Wooo, and it begins!
Summary:
Techs:
Teched thru Calendar
Popped AH from a hut
Started Crafting (Due in 7)
Built:
Worker-Started scout.
Turns:
Turn 0
I move the scout 1N to see if there's anything, but it only reveals a silk.
I settle A-t-M(I have no idea what it really is called) in place, and it turns out we also have a mana in the BFC.I dial up a worker.
I nab the goody hut with the warrior and it reveals a map.
Turn 1
I start Calendar.
Turn 2
I meet the first of our fun neighbors, Decius! (Anybody know why he's a leader for three civs?)
Turns 3-5
Exploration
Turn 6
I find Decius' land.
Turn 7
I meet Neighbor no. 2, Tebryn Arbandi!
Turn 8
I nab a goody hut and get lucky, popping a tech...
Animal husbandry!
Turn 9-10
Exploration
Turn 11
I get one of those events where you need to have a certain religion/alignment, but we can't pick one.
Turn 12
Exploration
Turn 13
Our Scout is killed by a spider
Turn 14-18
Exploration
Turn 19
Our worker comes in, and I dial up a scout, seeing as ours was lost.
The worker goes to work on the corn.
Turns 20-23
Exploration
Turn 24
Calendar comes in, and the Worker is done the farm. I switch to Agrarianism, and send off the worker to Plantation the Dyes. I also start Crafting.
Turn 25-27
Exploration
Turn 28
I find Tebryn's lands.
Turn 29
Exploration
Turn 30
With the plantation done, I send the worker to the Reagents to farm them. He'll get there next turn.
A-t-M
The land: