SCH0001 - Learning FFH

Pre-City States I'd probably recommend razing everything except good commerce cities. If we're headed for Cartography, though, we could keep most anything that looks to be in a good spot.
 
If we're going to build axemen we should look to get a city to the copper as well. Bronze weapons is simply +1 to strength and every +1 helps.
 
Okay here we go!

Turn 160 (Inherited turn)

I decide to switch around a few of the worked tiles in our capital, stopping growth and slowing down the build by a turn so the new horse will gain the benefit from the +2XP when we switch to conquest. I also reduce the slider to 70% so we have a positive Gpt until we get some funds from razing! (Warfare still 3 turns).

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I move our stack of 6 Horsemen towards the border of Decius. We have a warrior sculking around in the north I bring him back to help garrisson Conrond Mor.

Hit Enter...


Turn 161

Event @ A t M

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Bummer, I pay the gold to save the mine.

Worker at Conrond Mor finishes rice farm, sent to the capital and away from the front line.


Turn 162

Horsemen are in place @ Trinity, checkout the odds Orthus-Killer gets against the lone warrior. :lol:

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Razed (130 gold) Trinity is no more, although Orthus Killer is reduced to half health. :(

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Stack moves in on the capital, and the defenses are pretty pathetic! :lol:

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Loose the first horseman, next two finish the job with little injury.

I keep the capital and start on a monument. Our Gpt jumps (or should that be plummets to -6) but we have 300 Gold in the bank so its not a problem for now.


Turn 163

Warfare is in, Trade next... or maybe not? Writing is the pre-req for trade. Who said we don't want writing? :p

I decide to go for Cartography next as the sooner we get City states the better.

Civics change... goodbye aggranarism :sad:... hello Conquest & Military State :)

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Our troops pic up some XP one horseman promoted to shock, another shock & combat2. I leave Orthus-Killer in the conquered capital as he's injured and send the rest of our stack towards the next target. Check out the defenses of Vallen.

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This guy likes his scouts! :lol:

1st Horseman attacks and retreats
The next 2 kill the Axeman and a scout, Orthus-Killer pops out of Torrolerial to take out another scout then pops back to heal. Still 1 scout left and are forces are weak.


Turn 164

Promotions heal our stack and The remaining scout is taken out and and we bag 2 warriors. I keep this city.

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Orthus-Killer gets another promotion, picked combat 5.

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Turn 165

The red dragon has awoken...

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Some builds come in...

AtM finishes Horseman > Training Yard
Conrond Mor Horseman > Horseman

Our new workers head away from the frontline to start chopping Conrond Mor out of the Jucngle.

I distribute our Horsmen between the two newly captured cities to heal up for a turn.


Turn 166

Useless Event

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Troops move in on our victims last city

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Looks like the Guardian has already been activated, must be why Decius hasn't been doing to well. Tentatio-Onis Auto razes and...

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Goodbye Decius. :D


Turn 168

Feiss Mabdon Finishes Worker > Training Yard

Reduce science to 60% -11 Gpt 3 turns until Cartography.


Turn 169

Conrond Mor finishes Horseman > Training Yard, for the +1 happy more than anything else.


Turn 170

Okay this is where I stop.


Summary

1 turn to Cartography, we should probably switch to city states immediatly, economy is -15 Gpt @ 60% Science but we have 357 gold in the bank.

We have a few nicely promoted horsemen now. I've started to group our units back to the captital but some horsemen are scattered around the cities until we get Axemen online.

AtM will finish its training yard in one turn which will give an extra citizen to work, I say we build axemen here for a while to halt growth until we can raise the happy cap, Unless we want a public bath?

I got a bit excited during the war so I few things I neglected :blush:. Need to connect Fiess Mabdon to the capital to increase its happy cap. I sent all the workers away from the new cities which was unneccessary we really need some workers over there pronto.

New city Vallus has very little hammers at the moment and is growing quickly so it might be an idea to chop out the monument there.

Research if we want trade next well need to go Writing > Trade.


Our new empire

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The Roster

Roster:
Krick19
Schwartz
Quotey
Groogaroo -> Just Played
PaulusIII -> Up Now!
Cheshiremythos -> On Deck


The Save
 

Attachments

Wow. The speed with which an army of Tasunke's horsemen can take out an enemy is unmatched, it seems... the war lasted 6 turns for a complete kill. :D

It seems we're now faced with the choice whether to move on Tebryn immediately or build a bit longer, maybe settle a city north of AtM to block Arturus, and build some more infrastructure and cottages.

A reminder: Moving on Tebryn might be hard to do at this point but I'd do anything to slow him down. I have no doubts it's him with the #1 spot in everything, and the last thing I want to happen is to wait too long and have Hyborem pop up into Decius' former land. If anything the Sheaim are usually quick to research Infernal Pact, so we haven't got much time. He's got even more of a research bonus now with the AV shrine.

Another note is that we, courtesy of Decius, have Ashen Veil in one of our cities. Conversion might be an option if we intend to keep nice a little longer, since at that point Tebryn might loosen up with tech trading because we will then be Evil as well as sharing his religion.

Also, got the save. Possibly going to play it tomorrow.
 
Wow. The speed with which an army of Tasunke's horsemen can take out an enemy is unmatched, it seems... the war lasted 6 turns for a complete kill. :D

Yeah, Tasunke's Horses are pretty awesome! :D

I agree we should wait too long before hitting Tebyrn, but I think we need more troops. Decius was so lightly defended it was a cake walk, I don't think we'll have such an easy time with the AV founder. Building up a decent stack and some axes for home defense/garrison duty shouldn't take too long now with our current civics.
 
The Sheaim founding AV is one of the worst because they like AV, so does Keelyn of the Balseraphs for your personal games anyone, and they gain like a 5 strength attacker who has disease on it already. That on top of their axemen exploding on death makes them formidable. I wouldn't let them wait too long but spreading and converting to AV might not be a bad thing. Again better research from the temples should help us not be surpassed. Plus that Black Candle sign event will now help us.

Tasunke is an amazing early and mid game aggressive leader. Everything looks cool we just need to get city states turned on and begin building infrastructure. 10-15 turns after we are out of the city states anarchy to attack Sheaim?

Edit: And I still don't think we need writing...(Tries to find another way to get Trade without)
 
Whoops shoulda mentioned it. A gargoyle was running around decius' land in my set, I just didn't mention it.

BTW, heck of a job Groo!
 
Nice warring Groogaroo! Those Tasunke horsemen make for a quick war :crazyeye:
After Cartography revolt to City-States right away and plan for the war with Tebryn.. I dunno about converting to Ashen Veil, just more anarchy to deal with.
 
I'd say hit him immediatly, but can't look at the save. If we leave him he'll only build MORE exploding Axemen and it'll be less fun. Out horses could raze a city, retreat to our territory to heal, then run back out again and hit another.
 
Well we don't need to convert right now as it is only +1 happiness but spreading it might be a nice thing to have. Its +1 happy with incense and should be like +2 research and +20% culture. Oh and the spreaders have medic 1 and can add, granted like 20 points, points towards a technology of the magic line.

We could actually convert after we take over the holy city that way we get money for the earlier spreading. All ideas to think about.

I think we need to hit him as soon as possible but we also need to get some more horsemen I think. Or just build those axemen and move the guarding horsemen out.
 
we can probably hit Tebryn sooner than we think, the speed at which newly built troops can get the front line is crazy. Heres the stack we have at AtM...

School001_Groo115.jpg


We also have a spare Shock/CombatII horse at Vallas (which has a warrior garrison) & another Shock/CombatII horse on route to the capital near Conrond Mor & Radonnor has one turn on building another horse.

Which gives us a stack of 8 Horsemen.

The capital can build either Horsemen or Axes in about 3 turns.
 
Horses Horses Horses. I'd say the Training Yard is a waste of hammers as I wouldn't build axes and would suck up the extra unhappy.
 
It's official, Orthus-Killer is a total beast.
 
I'd build axes if only for protection from melee units until we get archery; if we do. No need for them in our army though.

8 sounds good horsemen wise. Yeah The Orthus Killer is amazing. The Drill line gets Blitz with military strategy by the way. Although someone might want to check to see if Mounted units get blitz because they didn't have shock 2 which is odd I thought I saw mounted units under its list of promotable groups.
 
Okay, I played the next round. A detailed report will be up later today since I've got head to the university right now. Two highlights:

1-Hyborem appeared in our backyard. :mad:
2-Tebryn is DEAD. :D
 
Turns 170-180: 'You are too late, Tasunke!'
Images in spoilers to improve the loading time.

Inherited turn: I move the horsemen out of Decius' former lands and towards Tebryn, intending to attack him... or at least strike preemptively.

171: Cartography finished, start on Writing. ETA 12 turns.
Radonnor finishes a horseman, I start another horseman.
AtM finishes a training yard, I start yet another horseman.

I can't change to City States yet because of a recent revolution. I suppose revolt rules are different in FfH, since Groo's report is correct on his revolt and 5 turns have clearly passed since then. One to remember for next time.

Enter... and nothing happens.

172: Nothing happens.

Enter... and nothing happens.

173: Nothing happens.

Enter... and nothing happens.

174: Horseman finishes in AtM, build another horsemen.
Revolt to City States (1 turn of anarchy.)

And then... I declared war on Tebryn!

As far as I was concerned, Tebryn could be doing two things: researching BW and making the cost of killing him much greater, or summoning Hyborem to this world. Both are unwanted, I have 9 horsemen without anything better to do, so off we go!

Spoiler :
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Orthus-Killer kills the Nightwatch without a scratch, so he attacks again and kills the Pyre Zombies. Another Horseman (with Combat IV and Shock) finishes a Warrior. Combat II/Shock Horseman kills the second Warrior. Two Combat II Horsemen finish off the Scouts, and Steinvik is ours. I kept it - it's city #6 with the Council of Esus founded in it! I don't know whether that will be useful but still, it doesn't hurt. It's a nice location as well.

I hit Enter...
and Tebryn does nothing. :p

175: Four units deserved promotions: Orthus-Killer gets Drill I because there are few other useful promotion for him. The others get Combat promotions, giving us a Combat II/III/V/Shock horseman. I move on Grottiburg, which is pathetically underdefended by two Warriors. Orthus-Killer defeats the first one without a scratch and kills the second one as well. Grottiburg is kept as well, since it has a lot of mature cottages around. Two Combat I/Shock horsemen are left behind for the sake of a garrison.

Spoiler :
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I hit Enter...
and Tebryn does nothing. :p

176: A pathetic city named Vargstad is attacked and autorazed. Orthus-Killer did all the hard work again, and the scout was finished off easily. Tebryn is already willing to talk, giving us mysticism and his map if we agree to peace. With 10 kills/0 deaths and three captured/razed cities I'd be willing to peace as well, no? I also pillaged a copper mine with another horseman - seeing as he could research BW at any moment, it can never hurt to do so.

Spoiler :
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I hit Enter...
and Tebryn does nothing. :p
No wait, he moved a Warrior towards Grottiburg.

177: I easily kill the warrior at Grottiburg with a Shock/CI horseman. The garrison of Galveholm is destroyed at the cost of diseasing Orthus Killer. Nooooo!!! Ah well, he'll get over it. The victory at Galveholm leaves us an Academy and two Workers.

Spoiler :
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Spoiler :
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178: I move on Tongurstad, leaving OK behind as garrison for Galveholm. I lose one horseman (a combat IV/shock one, at 80% odds of survival >:-( ) but kill the rest and take the AV unholy city. It has a Monument and Stigmata on the Unborn. AtM finishes a horseman, start on another.

Spoiler :
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179: NOOOOOOOOOOO!!!!!!!!!

Spoiler :
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My worst fears have come true. Even while crippling Tebryn, Hyborem appears in our backyard. This means I've got no choice to kill off Tebryn right now become he and Hyborem start making nice and getting Hyborem in war against me. Not that that changes anything, however... I would have finished him off anyway. The horsemen move on his last two cities, preparing for the attack the next turn.

180:

Tebryn Arbandi's last two cities are defended, but not strong enough to keep the horses out. At no losses, I capture both. This city was razed...

Spoiler :
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and I got reminded that razing cities strengthens Hyborem's army. Okay, we aren't doing that again. This one was kept. It has a bit more potential.

Spoiler :
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And Tebryn bids us farewell.

Spoiler :
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I call it a day after Tebryn's demise. Nothing more to be done.

Torrolerial finishes its monument. The herbalist is a placeholder because I've (honestly!) got no idea what to build.

A picture of the new empire... with Dis in a very inconvenient location.

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The Infernal Question: AV or not?

With Hyborem's appearance, the question of whether to convert or not to the Ashen Veil becomes even more complicated. Hyborem is Cautious at the moment, courtesy of the AV shrine which gives Entropy Mana. With converting, he would likely be Pleased if not Friendly, therefore keeping him out of the mess before we can take him on. With the shrine in our lands it's of course even more beneficial to spread it around to help research. Converting to AV will however cause Hell terrain to spread to our lands, which we do not want.

Save should be attached.
 

Attachments

Told you! Fantastic job.

What's the odds of Orthus Killer vis a vis Hyborem? Whatever we do, NO Ashen Veil. Hell Terrain SUCKS.
 
Wow! What a crazy round! Solid warring Paulus, I didn't think we'd be able to take Tebyrn so swiftly! :D

Ummm... Hands up all FfH newbs who havn't got a clue what happens next :goodjob:

I'm guessing arturus is far behind us in power and once Hyborem meets him should target him first, while we build to attack Hyborem when his guards down :confused:

We could switch to AV temporarily, just until Hyb attacks Art, then switch out... But thats just more and more anarchy! :sad:

I'm away for a few days, but should be back well before my turn comes around again.
 
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