Scenario: 1940AD on GEM

Thank you for the explanation, this makes perfect sense, of course. By the way, it might be a bit off-topic, but is there a list of all the available player colors? Are they limited to a certain amount of predefined values? Or can they even be specified in RGB values?

Maybe if I knew about that, I could experiment a bit with other possible combinations of colors, to keep "teams" distinguishable and at the same time keep some colors (like the Germans') that feel more "natural" to me.

Best Regards,
Ace

The color definition is defined in an XML file which I forgot the name. There aren't a lot of colors to choose from, 40 something I think. It is possible to add more colors by setting the RGB values, but I didn't bother.
 
Couldn't agree more.

Another thing though: India was still very British in 1940 (I believe it was a Crown Colony to be exact, and certainly not a Dominion like Australia or Canada - and although Gandhi was a very famous Indian, he never actually led the nation as president, premier or anything after independence in 1947).

Yeah, India is definitely still under British Crown in 1940 while Australia, New Zealand and Canada were not vassals of British any more. It was a gameplay decision to made all of them as independent civs but vassals of Britain. If india is added to Britain, it is going to be too strong.

Morever, the British government in 1935 has signed the Government of India Act, which authorised the establishment of independent legislative assemblies in all provinces of British India, the creation of a central government incorporating both the British provinces and the princely states, and the protection of Muslim minorities. So in some sense, India was very close to independence already in 1935.
(Wikipedia - http://en.wikipedia.org/wiki/British_Raj#1930s:_Government_of_India_Act_.281935.29)
 
If india is added to Britain, it is going to be too strong.

Morever, the British government in 1935 has signed the Government of India Act, which authorised the establishment of independent legislative assemblies in all provinces of British India, the creation of a central government incorporating both the British provinces and the princely states, and the protection of Muslim minorities. So in some sense, India was very close to independence already in 1935.
(Wikipedia - http://en.wikipedia.org/wiki/British_Raj#1930s:_Government_of_India_Act_.281935.29)

Well, sorry for nitpicking, but Gandhi, I believe, and others of the independence movement actually opposed fighting for the British during WW II (for very various reasons); also, defense and foreign policy were, as I understood it, a British affair.

Is Iraq also a British vassal? (It was under military rule after an uprising in 1940, if I'm not mistaken.)

As for the British being too strong (and other matters of gameplay), I can't really comment on that because of my poor comp's state, which won't let me load the scenario.:(
 
Well, sorry for nitpicking, but Gandhi, I believe, and others of the independence movement actually opposed fighting for the British during WW II (for very various reasons); also, defense and foreign policy were, as I understood it, a British affair.

Is Iraq also a British vassal? (It was under military rule after an uprising in 1940, if I'm not mistaken.)

As for the British being too strong (and other matters of gameplay), I can't really comment on that because of my poor comp's state, which won't let me load the scenario.:(

India in the scenario is suppose to be the official government in India - British Raj, which is ruled by the viceroy, Lord Linlithgow at the time of WW2. I chose not to call the leader of India Lord Linlithgow because I am running out of European looking leaderheads!:rolleyes: Since Gandhi is a well known Indian figure of the time, and that Civ 4 comes with Gandhi leaderhead, it lead me to the decision to use Gandhi as the leader.
 
Is Iraq also a British vassal? (It was under military rule after an uprising in 1940, if I'm not mistaken.)

Iraq is not a vassal in the game. The prime minister of Iraq, Rashid Ali,is pro-Nazi. Having Iraq as an independent country opened the possibility of trading oil with the Germans. If it is a vassal of Britain, it has to be at war with German. Also, Iraq eventually went war with Britain at 1941 also makes me think it should not be a vassal.
 
I have now played 30 turns as both the Italians and the Japanese. The problem seems to be getting the Germans to attack anything other than Amsterdam, Copenhagen and Minor Nations.

Checking World Builder in both games the same thing occurred twice, Germany takes Amsterdam and Copenhagen, then stops, heads south to the minor nation "Serbia". Anyone else seen a different behavior out of Germany?

Maybe I am not being patient enough for Germany to realize it wants to fight England and France :eek:
 
I have now played 30 turns as both the Italians and the Japanese. The problem seems to be getting the Germans to attack anything other than Amsterdam, Copenhagen and Minor Nations.

Checking World Builder in both games the same thing occurred twice, Germany takes Amsterdam and Copenhagen, then stops, heads south to the minor nation "Serbia". Anyone else seen a different behavior out of Germany?

Maybe I am not being patient enough for Germany to realize it wants to fight England and France :eek:

Yeah, I realize that too. And was thinking of changing the setting so that AI Germany will invade Norway, Belgium and France as it should. The problem is that if Germany is the human player for such a setting would then be too easy. The current setting allows me to almost repeat the history up until invading Russia, but not earlier, even I was very aggressive.

Suggestions?
 
I have now played 30 turns as both the Italians and the Japanese. The problem seems to be getting the Germans to attack anything other than Amsterdam, Copenhagen and Minor Nations.

Checking World Builder in both games the same thing occurred twice, Germany takes Amsterdam and Copenhagen, then stops, heads south to the minor nation "Serbia". Anyone else seen a different behavior out of Germany?

Maybe I am not being patient enough for Germany to realize it wants to fight England and France :eek:

So what about your play as Japanese and Italian? How did it turn out? Too easy? Too difficult?
 
Italy

Played on Monarch - I think the Italy is pretty good, maybe a wee bit easy, but as it is Monarch maybe balanced right.

What I found was Italy can control the "Med", wipe out French and English fleets and crush Greece, Egypt, French in the Med and start marching through Africa... (if Italy ignores France proper and "Minor Nation").

The problem with doing that it allows France to build, however Italy can not attack and win in France without German help (not enough of the right kind of units), so unless that gets solved I think the "Med" strategy is the main viable one.

I do think that even a lone Rifleman should be place in every city in Africa, otherwise one unit can claim many cities. Was surprised how easy it was to take Egypt. However, I guess then I would be complaining that Italy can't make much progress in Africa.

I also wonder if Italy has too many Subs.

Japan
Well this has me confused. I feel well... Like the Japanese in WWII, fighting slow hard in Asia while making slow but easy progress on the islands. I did not fight USA much, my hunch is if Japan did it would be considerably worse off as its lack of fighters is quite an issue. Is the small number of fighters intentional?

In my view any of the major countries (USA, Germany, France, Etc...) in player hands will win 9/10 because of the "combat" mechanics at Monarch. Probably would have a much different view at Emperor and above.

Germany

Played only four turns as Germany and was able to take out all of France. The use of roads by my super upgraded infantry allowed two units (with no deaths) to take out each town. I was able to take Paris on the first turn, and three other cities. Lost one but regained it on the 2nd turn. Wiped all the english and 3/4 of the French forces out on the 1st turn

Only stopped playing because I screwed up and left my fleet out of at sea and Winston's Fleet stopped by and said hello.


Not sure if any of this is much help.
 
I've been playing well into 1941 as the United States. I must say I really love how you've expanded the GEM to include scenarios, and especially more modern ones.

The large number of nations is a bit of an issue, since I usually play in windowed mode, but I had to convert to full screen to be able to see everyone's scores. Still, that's not a big problem.

The United States was incredibly powerful, probably as you intended. I haven't declared war on anyone yet, but I did take over the minor nation civs in the Americas. On the first turn, all of the Latin American civilizations were willing to vassalize to me, which I think is a good thing. Brazil (and I believe other nations) joined the Allies late in the war anyway, and US economic imperialism in latin america can hardly be overstated.

Overall, as I said, an amazing scenario, and there's very little to change. I especially liked the use of super-promoted units in key areas, and the change to merchant specialists that allows cities that are realistically huge but in civ4 are usually constrained (like New York) to still grow very large. The extra hammers on sea tiles deserves a shout-out, as well.

However, there were (as always it seems with civ4) some issues with the gameplay of the AI. Germany never took over a single city in France (only the Netherlands), and to my knowledge Italy never took a single city either; similarly, there's been no activity in the Winter War, so most city conquering has been in China. By the gain of great generals on both sides in Europe, there's clearly fighting going on, but a more historical outcome/more action would be great.

I like how there are huge diplo bonuses and penalties, to make it impossible for nations like the US and Britain to go to war; but even with this, surprisingly few wars broke out after the ones preordained at the start. A bunch of nations declared war on poor Norway, but other than that ridiculous phony-war dogpiling, there hasn't been any Soviet-German War, or Japanese invasion of Indonesia or the Philippines, or even minor conflicts. Japan didn't even take any cities in Indochina, whereas amphibious invasions are supposed to be fixed in BtS.

Still, my guess is that the AI stuff is simply due to the game engine, so by all accounts you've made a truly excellent scenario. Keep it up!

Two last comments- I initially thought it was annoying that India was a vassal and not fully British, but realized it makes sense in a scenario where India becomes independent only 7 years after the start. Still, in my game India broke away in early 1941... maybe make them a bit weaker and more compliant? They were very very high in score, around 4th I believe. Reducing India's wealth/population would probably be bad, since it WAS the jewel in the crown, but perhaps give some of the coastal cities to the British?

Also, maybe the minor civs should start at peace, if possible, like independent cities in Rhye's mod? It was a bit annoying that Italy directed their attention to conquering the minors instead of invading Egypt.
 
Which difficulty did you play on?

I agree the US is vastly overpowered if you play it like a "human" and wait to engage the major powers until you have built up sufficient forces.

The Civ IV AI has never been that great at sea conquest.

Next week when I get my computer to run :mad: I will try the scenario again at Immortal/deity to see if that makes this scenario any harder.

Truly love the maps. Can't wait to play in America as the Sitting Bull and dominate the world.:goodjob:
 
I've been playing well into 1941 as the United States. I must say I really love how you've expanded the GEM to include scenarios, and especially more modern ones.

The large number of nations is a bit of an issue, since I usually play in windowed mode, but I had to convert to full screen to be able to see everyone's scores. Still, that's not a big problem.

The United States was incredibly powerful, probably as you intended. I haven't declared war on anyone yet, but I did take over the minor nation civs in the Americas. On the first turn, all of the Latin American civilizations were willing to vassalize to me, which I think is a good thing. Brazil (and I believe other nations) joined the Allies late in the war anyway, and US economic imperialism in latin america can hardly be overstated.

Overall, as I said, an amazing scenario, and there's very little to change. I especially liked the use of super-promoted units in key areas, and the change to merchant specialists that allows cities that are realistically huge but in civ4 are usually constrained (like New York) to still grow very large. The extra hammers on sea tiles deserves a shout-out, as well.

However, there were (as always it seems with civ4) some issues with the gameplay of the AI. Germany never took over a single city in France (only the Netherlands), and to my knowledge Italy never took a single city either; similarly, there's been no activity in the Winter War, so most city conquering has been in China. By the gain of great generals on both sides in Europe, there's clearly fighting going on, but a more historical outcome/more action would be great.

I like how there are huge diplo bonuses and penalties, to make it impossible for nations like the US and Britain to go to war; but even with this, surprisingly few wars broke out after the ones preordained at the start. A bunch of nations declared war on poor Norway, but other than that ridiculous phony-war dogpiling, there hasn't been any Soviet-German War, or Japanese invasion of Indonesia or the Philippines, or even minor conflicts. Japan didn't even take any cities in Indochina, whereas amphibious invasions are supposed to be fixed in BtS.

Still, my guess is that the AI stuff is simply due to the game engine, so by all accounts you've made a truly excellent scenario. Keep it up!

Two last comments- I initially thought it was annoying that India was a vassal and not fully British, but realized it makes sense in a scenario where India becomes independent only 7 years after the start. Still, in my game India broke away in early 1941... maybe make them a bit weaker and more compliant? They were very very high in score, around 4th I believe. Reducing India's wealth/population would probably be bad, since it WAS the jewel in the crown, but perhaps give some of the coastal cities to the British?

Also, maybe the minor civs should start at peace, if possible, like independent cities in Rhye's mod? It was a bit annoying that Italy directed their attention to conquering the minors instead of invading Egypt.

The American dominated I think 40% of world manufacturing production during WW2. So I really don't think the scenario is overpowering America. In terms of gameplay, the initially small army (which is also historical) I think already balanced the playability of other nations.

The gameplay of the AI is an big issue for reproducing the history, I truly agree. Without putting in scripts, it is so difficult to force the AI to be aggressive enough.

I am also quite amaze about how India can catch up so quickly in the scenario. I will think about how to down weight india.
 
I am playing a game on German the last few days. Having so much fun. The first turn took me an hour to complete, not because of the loading time or any technical reasons, but of the various military options I need to consider. During the first, like someone else has reported, I conquered the lowlands, Denmark and all cities of France except Marseilles and lost only one or two units. This is possible mainly due to the other players haven't take their turn yet and hence no fighter is yet defending the cities (Blitzkrieg?) so that I can bomb the cities first and then move in my super promoted units in there. I think this is probably the best possible extend for Germany in the first turn. In terms of economy, the first thing I do was to grab an oil resource from Hungary (anyone now figured out why I need to set Hungary as a vassal in the scenario?) Then I micromanage the cities improvements. More importantly, I look into the development of the cities and work out which cities should specialize in producing which units. I end up having two cities producing ships, two cities producing airplanes, three to produce panzer, one for artillery and three for infantry. I ended my first turn.

May be because I am playing at Emperor difficulty, surprisingly, the American, with all of her Latin vassals declared war on me the very first turn! That makes me straight away at war with half of the civilization on Earth. The super experienced British Royal Navy and Airforce started to bomb my cities but without land unit's support, it is not an big issue. Thoughout the rest of the game, there were intense assaults in the air and I need to refill fighters to defend my coastline at a rate that I can catch up with the lost. In the see, there is no way a match for me to dare ending turns with ships outside my cities. Still, I have managed to sneak attack some british ships (even a Battleship!) with submarines. The new submarines I produced give me two promotions and I chose Flanking I and II making them with 80% withdrawer rate!

In the next few turns, I have successfully invaded Norway and Switzerland without losing a unit again using the 'bomb and take' strategy. However, this strategy isn't really work as well in France due to the now actively defending British Royal Airforce and the remaining French fighters. The hilly terrains in Southern France and the healing time required also delayed me to take over the last French city. All of these completed by May 1940. After that, I have signed a peace treaty with France. There are many French cities left in Africa and else where but they are not in my priority now. Neutralizing the French navy is more rational at this stage.

My attention then turned to the east. Bomb and taking Yugoslavia and mainland Greece took me only two turns. While there is no way I can send any sea transport to the Mediterranean, the one Paratrooper given at the beginning make itself useful. After enough bombing the Paratrooper landed at Crete and finish off Greece.

I have completed all the military operations as history before the invasion of Russia. There are now various options for me:
1) Invade Russia as history, which I didn't like because I have enough enemy already (but if America didn't declared war on me already, I might follow Hitler's footstep too)
2) Invade Britain. However, the lack of sea transport and the super promoted defend units in Britain discouraged this plan.
3) The neutral states in Europe, such as Sweden and Spain. I also decided not to destroy my friendly neighbors again due to my current difficult diplomatic environment.
4) Going for middle east, which is what I have chosen at the end. The oil and the defenseless cities encouraged this plan.

Now after I conquered Greece, Turkey has been smartly asked to be my vassal. I accepted and safe him from being annihilated. I used at least two to three turns to move my units into Iraq, an open-boarder friendly nation of mine, and use the cities as my base for invading Saudi, Egypt and the British in Middle east. Took me not much effort to took over all of them.

I am now at Feb 1941 with my units spreading in Europe, Africa and Asia. I have conquered almost 3 times the number of cities as compared to my original 11 cities. However, none of these cities are able to help in producing units yet. All of these cities are producing theatres for them to produce cultural defense.
After I skipped Iraq and Iran and attacked Afghans and is able to invade India, I found out the Indian is surprisingly well prepared. Because of my vast land to defense now and the long distance of India, it will take me some time to prepare a full invasion. But thats my plan.

Hope you enjoyed reading.
 
India is an incredible powerhouse. I'm playing it since 32 turns only ... and already managed to catch up to the tech lead. USA traded plastics to me for fission to laugh out loud.
Away from that I was able to take all important minor/barb cities except those that will fall to russia by culture anyway (Kashgar, Aksu and those north from there). Oh ... and did I mention that Persia is now Indian? Winston was kind enough to give me oil ... long enough to allow me to build 2 bombers and 1 tank. Could have build more, but I'm using Bombay only as military production city, all others are going for civil expansion.

So maybe India needs to be tuned down a bit. If things keep going as they do, Iraq will be indian by end of 1943, and China should follow in the next 3-5 years.
 
India is an incredible powerhouse. I'm playing it since 32 turns only ... and already managed to catch up to the tech lead. USA traded plastics to me for fission to laugh out loud.
Away from that I was able to take all important minor/barb cities except those that will fall to russia by culture anyway (Kashgar, Aksu and those north from there). Oh ... and did I mention that Persia is now Indian? Winston was kind enough to give me oil ... long enough to allow me to build 2 bombers and 1 tank. Could have build more, but I'm using Bombay only as military production city, all others are going for civil expansion.

So maybe India needs to be tuned down a bit. If things keep going as they do, Iraq will be indian by end of 1943, and China should follow in the next 3-5 years.

Yes, I feel India is much powerful than I expected.

Since you have been playing India, which aspects you feel should be reduced? number of cities? City improvements? technology? units?
 
Noticed a plantation on a winery spot right next to Jerusleum. ;)

Playing Italy on Immortal (I only notice that America's lead is growing faster)... So far I have repeated my Monarch game only through late 1941 so far. France is Italy's Vassal and all of French Africa is now Italy, as is Egypt and the middle east oil fields formerly British. I expect Italy to control all of africa except for "Spanish/Portugese" holdings by the end of 1942. All of the Med Greece, Serbia, Beruit etc... all in Italy's hands. German again appears to be doing very little. Germany took one French city then sent everything at Bern and failed.

Japan also seems to be bogged down. I think without more fighters Japan is too weak.

Can the AI be confused as to what to do from a "Attack/Defend" perspective due to all the forces in play? For example Germany has enemies on three sides with a -50 to -100 does the AI therefore play defensive?

However America has been expanding its lead every turn (much faster than on Monarch). Like in the real world, I think America will be very hard to beat with its industrial base + its use of corporations.

Sorry if some of this makes little sense I type while I am sleeping :crazyeye:
 
Well the generell problem for all nations (but especially India) is that the GPP pool isn't filled up yet. So the GP come in douzens ... and a philosophical nation with lotsa additional pop can be quite successfull in that game. I don't know if its possible to pregenerate a GPP pool, to slow down GP production, but that might help general balance.

Oh, and research is SIGNIFICANTLY to fast. By a factor of 4 or 5 I'd say, and its too fast for all nations.

India also benefits from being a vasall. Winston hands out all his techs -> India isn't backward anymore.

Actually, even while ahistorical I'd make India not a vasall but an ally of the UK. This would set them back scientifically. Maybe even take away a tech or two (

Here my current strategy to get most out of India:

Calcutta is set to get a GM asap, as you want Sid's Sushi. For one it gives you food, and allows you to kick that money draining cereal out. But more important you can use it as border pusher, which becomes especially important once you border Russia.

Research Fission, as this tech will be skipped early on, and you can trade it for plastics.

Stay a vasall till Winston has given you all techs.

Produce infantry in your strong cities, except Patna, which gets you hindu missionaries. Improve the weaker cities.

Use your fighter and your new build infantry to catch all barb and minor cities around. Asap get Iran, you'll need that oil close to Teheran, as traded oil isn't reliable enough.

Next GP you should try to go for is a GE, as you'll want the Three Gorges Damm.

Stay with Representation and Pacifism for as long as possible. Switch the others (especially Emancipation and Enviromentalism) once you run into to many red and green smilies.

You should be #3 in less then 4 years.
 
Not sure I think the GPP issue is that big of an issue, not trying to start a debate, just thinking the biggest issue is the lack of fighting :crazyeye:

Not sure what can be done. I am now mid way into 1943 as Italy on Immortal and it is pointless to continue. With all of Africa, Middle East, Med, under my control, 600+ Gold a turn for Christ and Jewish buildings, large fleets and troops, it is just point and click. It would be an entirely different scenario if I needed to worry about being attacked.

England moves its fleets back and forth, India, Australia, etc.. are no longer Vassal's (made peace with everyone I could) so I can decide which to attack one at a time.

Germany does nothing, Hungry Does nothing, Japan appears to have done nothing (I gave them all Oil early in the game so they could build still nothing).

Also, Russia and USA still not at war with anyone.

Sure wish I had an answer - I too have a few nit picking items but the combat is one nut I can't crack atm.:cry:
 
Isn't there an aggressive AI setting? Can it be activated via map-command? No time to test, gotta finish my world domination as Mahatma. ^^

But honestly I haven't fought wars either yet, more "skirmishes". The barb/minor skirmish, the Iran skirmish, the Iraq skirmish and in year 1943 just finishing the Saud skirmish. After the following Thai skirmish I'll reconstruct my armies around the mechanized infantry and then start just three wars:

China
Japan
Russia

Its sad but true, but as a builder you gotta get stuff to build from, don't you?
 
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