Turns 170-180: '
You are too late, Tasunke!'
Images in spoilers to improve the loading time.
Inherited turn: I move the horsemen out of Decius' former lands and towards Tebryn, intending to attack him... or at least strike preemptively.
171: Cartography finished, start on Writing. ETA 12 turns.
Radonnor finishes a horseman, I start another horseman.
AtM finishes a training yard, I start yet another horseman.
I can't change to City States yet because of a recent revolution. I suppose revolt rules are different in FfH, since Groo's report is correct on his revolt and 5 turns have clearly passed since then. One to remember for next time.
Enter... and nothing happens.
172: Nothing happens.
Enter... and nothing happens.
173: Nothing happens.
Enter... and nothing happens.
174: Horseman finishes in AtM, build another horsemen.
Revolt to City States (1 turn of anarchy.)
And then... I declared war on Tebryn!
As far as I was concerned, Tebryn could be doing two things: researching BW and making the cost of killing him much greater, or summoning Hyborem to this world. Both are unwanted, I have 9 horsemen without anything better to do, so off we go!
Orthus-Killer kills the Nightwatch without a scratch, so he attacks again and kills the Pyre Zombies. Another Horseman (with Combat IV and Shock) finishes a Warrior. Combat II/Shock Horseman kills the second Warrior. Two Combat II Horsemen finish off the Scouts, and Steinvik is ours. I kept it - it's city #6 with the Council of Esus founded in it! I don't know whether that will be useful but still, it doesn't hurt. It's a nice location as well.
I hit Enter...
and Tebryn does nothing.
175: Four units deserved promotions: Orthus-Killer gets Drill I because there are few other useful promotion for him. The others get Combat promotions, giving us a Combat II/III/V/Shock horseman. I move on Grottiburg, which is pathetically underdefended by two Warriors. Orthus-Killer defeats the first one without a scratch and kills the second one as well. Grottiburg is kept as well, since it has a lot of mature cottages around. Two Combat I/Shock horsemen are left behind for the sake of a garrison.
I hit Enter...
and Tebryn does nothing.
176: A pathetic city named Vargstad is attacked and autorazed. Orthus-Killer did all the hard work again, and the scout was finished off easily. Tebryn is already willing to talk, giving us mysticism and his map if we agree to peace. With 10 kills/0 deaths and three captured/razed cities I'd be willing to peace as well, no? I also pillaged a copper mine with another horseman - seeing as he could research BW at any moment, it can never hurt to do so.
I hit Enter...
and Tebryn does nothing.

No wait, he moved a Warrior towards Grottiburg.
177: I easily kill the warrior at Grottiburg with a Shock/CI horseman. The garrison of Galveholm is destroyed at the cost of diseasing Orthus Killer. Nooooo!!! Ah well, he'll get over it. The victory at Galveholm leaves us an Academy and two Workers.
178: I move on Tongurstad, leaving OK behind as garrison for Galveholm. I lose one horseman (a combat IV/shock one, at 80% odds of survival >:-( ) but kill the rest and take the AV unholy city. It has a Monument and Stigmata on the Unborn. AtM finishes a horseman, start on another.
179: NOOOOOOOOOOO!!!!!!!!!
My worst fears have come true. Even while crippling Tebryn, Hyborem appears in our backyard. This means I've got no choice to kill off Tebryn right now become he and Hyborem start making nice and getting Hyborem in war against me. Not that that changes anything, however... I would have finished him off anyway. The horsemen move on his last two cities, preparing for the attack the next turn.
180:
Tebryn Arbandi's last two cities are defended, but not strong enough to keep the horses out. At no losses, I capture both. This city was razed...
and I got reminded that razing cities strengthens Hyborem's army. Okay, we aren't doing that again. This one was kept. It has a bit more potential.
And Tebryn bids us farewell.
I call it a day after Tebryn's demise. Nothing more to be done.
Torrolerial finishes its monument. The herbalist is a placeholder because I've (honestly!) got no idea what to build.
A picture of the new empire... with Dis in a
very inconvenient location.
The Infernal Question: AV or not?
With Hyborem's appearance, the question of whether to convert or not to the Ashen Veil becomes even more complicated. Hyborem is Cautious at the moment, courtesy of the AV shrine which gives Entropy Mana. With converting, he would likely be Pleased if not Friendly, therefore keeping him out of the mess before we can take him on. With the shrine in our lands it's of course even more beneficial to spread it around to help research. Converting to AV will however cause Hell terrain to spread to our lands, which we do not want.
Save should be attached.