Turn 245 (1675 AD)
Ica begins: Lighthouse
Huamanga begins: Theatre
No point in waiting I push the catapult and mace stack to the gates of AllieAllieinFree
Turn off research as there is little point in chasing science until I can get Huayana under control.
The Inca counter attack at AllieAllie
Maceman loses to: Incan Musketman (5.58/9)
Maceman defeats (3.68/8): Incan Maceman
Maceman loses to: Incan Crossbowman (2.94/6)
Maceman loses to: Incan Crossbowman (0.90/6)
Huyana makes a major counter thrust at AllieAllie but the catapults survive but all the maces but one are killed.
Turn 246 (1680 AD)
His defenses are shredded though. So here goes.
Bring the defenses down to 12 then send in the last cat to hurt all the troops. The cat dies but hurts all six remaining.
Most of the attacking Knights withdrew so the victories were less than decisive in winning the city
Knight defeats (0.80/10): Incan Longbowman
Knight defeats (5.80/10): Incan Musketman
Knight defeats (7.70/10): Incan Maceman
Knight defeats (5.60/10): Incan Longbowman
Knight defeats (7.00/10): Incan Horse Archer
Knight defeats (10.00/10): Incan Crossbowman
That was a less than satisfying battle. Too many troops had retreat promotions instead of strength. So now I have several wounded knights and failed to finish the garrison. Looks like it is going to be up to cats to finish this one. There are no healthy attackers at the Inca disposal however.
The Inca counter attack is feeble as a Maceman defeats (7.04/8): Incan Catapult
Meanwhile the battle at Huamanga rages on:
Maceman defeats (7.04/8): Incan Catapult
Maceman defeats (5.68/8): Incan Maceman
Knight loses to: Incan Crossbowman (2.76/6)
Maceman defeats (2.24/8): Incan Maceman
Knight loses to: Incan Maceman (3.76/8)
Maceman loses to: Incan Crossbowman (2.16/6)
But the town still holds and the attackers are decimated.
Capac comes and offers peace if I give up Huamanga and a pile of cash. Not on his tintype. I suggest he give us Allie instead. That did not meet with his approval.
Turn 247 (1685 AD)
The finishing strokes at AllieAllie
Knight defeats (6.10/10): Incan Catapult
Knight defeats (8.70/10): Incan Catapult
Catapult loses to: Incan Catapult (2.00/5)
Knight defeats (7.70/10): Incan Crossbowman
Knight defeats (7.00/10): Incan Catapult
Knight defeats (5.80/10): Incan Catapult
Pecking at the Inca at Huamanga
Knight defeats (8.30/10): Incan Maceman
Knight defeats (1.90/10): Incan Crossbowman
Maceman defeats (3.68/8): Incan Crossbowman
Turn 248 (1690 AD)
Then finish the Inca seiging Huamanga.
Maceman loses to: Incan Crossbowman (2.58/6)
Maceman defeats (8.00/8): Incan Crossbowman
Longbowman defeats (3.96/6): Incan Catapult
Teotihuacan begins: Musketman
Tenochtitlan finishes: Knight
Turn 249 (1695 AD)
Tenochtitlan begins: Musketman
War weariness is really starting to bite so go for some cheap opium and also transfer most of the capitol garrison to New Tlat
New Tlateloco begins: Taoist Temple
Pink Dot finishes: Knight
Tlaxcala finishes: Musketman
Turn 250 (1700 AD)
Knight defeats (2.00/10): Incan Crossbowman
Pink Dot begins: Musketman
Tlaxcala begins: Crossbowman
Tenochtitlan finishes: Musketman
Texcoco finishes: Catapult
Hattie sends a missionary and Taoism has spread: Ollantaytambo
Turn 251 (1705 AD)
Tenochtitlan begins: Knight
Texcoco begins: Musketman
Teotihuacan finishes: Musketman
Turn 252 (1710 AD)
Teotihuacan begins: Crossbowman
Chopped down some trees so Huamanga finishes: Theatre
Moved the garrison knights, cats and some muskets into Inca territory hoping to bring him to the peace table. Pillage all around the next closest town and still he won't talk sense. The best I can get is a Cease Fire which I take so troops can regroup and we can get some happy buildings up for the next round of war. Convert the nation to Taoism as it has the greatest spread and we can use the happiness from it. That may cost us in our relationship with Lizzie, but I would like to keep Hattie happy.
Turn 253 (1715 AD)
Ollantaytambo begins: Lighthouse
New Tlateloco finishes: Taoist Temple
Pink Dot finishes: Musketman
Turn 254 (1720 AD)
New Tlateloco begins: Aqueduct
Pink Dot begins: Crossbowman
Tenochtitlan finishes: Knight
Teotihuacan finishes: Crossbowman
Ollantaytambo's borders expand
Turn 255 (1725 AD)
Tenochtitlan begins: Crossbowman
Teotihuacan begins: Crossbowman
Huamanga begins: Courthouse
With Chemistry just around the corner I have been training crossbows and giving them Combat 1 promotions. They have a better and more usable upgrade path then Muskets as Xbows can train as either Grenadiers or Rifleman while Muskets can't and don't get attacking promotions like the Xbows can.
Research was shut down while I sorted the Inca war, once it starts up again, and I would only wait for the last troops to heal in the north, I would go back after him, so be prepared to turn research down again to deal with recurring war weariness. Also keeping the culture spending at 10% helps with reducing the flip chances at Huamanga and AllieAllie.
I haven't looked at the demographics screen in a while but we seem to be out producing the Inca as his troop flow slowed to a bare trickle.
Don't stray from the war path, we need to get Capac knocked down to size (a tundra town perhaps) then turn to Lizzie. If faced with a tech choice take the one that supports war. I didn't intend an oscillating war game but that is what it will take to solve this puzzle.
ucel - up, take it on to him when you think the time is right.
AdmK - on deck
Sir Bugsy - put those ironclad horsemen to work
Jeff1787 - just played
Bede - not a victory, just a short respite
Zalson - taking a Lenten fast. Back after Easter we hope.