (740 AD)
Karakorum grows: 10
Beshbalik finishes: Catapult
Tiwanaku finishes: Knight
New York finishes: Barracks

IBT:

Turn 217 (755 AD)
Beshbalik begins: Courthouse
Tiwanaku begins: Courthouse
New York begins: Courthouse
Karakorum finishes: Knight
Beshbalik grows: 7
Cori finishes: Theatre
Washington grows: 9

IBT:

Turn 218 (770 AD)
Karakorum begins: Courthouse
Cori begins: Catapult
Olmec grows: 11
Olmec finishes: Catapult
Tiwanaku finishes: Courthouse
Cuzco finishes: Forge
Washington finishes: Courthouse

IBT:
Tech learned: Nationalism

Turn 219 (785 AD)
Olmec begins: Theatre
Tiwanaku begins: Theatre
Cuzco begins: Theatre
Washington begins: Maceman
Karakorum begins: The Taj Mahal


Care to Rush the Taj Mahal?

Sorry about the lack of action and screenshots - got to bath the dog (see left) for his big day in the ring tomorrow.
 
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