Hello Genghis Kai,
As usual I have some feedback concerning my corner of the world (Turkey). I opened the scenario, looked around a bit, did most of the modifications I suggest below, and then started playing.
1- Ismet Inonu would best be Organized Protective, favoring Free Religion
2- Change starting civics to Universal Sufferage (hard to avoid with women politicians around) and Nationhood (this hasn’t changed for the past 100 years)
3- I left the speeds as they are, because I was playing a minor civ. By the time I was halfway through my first tech, big guys had 3-4 techs.
4- As far as I remember your original map did not have oil in Turkey – but the last time I saw it was about V1.2. I was surprised to see it here, and I removed it.
5- To somewhat balance the loss of oil (which apparently is a resource AI would die rather than trading), I added aluminum to the square west of Adana (Turkey mines its own aluminum from there - even if its quantity is not a large enough fraction of the world production to justify a resource icon, it is more reasonable than oil), and changed the wheat in the southwest to banana (I am always annoyed by the lack of representation of fruits in civ, especially being from the country that is the leading producer of many fruits, so I decided to treat banana as all fruits in general – for my taste, not a suggestion – I remember we talked about this last year and you decided a banana is a banana – and it would involve changing bananas all over the map). Still oil > aluminum+banana in the game, but it was good enough for me.
6- I removed 4 riflemen and added 2 cavalry (Turks have given most importace to cavalry until the cold war), 1 artillery, 1 fighter (we had a fleet of figters and bombers, but not a very large fleet – I decided to roll all of them into one fighter, also to honor world’s first female fighter pilot), 1 destroyer (historically it was 1 cruiser, a few destroyers, and 5 subs – I guess that merits 1 destroyer in civ) and 1 transport for historical accuracy.
7- Increased Izmir’s culture to 2000. Even then it could not compete with the two 10-culture wonders of Athens. I ended up being unable to use some sea and LAND squares on the Aegean coast until Athens fell (I’ll write about what happened in the game in the second half of this post). Also increased Erzurum’s culture significantly, to preserve the horse and the cow (both of which I remember were among the resources you allocated for Turkey, as I suggested their current locations around V1.15)
8- I was lazy to do this one, but I think you need it: move Bucharest to its actual place (one square north). To keep all cities at 3 squares fom each other, move the city in Transylvania one square west. Currently Istanbul and Bucharest, both large cities, are within each other’s city radius, whereas in reality they are quite far from each other. I am guessing you moved Bucharest there for Hungary to have a port – if that was the purpose, it could be achieved by moving Bucharest north of Danube and convert one land square to sea to give it a port, just for this scenario.
9- Some populations are slightly off from historical data I could find on the web: I changed Athens and Istanbul to 11, Ankara and Izmir to 6.
10- I added a Greek city on the island on the west (named it Corfu), with pop 1 and no buildings, In order to mark it as Greek territory.
11- All cities have just Islam, except Istanbul having Christianity and Judaism as well, and Adana having Christianity as well.
12- I changed the buildings in Turkish cities as follows:
Base: Barracks, Courthouse, Forge, Granary, Grocer, Hamam, Islamic Temple, Jail, Marketplace, Stable.
Ankara: Base + Airport, Bank, Castle, Colosseum, Factory, Hospital, Library, Monument, Security Bureau, Theatre, University, Palace, National Epic.
Istanbul: Base + Airport, Bank, Castle, Christian Temple, Colosseum, Drydock, Factory, Harbor, Hospital, Islamic Temple, Islamic Mosque, Jewish Temple, Library, Lighthouse, Monument, Observatory, Theatre, University, Walls, Hagia Sophia, Forbidden Palace (don’t put this if you keep the limit of 2 national wonders per city).
Izmir: Base + Airport, Bank, Colosseum, Customs House, Harbor, Hospital, Islamic Temple, Lighthouse, Monument, Temple of Artemis, Mausoleum of Mausolos.
Adana: Base + Bank, Christian Temple, Customs House, Harbor, Hospital.
Samsun: Base + Lighthouse, Harbor, Monument.
Erzurum: Base + Castle.
Other than all these, there are three changes I make to all civ mods, and this one was no exception. If you like any of them they are easy to implement. The first one fits very nicely in this scenario.
1- Add some withdrawal chance to all units. I hate the unrealistic idea that all units are suicidal. So I usually add 20 or 25, but I added 33 for this scenario due to it being combat-oriented.
2- I remove National wonder limit of 2 per city (I think it severely penalizes small civs, as if they need more disadvantages against bigger civs. Plus it makes no sense, it is an arbitrary limit)
3- I change the yields of cottage, hamlet, village and town to f, fg, fgg, pggg, respectively, where f is food, g is gold, p is production (again for flavor purposes – economy of most small settlements has always been based on food).
Now, it is storytime:
At the beginning Germany took Amsterdam and Copenhagen, then made peace with France (I think this is a big problem in your scenario, I suggest setting the diplomatic relations between Germany and France to -99 from the start). Italy also made peace with everyone. Then France took Brussels and Basel while Germany took Yugoslavia.
Knowing the war would eventually come my way, I busied myself with upgrading troops, industrializing cities and a war with a small oil-rich neighbor. I took Mosul and Baghdad, but couldn’t get any oil as I didn’t have any culture there yet. I was also eyeing French territory of Syria, which had 1 infantry per city. These were the first 2 years.
While waiting for the unrest in the newly conquered cities to die down, before taking the last Iraqi city, Germany finished aforementioned conquests, and decided to have a taste of me (Hungary is his vassal and my neighbor, so the panzers have easy access to me). Of course I took the trivial course of action – peace with Iraq, move everything (except 4 infantry left in Baghdad to prevent uprising) to Istanbul, and draft from there as well. Luckily Greece became British vassal, therefore at war with Germany. First Axis (Germany+Hungary) wave was thus divided – Greece lost Thessaloniki to Hungary while I defeated the army that came at me, counterattacked and took Bucharest (wouldn’t have been that easy if it were one square north). Then it turned into a stalemate with Axis occasionally attacking Athens, Bucharest and Istanbul versus me attacking Sofia and Transilvania. This continued for 2 years, towards the end of which my Iraqi cities generated enough culture to give me oil.
While Balkans turned into a bloodbath, nations of the world slowly gathered into groups. So it is UK and vassals (Nor, Neth, SAf, Can, Aus, NZ, Ind), France and vassal (It), Germany and vassal (Hun), USSR and vassals (Spa, Por, Thai, Fin, Pers, Arab, Mon), Japan and vassal (Mnch), USA and vassals (Col, Peru, Arg, Chl), and the few remaining indeps. UK et al except Greece was busy with conquering unnamed minors (by the way, Tibet and especially Sinkiang seem big enough to merit their own civs I think). Japan was patiently taking one Chinese city per year.
Don’t worry, Western Europe didn’t stay peaceful. At the end of the 4th year, USSR declared war on France – which effectively meant France and Italy ganging up on Spain, and fall of Barcelona. Balkan stalemate stopped being boring when 10 panzers rolled into Greece. Athens fell to 4 heavily wounded panzers that managed to get through (the rest didn’t die but were out of movement points). I sent my transport with 3 marines and one antitank (i.e. fodder). And the transport brought the marines back in the same turn, leaving only the antitank standing in Athens. Of course Germany got it back on the next turn, but that was the most fun combat trick I have done in civ. I left it at March’44.
It is a fun scenario in the overall, but I guess it wouldn’t be so without Germany attacking me. I was repeatedly surprised with the combat idiocies of the AI. If I can stop Germany with Turkey, I doubt I will do anything but trample the AI nations if I play with one of the major powers.