Well, this wasn't the most interesting turn set. I've been writing so much lately, that I've decided just to give a plain ol' report.
Inherited Turn: Not much to do; leave the Tlateco Avenger protecting the worker (We NEED another one, very soon). I've decided to try to build a road to Tlateco, and then pasture the horses.
1. A warrior, in the south, emerges from the fog, heading for our garrison at Teotihuacan.
2. The warrior walks onto the hill outside Teotihuacan; the garrison steels for an attack.
3. The attacking warrior decides he likes forests better, and walks in. We don't bite.
IT- Finally, the warrior decides it's done living. We win handily.
4.
5. Tenochitlan Settler>Axe
Teotihuacan Archer> Jag
The adventure-some (sic) settlers head to rebuild New Tlateco on it's ruins.
6. An injured warrior emerges from the darkness (I have show enemy moves on); don't know what happened to him.
New Tlateco is founded, and there is much rejoicing.
The Tlateco Avenger heads on home.
I realize that Tenochitlan is set not to grow. I change this, swapping some stuff around.
IT: Say hello to Huyana Capac. Couldn't find him in the drunkness from the party of New Tlateco.
7. Tenochitlan Finishes an axe, and starts another one.
8. Writing>Alphabet. We need to catch up techwise; I think we need to find out what we don't know.
9. The new archer from Teotihuacan breaks in his bow, killing a Barb Archer. He's now in New Tlateco.
10. Teno Axe> Archer, due in 2; With another one I'd feel alright about building the gold city to help our finances (Try to found on the desert; even with the overlap with New Tlateco, it'll salvage that desert square.
Moses was born elsewhere.
I left the axe fortified in Tenochitlan; it only had a warrior for protection
Again, sorry for the lack of verbosity and screenshots; I just wanted to play some :civ:. Ugh for midterms!
Here's the save:
http://www.civfanatics.net/uploads11/SC02_BC-0625.Civ4SavedGame
--Zalson