SC02 - The Goodbye Kiss

I won't get to it until Sunday at the earliest.......
 
nice job getting the sentries out, bugs.

Bede, it may be that the reason we're not seeing activity from the AI is that we are a friendly, simple people who've opened our border and we haven't yet adopted a religion (really seems to get 'em po'd when we're heathen)

IIRC, I opened the borders to 2 civs, but only noted one in the log. Bugs brought hattie on board.

I'm learning to luv the no penalty tech switches.
 
The no penalty tech switches are very nice.

I think we have open boarders with everyone we know right now. Everyone like us. Plus we are getting strong fighting off these barbs. I think we'll be able to bring another city on line within about 10-15 turns, once pink dot has some cottages to ofset the cost. Keep building science buildings somewhere.
 
minor spam here. does it bother anyone else how small the winning empires are?

and bugs. you're right, the wonders are a low level crutch. I've been experimenting most of the day. I need someone to show me how to play when I dont have stonehenge and the Kong Miao
 
We have open borders with everyone
New Tlateco finishes: Jaguar
Christianity founded in a distant land
Axeman defeats (5.00/5): Barbarian Warrior

Turn 116 (25 AD)
Tech learned: Masonry
Teotihuacan finishes: Axeman

Turn 117 (50 AD)
Research begun: Alphabet
Teotihuacan begins: Library
Tenochtitlan finishes: Jaguar
Axeman defeats (3.90/5): Barbarian Archer

Turn 118 (75 AD)
Tenochtitlan begins: Settler

Turn 119 (100 AD)
Axeman defeats (1.00/5): Barbarian Axeman

Turn 120 (125 AD)
Teotihuacan's borders expand
Pink Dot grows: 2
Axeman defeats (4.00/5): Barbarian Archer

Turn 121 (150 AD)
York is defended only by one archer
Heliopolis is defended by a spearman and an archer
New Tlateco finishes: Obelisk
Pink Dot finishes: Obelisk
Axeman defeats (5.00/5): Barbarian Archer

Turn 122 (175 AD)
New Tlateco begins: Granary
Pink Dot begins: Worker
Axeman promoted: Combat II
New Tlateco grows: 4

Turn 123 (200 AD)

Turn 124 (225 AD)
Axeman loses to: Barbarian Archer (2.07/3)
We lost an axeman.....:mad:

Turn 125 (250 AD)
Elizabeth wanted us to cancel our deals with the Inca but I turned her down. I think the English should be our first target.
Alphabet in 10 at -3/turn

England founded Coventry....it is too close for comfort.

Coventry.JPG


Roster check:

Jeff1787 - just played
Bede - up
ucel - took the lumps
Zalson - rebuilt the town
AdmK - killed some barbs but left us in the dark
Sir Bugsy - opened up the map a little

The save:

http://www.civfanatics.net/uploads11/SC02_AD-0250.Civ4SavedGame
 
This is the current info screen. We are pretty far behind in all categories.

info_screen_250ad.JPG
 
Got it and playing it.
 
Do we have Alphabet yet? If we do... maybe we could, oh, I don't know, try to set some AI's against each other? Jus' maybe?

--Zalson
 
Zalson said:
Do we have Alphabet yet? If we do... maybe we could, oh, I don't know, try to set some AI's against each other? Jus' maybe?

--Zalson

Read post 65.....:)
 
Time to stir the pot, ket me go find my jai-alai bat
 
Turn 125 (250 AD)
Floodplain cottages not farms at Nrew Tlat. We really really need the commerce from towns up there. And we are going to need farms on the lake and cottages on the plains and mines on the hills at the capitol. Got to balance those food counts and get hammers from the hills..
New Tlateco begins: Library
Pink Dot begins: Library
Tenochtitlan finishes: Settler

Turn 126 (275 AD)
Tenochtitlan begins: Jaguar

Turn 127 (300 AD)
Settler takes off for the silver hills to the SE. It will be a pretty limited town but the happiness will help once we get to forges
Tenochtitlan grows: 5

Turn 128 (325 AD)
A look inside Cuzco, the Buddhist Holy City
325.jpg


Teotihuacan finishes: Library

Turn 129 (350 AD)
Texcoco founded and starts an Obelisk to claim the deer and the silver
Teotihuacan begins: Barracks
Tenochtitlan finishes: Jaguar

Turn 130 (375 AD)
Tenochtitlan begins: Jaguar

Turn 131 (400 AD)
New Tlateco's borders expand
Pink Dot's borders expand

375.jpg


This is not a pleasing sight as it means that by the time we learn Alphabet it will be traded out.


Turn 132 (425 AD)
Tech learned: Alphabet

Tenochtitlan finishes: Jaguar
Teotihuacan finishes: Barracks

Turn 133 (450 AD)
Research begun: Sailing
Teotihuacan begins: Jaguar
The economy is in the drink until we can get the cottages at New Tlatelco into some serious production, as well as in other places. Accordingly all the citizens are working the cottaged fields where feasible. Research is set to Sailing for lighthouses.
Once we can sail we settle the spot on the coast south of Teno for the fish and the commerce, though it is not a priority. We have no health issues so the fish is nothing more than trade bait, though it would allow us to kill the resource deal with Huayana
Teo can also do the military training for a while. Start massing forces at Pink Dot.
450_01.jpg

450.jpg

I am going to make the deal with Huayana for Maths as we need to open the path to Currency and it turns out to have been a bit of amistake as everyone in the world has Currency.
Tech learned: Mathematics
New Tlateco finishes: Library
Confucianism has spread: New Tlateco

Turn 134 (475 AD)
We get another Religion-Confucianism but it is not the one we need. We could convert to Buddhism though, Capac's religion, for the relationship boost if we wanted. It would cost us with the rest of the world though.
New Tlateco begins: Spearman might as well train some for defense and other purposes and New Tlat has nothing else to do at the moment while it grows to its happiness limit.
Tenochtitlan begins: Jaguar The capitol goes back to military as the new town will cost us more than it will bring in. We can look at it again when the cottages turn into hamlets. The loss of the town to the barbarians and the lack of cottages is hurting big time....

Turn 135 (500 AD)
Just exploring around to find the source of Confucuianism. All the big dogs are Hindu while Capac is a Buddhist. We could convert and create the MesoAmerican Religious Bloc and Prosperity Zone. I was relunctant to do it because it will Not Be a Good Thing as far as everyone else is concerned. They mostly hate the guy.

ucel - up
Zalson - on deck
AdmK - killed some barbs but left us in the dark
Sir Bugsy - opened up the map a little
Jeff1787 - put us back in the hunt
Bede - wandered around and grumped.
 
Precheck: that's clear - we need more cash. I'll try to do something with this.
<plonk>

1) 520
Someone just built great library
Sent free worker to help building cottage.

Short overview of the city of Miss Piggy :).
Thebes.jpg


For now I decided to wait and not to convert.
Imagige there's no heaven. And no religion too... :band:

I have MM-ed Pink Dot for the faster growth (Farm is ready). Closing gold mine costs us too much (one turn more for sailing), so I moved some shepperds.

2) 540
Sailng is up. Hmmm, let's see the big picture. We need CoL and we need it bad. We cen get it through Cur (16 turns) or Med+Pri (6 turns). I choose the second path for temples and monasteries (+10% sci)
Mine in pink dot closed for two turns. Then the city will grow up.

3) 560
Teo: Jaguar->Axeman
Teno: Jaguar->Work Boat (settler delayed)

Someone just discovered Music :(

4) 580
Gold mine at Pink dot is working again. I hope it was worth it - city grew up to 3 and will get 4 in 6 turns.

5) 600
Texoco: Obelisk->Barracks

Our brave scouting warrior located a barb city. And managed to mail us a short photo before his death:

Bede-BarbCity.jpg
 
Um, wow. I sleep 15 hours and look what changes.

@Jeff: Silly me. Didn't read carefully enough.

@ucel: See above
--Zalson
 
6) 620
Not to mention our warrior...
Teno: Work Boat->Settler

Put New Tlateco to no growth - is already 5
I just wanted to cancel the deal with HC and tried to get some cash for our cow, but then mentioned something:

Cow.jpg


This bastard has already his own cow!

7) 640
Pink Dot: Library->Barracks
Good to say: build some military. Without barracks?

8) 660
Liz wants some our gold for the dyes. Sure, it will allow our cities growing.
Miss Piggy wanted the same for spices. I agreed as well. Now we have no gold, but our people are just building the next mine.

I started Code of Laws instead of Currency now. We'll ger more benefits from courts than from markets/+1 trade.
Teo: Archer->Spearman
New Tlateloco (renamed): Spearman->Barracks :mad:

9) 680
Bud spread in Teno. I think we should convert soon...

10) 700
:coffee:

Short overview:
Done:
Road to Texoco (city will expand in 5 turns)
Plenty of cottages
Some troops, started some barracks

To do :
Convert to Bud
Build some troops
Mine copper
Road and mine silver
Road and camp deer
Road the third gold.

Pink Dot is working two mines now, what allow us to run 60% Sci without deficit.

This is our small empire:
SmallEmpire.jpg


And the save
 
Roster check
Zalson - since you are awake, you're up
AdmK - on deck
Sir Bugsy - opened up the map a little
Jeff1787 - put us back in the hunt
Bede - wandered around and grumped.
ucel - got us on the road to prosperity
 
Now I can truthfully post a "got it."

However, I really need to finish my Adventure 4 Report; I'm amazed at how different it turned out, compared to everyone else. I'll probably play much later tonight... or late tomorrow...

--Zalson
 
Do we have any shot at the marble/wheat in the SE? Consider that first, then Silver City?

Bad AIs bad AIs
Watcha gonna do, whatcha gonna do when they come for you
Bad AIs, bad AIs
Watcha gonna do, watcha gonna do when they come for you

and demand we convert to their religion?

The top three are really a wash as to who's ahead. Capac's got the holy city for Buhda, Sal's got it for hinduism. However, Sal is in a galaxy far far away.

In strategic terms, I think we work on distancing Sal from the ladies. Also think we should walk the no religion line as long as possible. At least we won't be heathen to either side.

Formulate a plan for Silver City?

@ bede, I know you're pushing the gold for the research potential, but that little caveat about the UN is gonna be more difficult.

We should do the Teddy Roosevelt thingy. Bully! At least it was him IIRC.

Anyway, will attempt to look at this tonight and respond with more idiot questions (yes, I know everyone was looking forward to those :eek: )
 
Hmmm. I guess I'll be able to play sooner, rather than later. Tonight I will be finished and post. I'm probably not going to switch religions.

I will try to execute some big-stack ( :drumeset: ) diplomacy... I'll try to run all over one of our neighbors, either Liz, or, well, Liz. If so, it might be best to take on Buddhism, just to ignore the penalties associated with attacking civs w/ the same religion.

--Zalson
 
here's my .02 with no consideration for our production or MM...

Everyone hates Huayna. We shouldn't go to his religion unless we have to.

We need to figure out ways to get Hattie, Sal, and Huayna at war with each other.

I'd suggest running to education/liberalism. As best I can tell, the key tech for this is drama. Somebody check my thinking. With drama, assuming nobody has picked it up yet, we should be able to make some trades.

After liberalism, I'd recommend backfilling for econ if we have a shot at grabbing it first.

Our first target for war should be nobody. Our second should be anybody who attacks us; in that order. The third goal should be to embroil the AI in as many wars as possible without declaring ourselves.
 
Admiral Kutzov said:
Our first target for war should be nobody. Our second should be anybody who attacks us; in that order. The third goal should be to embroil the AI in as many wars as possible without declaring ourselves.

:lol: I'll try this... as for Drama leading to Liberalism? I don't think I've ever seen that. Anyway, I'll just, erm, build up a military. You know what they say: "If you desire peace, prepare for war." ;)


--Zalson
 
Back
Top Bottom