SC02 - The Goodbye Kiss

:lol: ... I just realized that I got it less than 20minutes after ucel posted... thank goodness for early classes.
 
Recovered from an old Aztec text, adapted from pictograms. Estimated age and period: 1st Zalsonic (identified from other texts), time 3200 to 2600 BC. Parenthetical notations indicate writings in a much later hand.

As the leader Ucel passed away, the Aztec people were, for a short time, leaderless. Until one man stepped forward.

He was a forceful leader, and from the moment of his appointment, he set several goals. They were:

1. To explore, and learn about the world around us
2. To begin and finish the training of men to work the land
3. Begin progress toward another settlement like Tenochitlan

Zalson expressed remorse over the loss of the scouts, and the proximity of other ancient civilizations. His people were at the cold bottom of the world.

Men were being trained in the art of the bow and arrow. It would take several years before they were ready, but Zalson wanted them as soon as possible, to explore to the south. He commissioned that his people gather from the forests, to expedite this process (I decided to get the Archer in 1, at the penalty of slowing down growth. A little weedy, come to think of it).

(These are the years of Zalson’s reign, recorded in 40-year segments)

1. Zalson was overjoyed at the quick creation of the archers. He sent them to look to the south. Scouts to the far east recuperated from their wounds, and warriors to the nearer east continued to explore. Zalson decides he needs more scouts.

2. Wolves descended on the warrior, but he held strong. Only a few men were lost. The warriors set up camp on a nearby wooded hill to rest.

3. Zalson’s wise men discovered how to combine tin and copper to make a strong metal. Zalson was pleased. He used the new tools to begin butchering cows to the west. Wise men began to look into increasing the amount of cows to be butchered (This was when we learned the secrets of bronze working and began to learn the art of husbandry). The archers sent to the south reported more silver and venison. Zalson enslaves his people.

Lands_of_Silver.JPG


4. Copper is noticed not far from Tenochitlan, and is also near the Egyptians and English. Our warriors rest on the hill.

5. The scouts to the east are eaten by lions. Tenochitlan is so large that Zalson forces his people to begin training to work the land.

6. Warriors destroy a wolf in a forest. Below is a computer reconstruction of the battle.

Warrior_on_Wolf.JPG


7. The warriors learn fighting maneuvers from their time in the forest (We are of the first order of the Woodsman). The archers return to Tenochitlan, with supplies of deer and silver.

At this point, pictogram carving is completely ignored. It seems as though warriors continued to explore to the west and north, trying to discover what remained in Elisabeth’s lands. The pictograms resume in 2600 BC.

15. Wise men learned how to breed cattle. Wise men told to search after the secrets of fishing (Lake for commerce; easily vetoed). The workers commissioned so long ago moved to chop down a forest to the north and east, to free a grassland tile (no point in chopping plains, unless we need to). The new project is to build settlers, to found another city. It will take many, many years (17 turns!). Leaders changed after this period, for Zalson is mentioned again much later.

In retrospect, I have to admit that rushing along the archer was very stupid. That added an extra two turns to the building of the worker. While I don’t think that will hurt us in the long run, it annoys me that I did it. Also, without cottages, moving the worker to the grasslands tile in the north wasn’t the best either. The plains hill would’ve been better, because we will eventually be mining it.

Dot map and save to follow

Hope I didn’t screw up that much.
 
Dot Map

Pre-Dot_Map.JPG


I like yellow and bright blue the best. Both are pretty much whipping, specialist and commerce havens.

Red dot is founded on the desert, to convert that tile into something useful. While moving one west would get it more production, it wouldn't grow so fast. It could still probably work.

The bottom three dots are for grabbing resources, not necessarily for production . Anybody got any other ideas?

Here's the save:

http://www.civfanatics.net/uploads11/SC02_BC-2600.Civ4SavedGame

If I went a little quickly, I'm sorry. The next turns should give me something more to do.

--Zalson
 
A nice solid beginning, though I sense a long period of warfare in the not so distant future. It's nice to have neighbors, but not for too long.

This is definitely not a commercial wonderland we be looking at. In fact it's not much of a wonderland at all.

We need to find some way of getting enough food to use all three of those gold hills.

Rota:
Sir Bugsy - up
Jeff1787 - on deck
Bede
ucel - opened the dancing and got some maps and met some neighbors.
Zalson - opened up more of the map
 
I have it. I'm playing ten turns right? While I'm doing that, let's discuss where we want our second city to go. I agree with the Z-man that yellow dot is strong location. We may want to be bold and venture far abroad and go for blue dot.
 
Ten it is.

And I like the notion of going as far as blue dot with the settler. Yellow dot will be strong but not until we have the tech and workers to build cottages.
 
Early - Stumble into Saladin and get a forest chopped.

Late - Fishing=>wheel Make a pasture.

Since it took all of 15 minutes to play that, I decide to go into five turns of overtime just to spare one a teammate the boredom.

Overtime – Settler=>archer Start heading to the northwest with our archer/settler pair. Stop after 15 turns.

The wheel is due next. We need another worker after the archer so we can start some roads.

Save: http://www.civfanatics.net/uploads11/SC02_BC-2080.Civ4SavedGame

Jeff is UP
My favorite monk is on deck.
 
Kobe Steak and sake, goodie.

Obligatory roster check:


Jeff1787 - up
Bede - on deck
ucel - opened the dancing and got some maps and met some neighbors.
Zalson - opened up more of the map
Sir Bugsy - got a settler on the road
 
OK, I have got it. I just opened the city screen. Why are we working the tile with two food? Shouldn't we be working one of the other tiles that give us two food plus either commerce or hammers?

Tenochititlan.JPG
 
You are absolutely correct. That's why we play SGs, because what one person doesn't see, another will.

Rule #1 when playing with Bugsy - don't assume I know what I'm doing. I usually don't.

When I started my set of turns there was a shield or two there because it was a forest. Then I chopped it and didn't shift the tile at the end of the chop. I didn't go back and MM.
 
Turn 49 (2040 BC)
The wheel is done.
Research begun: Iron Working
Settler and archer are moving toward the blue dot.
Tenochtitlan's borders expand

Turn 50 (2000 BC)
Tenochtitlan finishes: Archer
Judaism founded in a distant land

Turn 51 (1960 BC)
Tenochtitlan begins: Worker
Archer defeats (1.92/3): Barbarian Warrior
He saved our settler!

Turn 52 (1920 BC)

Turn 53 (1880 BC)

Turn 54 (1840 BC)

Turn 55 (1800 BC)

Turn 56 (1760 BC)

Turn 57 (1720 BC)
Teotihuacan founded
Teotihuacan begins: Obelisk
Tenochtitlan finishes: Worker

Turn 58 (1680 BC)
The new worker is building a road to hook up the cows and give us 1 health.
In Tenochtitlan a scout is due in only 1 turn, so I left it like that.
The other worker is building a road to our new city.
Teotihuacan is building an obelisk. I was thinking we need to expand it's borders ASAP to get the rice, horses and cows.
Iron working in 12.

Our Aztec empire:

SC02-1680BC.JPG


Bede - up
ucel - on deck
Zalson -
Sir Bugsy -
Jeff1787 - just played

The save:
http://www.civfanatics.net/uploads11/SC02_BC-1680.Civ4SavedGame
 
Since we didn't try for an early religion, d'y'all think we should try to chop out Stonehenge? That'll give us plenty of GPP to maximize our spiritual trait...

Going after Iron Working= Good Idea. The sooner we get Jags, the better.

Other than that, I think that we're heading down the best path we can right now.

--Zalson
 
Got it. Will play tomorrow.

Either Stonehenge or the Oracle. Not sure about the timing on the Oracle. Will depend on what religions have been founded.
 
I my first two [civ4] personal games I went for religions and wonders and found that just like in [civ3] they can sometimes give you a false sense of security and be a crutch.

I am presently on a wonder diet. :D
 
Turn 58 (1680 BC)
Tenochtitlan finishes: Scout
Unescorted worker moves right in front of barbarian archer hidden in the flood plain.
Newly trained scout goes out to cover, both will probably be lost. Ugh
1640.jpg

Turn 59 (1640 BC)
Tenochtitlan finishes: Warrior
Scout loses to: Barbarian Archer (3.00/3)

Turn 60 (1600 BC)
Scout dead, worker dead, archer fortified on hill. Teno producing another settler to get to the flood plains after training a warrior
Archer loses to: Barbarian Archer (0.36/3)

Turn 61 (1560 BC)
Maybe the warrior can kill this barb!
Warrior defeats (2.00/2): Barbarian Archer

Turn 62 (1520 BC)

Turn 63 (1480 BC)
More bogies appear on my beat
1480.jpg


Turn 64 (1440 BC)
Teotihuacan finishes: Obelisk

Turn 65 (1400 BC)

Turn 66 (1360 BC)
One band of baddies moves out of sight and another appears
1360.jpg

Tenochtitlan finishes: Settler

Turn 67 (1320 BC)
And that band goes into hiding and one appears from the south with an English escort
1320.jpg

Tenochtitlan finishes: Warrior

Turn 68 (1280 BC)
The Oracle is built in a faraway land.

Turn 69 (1240 BC)
Tech learned: Iron Working
Tenochtitlan finishes: Warrior

Turn 70 (1200 BC)

We have iron right next to the capitol :bounce:
Tlatelolco founded
1200.jpg

Research begun: Pottery

Our situation is a little precarious. There is a barb archer on an inbound track to the captitol and another threatening Tlatelolco. There is no way to get a trooper up there in time to cover the town with more then one. Let's just hope the warrior is up to his garrison duties.

I elected not to start Stonehenge as all the early religions are taken. And then in the midst of all the barbarian wanderings the Oracle got finished somewhere. If we want an early wonder I would probably shoot for Masonry and the Pyramids.

I also moved the site of the third town to cover all inland fields and no mountain. I'd rather have the commercial potential of cottages on the river than a couple of coastal areas without bonuses and that mountain.

I think the mid term plan calls for irrigating the grass lands at the capitol, cottaging the floodplains but irrigating the grassland forest at Tlatelco, and pasturing the cattle and horses at the second town then using it for workers and settlers and the occasional trooper.

We need to priortize the silver to the south in our settlement efforts.

I gave Liz Open Borders in hope her archer would pursue one of the barbarians instead of escorting it.

Roster check:
AdmK - is up is ready
ucel - on deck
Zalson -
Sir Bugsy -
Jeff1787 - just played
Bede - up
 
I agree with the city placement for Tlateco, it's much better with all them grasslands.

As for the barb appearing out of nowhere, ouch! I feel for you man. I think, though, that if we all sit around a camp fire and sing "We Shall Overcome," in addition to knocking the snot out of our neighbors... erm, I mean... diplomatically persuading them using the T.R. Method, we should be fine.

The religion idea was nothing more than a faint glimmer of hope... as will the rest of our early wonders... but no matter, we shall overcome.

Buenas Suertes a los otros.

--Zalson
 
Naw I just can't cut and paste! At leat I remenbered the save.
 
Zalson said:
As for the barb appearing out of nowhere, ouch! I feel for you man. I think, though, that if we all sit around a camp fire and sing "We Shall Overcome," in addition to knocking the snot out of our neighbors... erm, I mean... diplomatically persuading them using the T.R. Method, we should be fine.
As long as we're not sitting around singing "Knockin' on Heaven's Door." :rolleyes:
 
No sign from the Admiral

ucel - up
Zalson - on deck
Sir Bugsy
Jeff1787
Bede
 
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